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Object-Oriented Graphics Rendering Engine
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OgreGLES2VertexDeclaration.h
Go to the documentation of this file.
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/*
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-----------------------------------------------------------------------------
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This source file is part of OGRE
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(Object-oriented Graphics Rendering Engine)
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For the latest info, see http://www.ogre3d.org/
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Copyright (c) 2000-2014 Torus Knot Software Ltd
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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-----------------------------------------------------------------------------
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*/
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#ifndef __GLES2VERTEXDECLARATION_H__
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#define __GLES2VERTEXDECLARATION_H__
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#include "
OgreGLES2Prerequisites.h
"
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#include "
OgreHardwareVertexBuffer.h
"
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namespace
Ogre {
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class
GLES2VertexDeclaration
:
public
VertexDeclaration
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{
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protected
:
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GLuint
mVAO
;
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bool
mIsInitialised
;
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public
:
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GLES2VertexDeclaration
();
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~GLES2VertexDeclaration
();
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void
bind
(
void
);
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bool
isInitialised
(
void
) {
return
mIsInitialised
; }
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void
setInitialised
(
bool
flag) {
mIsInitialised
= flag; }
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};
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}
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#endif
Ogre::GLES2VertexDeclaration::~GLES2VertexDeclaration
~GLES2VertexDeclaration()
Ogre::GLES2VertexDeclaration::setInitialised
void setInitialised(bool flag)
Definition:
OgreGLES2VertexDeclaration.h:49
Ogre::GLES2VertexDeclaration::bind
void bind(void)
OgreGLES2Prerequisites.h
Ogre::GLES2VertexDeclaration::GLES2VertexDeclaration
GLES2VertexDeclaration()
Ogre::GLES2VertexDeclaration::mVAO
GLuint mVAO
OpenGL id for the vertex array object.
Definition:
OgreGLES2VertexDeclaration.h:41
Ogre::GLES2VertexDeclaration::mIsInitialised
bool mIsInitialised
Definition:
OgreGLES2VertexDeclaration.h:42
Ogre::VertexDeclaration
This class declares the format of a set of vertex inputs, which can be issued to the rendering API th...
Definition:
OgreHardwareVertexBuffer.h:337
OgreHardwareVertexBuffer.h
Ogre::GLES2VertexDeclaration
Specialisation of VertexDeclaration for OpenGL ES 2 Vertex Array Object usage.
Definition:
OgreGLES2VertexDeclaration.h:37
Ogre::GLES2VertexDeclaration::isInitialised
bool isInitialised(void)
Definition:
OgreGLES2VertexDeclaration.h:48
RenderSystems
GLES2
include
OgreGLES2VertexDeclaration.h
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