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Object-Oriented Graphics Rendering Engine
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OgreGLES2DepthBuffer.h
Go to the documentation of this file.
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/*
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-----------------------------------------------------------------------------
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This source file is part of OGRE
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(Object-oriented Graphics Rendering Engine)
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For the latest info, see http://www.ogre3d.org/
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Copyright (c) 2000-2014 Torus Knot Software Ltd
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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-----------------------------------------------------------------------------
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*/
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#ifndef __GLES2DepthBuffer_H__
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#define __GLES2DepthBuffer_H__
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#include "
OgreGLES2Prerequisites.h
"
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#include "
OgreDepthBuffer.h
"
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namespace
Ogre
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{
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class
GLES2Context;
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class
GLES2RenderBuffer;
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class
GLES2RenderSystem;
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class
_OgreGLES2Export
GLES2DepthBuffer
:
public
DepthBuffer
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{
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public
:
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GLES2DepthBuffer
(
uint16
poolId,
GLES2RenderSystem
*renderSystem,
GLES2Context
*creatorContext,
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GLES2RenderBuffer
*depth,
GLES2RenderBuffer
*stencil,
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uint32
width,
uint32
height,
uint32
fsaa,
uint32
multiSampleQuality,
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bool
isManual );
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~
GLES2DepthBuffer
();
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virtual
bool
isCompatible(
RenderTarget
*renderTarget )
const
;
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GLES2Context
*
getGLContext
()
const
{
return
mCreatorContext; }
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GLES2RenderBuffer
*
getDepthBuffer
()
const
{
return
mDepthBuffer; }
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GLES2RenderBuffer
*
getStencilBuffer
()
const
{
return
mStencilBuffer; }
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protected
:
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uint32
mMultiSampleQuality
;
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GLES2Context
*
mCreatorContext
;
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GLES2RenderBuffer
*
mDepthBuffer
;
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GLES2RenderBuffer
*
mStencilBuffer
;
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GLES2RenderSystem
*
mRenderSystem
;
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};
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}
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#endif
Ogre::RenderTarget
A 'canvas' which can receive the results of a rendering operation.
Definition:
OgreRenderTarget.h:65
Ogre::uint32
unsigned int uint32
Definition:
OgrePlatform.h:344
Ogre::GLES2DepthBuffer::getStencilBuffer
GLES2RenderBuffer * getStencilBuffer() const
Definition:
OgreGLES2DepthBuffer.h:65
_OgreGLES2Export
#define _OgreGLES2Export
Definition:
OgreGLES2Prerequisites.h:260
Ogre::GLES2RenderBuffer
Renderbuffer surface.
Definition:
OgreGLES2HardwarePixelBuffer.h:147
Ogre::GLES2DepthBuffer::mStencilBuffer
GLES2RenderBuffer * mStencilBuffer
Definition:
OgreGLES2DepthBuffer.h:71
Ogre::GLES2DepthBuffer::getDepthBuffer
GLES2RenderBuffer * getDepthBuffer() const
Definition:
OgreGLES2DepthBuffer.h:64
Ogre::GLES2Context
Class that encapsulates an GL context.
Definition:
OgreGLES2Context.h:41
OgreGLES2Prerequisites.h
Ogre::GLES2RenderSystem
Implementation of GL ES 2.x as a rendering system.
Definition:
OgreGLES2RenderSystem.h:57
Ogre::GLES2DepthBuffer::mDepthBuffer
GLES2RenderBuffer * mDepthBuffer
Definition:
OgreGLES2DepthBuffer.h:70
Ogre::GLES2DepthBuffer::getGLContext
GLES2Context * getGLContext() const
Definition:
OgreGLES2DepthBuffer.h:63
Ogre::DepthBuffer
An abstract class that contains a depth/stencil buffer.
Definition:
OgreDepthBuffer.h:82
Ogre::GLES2DepthBuffer::mRenderSystem
GLES2RenderSystem * mRenderSystem
Definition:
OgreGLES2DepthBuffer.h:72
OgreDepthBuffer.h
Ogre::GLES2DepthBuffer
Definition:
OgreGLES2DepthBuffer.h:51
Ogre::GLES2DepthBuffer::mMultiSampleQuality
uint32 mMultiSampleQuality
Definition:
OgreGLES2DepthBuffer.h:68
Ogre::GLES2DepthBuffer::mCreatorContext
GLES2Context * mCreatorContext
Definition:
OgreGLES2DepthBuffer.h:69
Ogre::uint16
unsigned short uint16
Definition:
OgrePlatform.h:345
RenderSystems
GLES2
include
OgreGLES2DepthBuffer.h
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