28 #ifndef __BSPSCENENODE_H__
29 #define __BSPSCENENODE_H__
59 void _update(
bool updateChildren,
bool parentHasChanged);
void _update(bool updateChildren, bool parentHasChanged)
Overridden from Node.
Manages the organisation and rendering of a 'scene' i.e.
void setInSceneGraph(bool inGraph)
Overridden from SceneNode.
Abstract class defining a movable object in a scene.
Class representing a node in the scene graph.
MovableObject * detachObject(unsigned short index)
Detaches the indexed object from this scene node.
Specialisation of SceneNode for the BspSceneManager.
BspSceneNode(SceneManager *creator)
void detachAllObjects(void)
Detaches all objects attached to this node.
BspSceneNode(SceneManager *creator, const String &name)