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Object-Oriented Graphics Rendering Engine
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OgreD3D11DepthBuffer.h
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1 /*
2 -----------------------------------------------------------------------------
3 This source file is part of OGRE
4  (Object-oriented Graphics Rendering Engine)
5 For the latest info, see http://www.ogre3d.org/
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7 Copyright (c) 2000-2014 Torus Knot Software Ltd
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28 #ifndef __D3D11DepthBuffer_H__
29 #define __D3D11DepthBuffer_H__
30 
31 #include "OgreD3D11Prerequisites.h"
32 #include "OgreDepthBuffer.h"
33 
34 namespace Ogre
35 {
37  {
38  public:
39  D3D11DepthBuffer( uint16 poolId, D3D11RenderSystem *renderSystem,
40  ID3D11DepthStencilView *depthBufferView,
41  uint32 width, uint32 height,
42  uint32 fsaa, uint32 multiSampleQuality, bool isManual );
44 
46  virtual bool isCompatible( RenderTarget *renderTarget ) const;
47 
48  ID3D11DepthStencilView* getDepthStencilView() const;
50  void _resized(ID3D11DepthStencilView *depthBufferView, uint32 width, uint32 height);
51 
52  protected:
53  ID3D11DepthStencilView *mDepthStencilView; //aka. actual "DepthBuffer"
56  };
57 }
58 #endif
A 'canvas' which can receive the results of a rendering operation.
unsigned int uint32
Definition: OgrePlatform.h:344
D3D11RenderSystem * mRenderSystem
D3D11DepthBuffer(uint16 poolId, D3D11RenderSystem *renderSystem, ID3D11DepthStencilView *depthBufferView, uint32 width, uint32 height, uint32 fsaa, uint32 multiSampleQuality, bool isManual)
virtual bool isCompatible(RenderTarget *renderTarget) const
Returns whether the specified RenderTarget is compatible with this DepthBuffer That is...
An abstract class that contains a depth/stencil buffer.
ID3D11DepthStencilView * mDepthStencilView
void _resized(ID3D11DepthStencilView *depthBufferView, uint32 width, uint32 height)
internal method, gets called when the renderwindow was resized
ID3D11DepthStencilView * getDepthStencilView() const
bool isManual() const
Manual DepthBuffers are cleared in RenderSystem's destructor.
Implementation of DirectX11 as a rendering system.
unsigned short uint16
Definition: OgrePlatform.h:345