OGRE  1.9
Object-Oriented Graphics Rendering Engine
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OgreGLES2InternalShaders.h
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1 /*
2  -----------------------------------------------------------------------------
3  This source file is part of OGRE
4  (Object-oriented Graphics Rendering Engine)
5  For the latest info, see http://www.ogre3d.org
6 
7  Copyright (c) 2008 Renato Araujo Oliveira Filho <renatox@gmail.com>
8  Copyright (c) 2000-2014 Torus Knot Software Ltd
9 
10  Permission is hereby granted, free of charge, to any person obtaining a copy
11  of this software and associated documentation files (the "Software"), to deal
12  in the Software without restriction, including without limitation the rights
13  to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
14  copies of the Software, and to permit persons to whom the Software is
15  furnished to do so, subject to the following conditions:
16 
17  The above copyright notice and this permission notice shall be included in
18  all copies or substantial portions of the Software.
19 
20  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
21  IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
22  FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
23  AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
24  LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
25  OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
26  THE SOFTWARE.
27  -----------------------------------------------------------------------------
28  */
29 
30 #ifndef __GLES2InternalShaders_H__
31 #define __GLES2InternalShaders_H__
32 
33 #include "OgreGLES2Prerequisites.h"
34 
35 enum {
37 };
38 
39 GLbyte lightingShader[] =
40  "attribute vec4 a_position; \n"
41  "void main() \n"
42  "{ \n"
43  " gl_Position = a_position; \n"
44  "} \n";
45 
46 #endif
GLbyte lightingShader[]