OGRE  1.9
Object-Oriented Graphics Rendering Engine
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OgreGLESPBRenderTexture.h
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1 /*
2 -----------------------------------------------------------------------------
3 This source file is part of OGRE
4  (Object-oriented Graphics Rendering Engine)
5 For the latest info, see http://www.ogre3d.org/
6 
7 Copyright (c) 2008 Renato Araujo Oliveira Filho <renatox@gmail.com>
8 Copyright (c) 2000-2014 Torus Knot Software Ltd
9 
10 Permission is hereby granted, free of charge, to any person obtaining a copy
11 of this software and associated documentation files (the "Software"), to deal
12 in the Software without restriction, including without limitation the rights
13 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
14 copies of the Software, and to permit persons to whom the Software is
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17 The above copyright notice and this permission notice shall be included in
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20 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
21 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
22 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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26 THE SOFTWARE.
27 -----------------------------------------------------------------------------
28 */
29 
30 #ifndef __GLESPBRenderTexture_H__
31 #define __GLESPBRenderTexture_H__
32 
33 #include "OgreGLESRenderTexture.h"
34 
35 namespace Ogre {
36 
39  class GLESPBRTTManager;
40  class GLESPBuffer;
41  class GLESContext;
43  {
44  public:
45  GLESPBRenderTexture(GLESPBRTTManager *manager, const String &name, const GLESSurfaceDesc &target, bool writeGamma, uint fsaa);
46  virtual ~GLESPBRenderTexture();
47  virtual void getCustomAttribute(const String& name, void* pData);
48 
49  protected:
52  };
53 
57  {
58  public:
59  GLESPBRTTManager(GLESSupport *support, RenderTarget *mainwindow);
60  virtual ~GLESPBRTTManager();
61 
64  virtual RenderTexture *createRenderTexture(const String &name,
65  const GLESSurfaceDesc &target,
66  bool writeGamma, uint fsaa);
67 
70  virtual bool checkFormat(PixelFormat format);
71 
74  virtual void bind(RenderTarget *target);
75 
78  virtual void unbind(RenderTarget *target);
79 
82  void requestPBuffer(PixelComponentType ctype, size_t width, size_t height);
83 
86  void releasePBuffer(PixelComponentType ctype);
87 
88  protected:
96  struct PBRef
97  {
98  PBRef(): pb(0),refcount(0) {}
100  size_t refcount;
101  };
103  PBRef mPBuffers[PCT_COUNT];
104  };
105 }
106 
107 #endif
A 'canvas' which can receive the results of a rendering operation.
GLESSupport * mSupport
GLESSupport reference, used to create PBuffers.
Manager for rendertextures and PBuffers (offscreen rendering contexts)
This class represents a RenderTarget that renders to a Texture.
GL surface descriptor.
GLESContext * mMainContext
Primary window context.
#define _OgreGLESExport
PixelComponentType
Pixel component format.
RenderTarget * mMainWindow
Primary window reference.
Manager/factory for RenderTextures.
Class that encapsulates an GL context.
PixelFormat
The pixel format used for images, textures, and render surfaces.
Reference to a PBuffer, with refcount.
Unsigned integer per component.
_StringBase String
Base class for GL Render Textures.
unsigned int uint