Over the last two weeks, there has again been a lot of buzz around Ogre. Here are some notable events:
- Ogre powered game APOX was finally released on Steam.
- Some impressions from the game Aquatic, created by our community member Praetorian for the 19th Ludum Dare competition.
- New testimonial by Compredia GmbH was added.
- Further development for the new instancing manager: HWInstancingBasic.
- Community member SongOfTheWeave published PolyViz, a N-Dimensional Polyhedral Visualizer.
- First preview of the upcoming innovative Ogre based puzzle game called ATOM.
- Great new wiki article on how to implement line charts within an Ogre application by Adis.
- The Final Tank Down was released in the Apple AppStore.
- First footage from the hobby MMORPG Amnov.
- Jacmoe installed automatic syntax highlighting for code snippets in the forums, however some tweaking is needed.
Also thank you all for the papercut entries on our tracker. There are so many, the development team can hardly keep up, but nonetheless keep them coming! Before the next Ogre release they will surely all be integrated…


.
Another six months have passed, and it’s time for another maintenance release to the 1.7 stable branch (codenamed ‘Cthugha’). You can find a list of all the bug fixes after the jump. As usual there are no feature changes or API breakage in this release – we save those for the unstable development branch – which of course you can grab from 