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Object-Oriented Graphics Rendering Engine
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OgreGLESHardwareVertexBuffer.h
Go to the documentation of this file.
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/*
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-----------------------------------------------------------------------------
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This source file is part of OGRE
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(Object-oriented Graphics Rendering Engine)
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For the latest info, see http://www.ogre3d.org/
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Copyright (c) 2008 Renato Araujo Oliveira Filho <renatox@gmail.com>
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Copyright (c) 2000-2014 Torus Knot Software Ltd
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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-----------------------------------------------------------------------------
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*/
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#ifndef __GLESHardwareVertexBuffer_H__
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#define __GLESHardwareVertexBuffer_H__
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#include "
OgreGLESPrerequisites.h
"
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#include "
OgreHardwareVertexBuffer.h
"
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#include "
OgreGLESManagedResource.h
"
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namespace
Ogre {
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class
_OgreGLESExport
GLESHardwareVertexBuffer
:
public
HardwareVertexBuffer
MANAGED_RESOURCE
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{
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private
:
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GLuint
mBufferId
;
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// Scratch buffer handling
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bool
mLockedToScratch
;
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size_t
mScratchOffset
;
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size_t
mScratchSize
;
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void
*
mScratchPtr
;
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bool
mScratchUploadOnUnlock
;
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protected
:
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void
* lockImpl(
size_t
offset,
size_t
length, LockOptions options);
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void
unlockImpl(
void
);
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void
createBuffer();
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void
destroyBuffer();
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#if OGRE_PLATFORM == OGRE_PLATFORM_ANDROID
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virtual
void
notifyOnContextLost();
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virtual
void
notifyOnContextReset();
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#endif
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public
:
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GLESHardwareVertexBuffer
(
HardwareBufferManagerBase
* mgr,
size_t
vertexSize,
size_t
numVertices,
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HardwareBuffer::Usage
usage,
bool
useShadowBuffer);
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virtual
~
GLESHardwareVertexBuffer
();
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void
readData(
size_t
offset,
size_t
length,
void
* pDest);
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void
writeData(
size_t
offset,
size_t
length,
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const
void
* pSource,
bool
discardWholeBuffer =
false
);
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void
_updateFromShadow(
void
);
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GLuint
getGLBufferId
(
void
)
const
{
return
mBufferId; }
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};
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}
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#endif
Ogre::GLESHardwareVertexBuffer
Specialisation of HardwareVertexBuffer for OpenGL ES.
Definition:
OgreGLESHardwareVertexBuffer.h:39
_OgreGLESExport
#define _OgreGLESExport
Definition:
OgreGLESPrerequisites.h:139
OgreGLESManagedResource.h
Ogre::GLESHardwareVertexBuffer::mScratchPtr
void * mScratchPtr
Definition:
OgreGLESHardwareVertexBuffer.h:47
Ogre::GLESHardwareVertexBuffer::mScratchSize
size_t mScratchSize
Definition:
OgreGLESHardwareVertexBuffer.h:46
OgreGLESPrerequisites.h
Ogre::GLESHardwareVertexBuffer::mScratchOffset
size_t mScratchOffset
Definition:
OgreGLESHardwareVertexBuffer.h:45
Ogre::GLESHardwareVertexBuffer::mLockedToScratch
bool mLockedToScratch
Definition:
OgreGLESHardwareVertexBuffer.h:44
MANAGED_RESOURCE
#define MANAGED_RESOURCE
Definition:
OgreGLESManagedResource.h:33
Ogre::HardwareBufferManagerBase
Base definition of a hardware buffer manager.
Definition:
OgreHardwareBufferManager.h:113
Ogre::HardwareBuffer::Usage
Usage
Enums describing buffer usage; not mutually exclusive.
Definition:
OgreHardwareBuffer.h:79
Ogre::GLESHardwareVertexBuffer::mBufferId
GLuint mBufferId
Definition:
OgreGLESHardwareVertexBuffer.h:42
Ogre::HardwareVertexBuffer
Specialisation of HardwareBuffer for a vertex buffer.
Definition:
OgreHardwareVertexBuffer.h:48
Ogre::GLESHardwareVertexBuffer::mScratchUploadOnUnlock
bool mScratchUploadOnUnlock
Definition:
OgreGLESHardwareVertexBuffer.h:48
OgreHardwareVertexBuffer.h
Ogre::GLESHardwareVertexBuffer::getGLBufferId
GLuint getGLBufferId(void) const
Definition:
OgreGLESHardwareVertexBuffer.h:83
RenderSystems
GLES
include
OgreGLESHardwareVertexBuffer.h
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