28 #ifndef __GLES2RenderToVertexBuffer_H__
29 #define __GLES2RenderToVertexBuffer_H__
34 #if OGRE_NO_GLES3_SUPPORT == 0
64 void reallocateBuffer(
size_t index);
65 void bindVerticesOutput(
Pass* pass);
Manages the organisation and rendering of a 'scene' i.e.
An object which renders geometry to a vertex.
Shared pointer implementation used to share vertex buffers.
VertexElementSemantic
Vertex element semantics, used to identify the meaning of vertex buffer contents. ...
An object which renders geometry to a vertex.
Class defining a single pass of a Technique (of a Material), i.e.
GLuint mPrimitivesDrawnQuery
'New' rendering operation using vertex buffers.