Project Name
|
Current / Last Maintainer(s)
|
Description
|
| 3ds2mesh |
dgeld |
Direct converter from .3ds to .mesh and .material |
| 3dssceneexporter |
cthno1 |
Scene exporter for 3D Studio Max. This tool exports scenes (as opposed to models / animation as with the core exporter) into the ‘.scene’ format, and XML definition covered in the dotsceneformat project. |
| BetaGUI |
betajaen |
Small and lightweight GUI system using only overlays |
| blenderimport |
haffax |
Import OGRE .mesh files into Blender |
| blendersceneexporter |
reimpell |
Export dotScene format files from Blender |
| cal3d2ogre |
lordlorik |
Converter from Cal3d data formats to Ogre |
| ceguimeshviewer |
pablobuiras |
In-engine mesh viewer using CEGui |
| clipmapterrain |
hellcatv, shirsoft |
Geometry clipmaps implementation for terrain |
| ColladaPlugin |
fupsi
nfz |
Plugin allowing you to load scene files defined in the COLLADA format. |
| cubicfractalterrain |
antiarc |
An example of how to generate terrain using cubic splines and fractal detail refinement |
| dbmArchive |
jaysprenkle |
An Archive plugin which reads and writes standard Unix DBM files |
| displacementmapterrain |
dwhittaker |
A terrain demo which uses vertex programs to displace the terrain into it’s final shape, allowing large terrains in smaller data sizes |
| dotsceneformat |
wolverine___ |
Definition of an extensible scene format, called ‘.scene’ which is XML based and can be exported by 3dssceneexporter and displayed by dotsceneoctree |
| dotsceneoctree |
wolverine___ |
SceneManager plugin which can read .scene files and render them using a combination of static and dynamic geometry stored in an octree. This differs from the main octree implementation in the core in that static geometry is pre-transformed (and can be pre-lit using ogrefsrad, see below) |
| forests |
john_j |
A library for rendering expansive forests using Ogre |
| gilesexporter |
walaber |
An exporter for Gile[s], a global illumination system. |
| GOOF |
falagard |
Game Object Oriented Framework |
| HDRlib |
lui85 |
A library to make it easier to incorporate HDR effects into your software using OGRE |
| mayaextras |
omekinteractive |
A set of additional Maya tools including a dotscene exporter and node animation curve exporter |
| mdl2mesh |
borundin |
A LUA script to convert Neverwinter Nights .mdl files into OGRE’s .mesh format. |
| meshmagick |
haffax, blakharaz |
A command-line scriptable tool for manipulating meshes, e.g. merging & changing formats |
| meshviewer |
cthno1 |
A Windows-based GUI tool for viewing and tweaking Ogre meshes and materials. |
| multiscenemanager |
metax |
An experiment to see if multiple scene managers could be used simultanteously to render different parts of a single scene |
| nogredex |
gfmrose |
A binding to the NVIDIA PhysX Engine (fomerly Novodex) |
| oasis |
godot_found |
A framework to tie together multiple game engine systems into a more integrated whole |
| ogrebullet |
tuan kuranes |
Wrapper to tie Ogre and physics engine Bullet together. |
| ogrefsrad |
psyclonist |
Tool to allow Fluid Studios‘ radiosity processor fsrad to be used with Ogre meshes |
| ogredotnet |
cetrocet1234 |
Wrapper to access OGRE from .Net languages such as C# and VB. |
| ogreode |
sfmonster |
Bindings for the physics engine ODE |
| ogreopcode |
_mental_ |
Demonstration Opcode (collision detection) bindings for Ogre meshes. |
| ogrenewt |
walaber |
Library binding to the Newton Game Dynamics physics engine. |
| ogreswf |
stonecold_ |
Play Flash animations into an OGRE texture |
| ogretokamak |
staringmonkey |
Bindings for the physics engine Tokamak |
| overlayeditor |
patrick_kooman |
Windows tool for graphical editing of Ogre .overlay files |
| paginglandscape |
jamilan, nfz, kuranes |
Plugin SceneManager(s) for handling large-scale, paging terrain |
| particleeditor |
mac, spannerman |
CEGui-based graphical particle system editor |
| posertools |
kaynine |
Exporter for Poser |
| pyogre |
monsterkodi |
Python bindings for Ogre; however see Python-Ogre now. |
| QtOgreFramework |
esuvs, kardoon |
Integration framework for using Ogre with Qt |
| rmogreexporter |
none |
Export OGRE-compatible material scripts and shaders direct from RenderMonkey |
| sketchupexporter |
Kojack |
Export meshes from Google Sketchup |
| simplepagedterrain |
HexiDave |
An infinitely repeating paging terrain system |
| truespaceexporter |
thecomputerguru |
Exporter for Calgari Truespace |
| uOgreBrowser |
ryandeboer |
Binding to uBrowser to allow you to render web pages onto geometry in Ogre. |
| videoplugin |
pjcast |
Decode and play video in realtime through a texture in Ogre |
| worldminion |
sinbad |
Convert a polygon soup into a structured cell/portal graph. |
| wxOgreMVC |
sinbad |
MVC framework for Ogre based tools using wxWidgets |