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Object-Oriented Graphics Rendering Engine
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OgreGLESRenderTexture.h
Go to the documentation of this file.
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/*
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-----------------------------------------------------------------------------
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This source file is part of OGRE
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(Object-oriented Graphics Rendering Engine)
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For the latest info, see http://www.ogre3d.org/
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Copyright (c) 2008 Renato Araujo Oliveira Filho <renatox@gmail.com>
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Copyright (c) 2000-2014 Torus Knot Software Ltd
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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-----------------------------------------------------------------------------
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*/
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#ifndef __GLESRenderTexture_H__
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#define __GLESRenderTexture_H__
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#include "
OgreGLESTexture.h
"
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namespace
Ogre {
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class
GLESHardwarePixelBuffer;
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struct
_OgreGLESExport
GLESSurfaceDesc
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{
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public
:
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GLESHardwarePixelBuffer
*
buffer
;
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uint
zoffset
;
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uint
numSamples
;
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GLESSurfaceDesc
() :buffer(0), zoffset(0), numSamples(0) {}
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};
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class
_OgreGLESExport
GLESRenderTexture
:
public
RenderTexture
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{
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public
:
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GLESRenderTexture
(
const
String
&name,
const
GLESSurfaceDesc
&target,
bool
writeGamma,
uint
fsaa);
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virtual
~
GLESRenderTexture
();
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bool
requiresTextureFlipping
()
const
{
return
true
; }
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};
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class
_OgreGLESExport
GLESRTTManager
:
public
Singleton
<GLESRTTManager>
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{
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public
:
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virtual
~
GLESRTTManager
();
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virtual
RenderTexture
*createRenderTexture(
const
String
&name,
const
GLESSurfaceDesc
&target,
bool
writeGamma,
uint
fsaa) = 0;
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virtual
bool
checkFormat(
PixelFormat
format) = 0;
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virtual
void
bind(
RenderTarget
*target) = 0;
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virtual
void
unbind(
RenderTarget
*target) = 0;
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virtual
void
getBestDepthStencil
(GLenum internalFormat, GLenum *depthFormat, GLenum *stencilFormat)
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{
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*depthFormat =
GL_NONE
;
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*stencilFormat =
GL_NONE
;
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}
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virtual
MultiRenderTarget
* createMultiRenderTarget(
const
String
& name);
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virtual
PixelFormat
getSupportedAlternative(
PixelFormat
format);
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};
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class
GLESCopyingRTTManager;
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class
_OgreGLESExport
GLESCopyingRenderTexture
:
public
GLESRenderTexture
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{
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public
:
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GLESCopyingRenderTexture
(
GLESCopyingRTTManager
*manager,
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const
String
&name,
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const
GLESSurfaceDesc
&target,
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bool
writeGamma,
uint
fsaa);
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virtual
void
getCustomAttribute(
const
String
& name,
void
* pData);
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};
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class
_OgreGLESExport
GLESCopyingRTTManager
:
public
GLESRTTManager
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{
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public
:
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GLESCopyingRTTManager
();
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virtual
~
GLESCopyingRTTManager
();
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virtual
RenderTexture
*createRenderTexture(
const
String
&name,
const
GLESSurfaceDesc
&target,
bool
writeGamma,
uint
fsaa);
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virtual
bool
checkFormat(
PixelFormat
format);
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virtual
void
bind(
RenderTarget
*target);
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virtual
void
unbind(
RenderTarget
*target);
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};
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}
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#endif
Ogre::RenderTarget
A 'canvas' which can receive the results of a rendering operation.
Definition:
OgreRenderTarget.h:65
Ogre::GLESRTTManager::getBestDepthStencil
virtual void getBestDepthStencil(GLenum internalFormat, GLenum *depthFormat, GLenum *stencilFormat)
Definition:
OgreGLESRenderTexture.h:85
Ogre::Singleton
Template class for creating single-instance global classes.
Definition:
OgreSingleton.h:64
Ogre::RenderTexture
This class represents a RenderTarget that renders to a Texture.
Definition:
OgreRenderTexture.h:48
Ogre::GLESSurfaceDesc
GL surface descriptor.
Definition:
OgreGLESRenderTexture.h:40
Ogre::GLESHardwarePixelBuffer
Definition:
OgreGLESHardwarePixelBuffer.h:37
_OgreGLESExport
#define _OgreGLESExport
Definition:
OgreGLESPrerequisites.h:139
Ogre::GLESRenderTexture::requiresTextureFlipping
bool requiresTextureFlipping() const
Definition:
OgreGLESRenderTexture.h:57
Ogre::MultiRenderTarget
This class represents a render target that renders to multiple RenderTextures at once.
Definition:
OgreRenderTexture.h:69
Ogre::GLESSurfaceDesc::numSamples
uint numSamples
Definition:
OgreGLESRenderTexture.h:45
Ogre::GLESRTTManager
Manager/factory for RenderTextures.
Definition:
OgreGLESRenderTexture.h:62
OgreGLESTexture.h
Ogre::PixelFormat
PixelFormat
The pixel format used for images, textures, and render surfaces.
Definition:
OgrePixelFormat.h:43
Ogre::GLESSurfaceDesc::GLESSurfaceDesc
GLESSurfaceDesc()
Definition:
OgreGLESRenderTexture.h:47
Ogre::GLESSurfaceDesc::zoffset
uint zoffset
Definition:
OgreGLESRenderTexture.h:44
Ogre::GLESCopyingRTTManager
Simple, copying manager/factory for RenderTextures.
Definition:
OgreGLESRenderTexture.h:117
Ogre::GLESCopyingRenderTexture
Definition:
OgreGLESRenderTexture.h:103
GL_NONE
#define GL_NONE
Definition:
OgreGLESPrerequisites.h:116
Ogre::String
_StringBase String
Definition:
OgrePrerequisites.h:442
Ogre::GLESRenderTexture
Base class for GL Render Textures.
Definition:
OgreGLESRenderTexture.h:52
Ogre::GLESSurfaceDesc::buffer
GLESHardwarePixelBuffer * buffer
Definition:
OgreGLESRenderTexture.h:43
Ogre::uint
unsigned int uint
Definition:
OgrePrerequisites.h:114
RenderSystems
GLES
include
OgreGLESRenderTexture.h
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