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Object-Oriented Graphics Rendering Engine
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OgreGLPBRenderTexture.h
Go to the documentation of this file.
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/*
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-----------------------------------------------------------------------------
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This source file is part of OGRE
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(Object-oriented Graphics Rendering Engine)
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For the latest info, see http://www.ogre3d.org/
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Copyright (c) 2000-2014 Torus Knot Software Ltd
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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-----------------------------------------------------------------------------
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*/
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#ifndef __GLPBRENDERTEXTURE_H__
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#define __GLPBRENDERTEXTURE_H__
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#include "
OgreGLRenderTexture.h
"
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#include "
OgreGLPBuffer.h
"
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namespace
Ogre {
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class
GLPBRTTManager;
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class
_OgreGLExport
GLPBRenderTexture
:
public
GLRenderTexture
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{
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public
:
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GLPBRenderTexture
(
GLPBRTTManager
*manager,
const
String
&name,
const
GLSurfaceDesc
&target,
bool
writeGamma,
uint
fsaa);
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virtual
~
GLPBRenderTexture
();
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virtual
void
getCustomAttribute(
const
String
& name,
void
* pData);
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protected
:
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GLPBRTTManager
*
mManager
;
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PixelComponentType
mPBFormat
;
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};
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class
_OgreGLExport
GLPBRTTManager
:
public
GLRTTManager
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{
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public
:
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GLPBRTTManager
(
GLSupport
*support,
RenderTarget
*mainwindow);
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virtual
~
GLPBRTTManager
();
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virtual
RenderTexture
*createRenderTexture(
const
String
&name,
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const
GLSurfaceDesc
&target,
bool
writeGamma,
uint
fsaa);
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virtual
bool
checkFormat(
PixelFormat
format);
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virtual
void
bind(
RenderTarget
*target);
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virtual
void
unbind(
RenderTarget
*target);
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void
requestPBuffer(
PixelComponentType
ctype,
uint32
width,
uint32
height);
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void
releasePBuffer(
PixelComponentType
ctype);
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GLContext
*getContextFor(
PixelComponentType
ctype,
uint32
width,
uint32
height);
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protected
:
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GLSupport
*
mSupport
;
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RenderTarget
*
mMainWindow
;
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GLContext
*
mMainContext
;
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struct
PBRef
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{
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PBRef
(): pb(0),refcount(0) {}
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GLPBuffer
*
pb
;
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size_t
refcount
;
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};
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PBRef
mPBuffers[
PCT_COUNT
];
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};
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}
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#endif // __GLPBRENDERTEXTURE_H__
Ogre::RenderTarget
A 'canvas' which can receive the results of a rendering operation.
Definition:
OgreRenderTarget.h:65
Ogre::GLPBRTTManager
Manager for rendertextures and PBuffers (offscreen rendering contexts)
Definition:
OgreGLPBRenderTexture.h:53
OgreGLRenderTexture.h
Ogre::uint32
unsigned int uint32
Definition:
OgrePlatform.h:344
Ogre::RenderTexture
This class represents a RenderTarget that renders to a Texture.
Definition:
OgreRenderTexture.h:48
Ogre::GLSupport
Definition:
OgreGLSupport.h:43
Ogre::GLPBRTTManager::mMainContext
GLContext * mMainContext
Primary window context.
Definition:
OgreGLPBRenderTexture.h:93
_OgreGLExport
#define _OgreGLExport
Definition:
OgreGLPrerequisites.h:99
Ogre::GLPBRenderTexture::mPBFormat
PixelComponentType mPBFormat
Definition:
OgreGLPBRenderTexture.h:48
Ogre::GLPBRTTManager::mSupport
GLSupport * mSupport
GLSupport reference, used to create PBuffers.
Definition:
OgreGLPBRenderTexture.h:89
Ogre::GLPBRTTManager::PBRef::pb
GLPBuffer * pb
Definition:
OgreGLPBRenderTexture.h:98
Ogre::PixelComponentType
PixelComponentType
Pixel component format.
Definition:
OgrePixelFormat.h:288
OgreGLPBuffer.h
Ogre::PixelFormat
PixelFormat
The pixel format used for images, textures, and render surfaces.
Definition:
OgrePixelFormat.h:43
Ogre::GLPBRenderTexture::mManager
GLPBRTTManager * mManager
Definition:
OgreGLPBRenderTexture.h:47
Ogre::GLPBRTTManager::PBRef::refcount
size_t refcount
Definition:
OgreGLPBRenderTexture.h:99
Ogre::GLPBuffer
An off-screen rendering context.
Definition:
OgreGLPBuffer.h:38
Ogre::GLPBRenderTexture
Definition:
OgreGLPBRenderTexture.h:39
Ogre::GLContext
Class that encapsulates an GL context.
Definition:
OgreGLContext.h:41
Ogre::GLPBRTTManager::mMainWindow
RenderTarget * mMainWindow
Primary window reference.
Definition:
OgreGLPBRenderTexture.h:91
Ogre::GLRenderTexture
Base class for GL Render Textures.
Definition:
OgreGLRenderTexture.h:49
Ogre::GLPBRTTManager::PBRef::PBRef
PBRef()
Definition:
OgreGLPBRenderTexture.h:97
Ogre::PCT_COUNT
Unsigned integer per component.
Definition:
OgrePixelFormat.h:296
Ogre::String
_StringBase String
Definition:
OgrePrerequisites.h:442
Ogre::GLRTTManager
Manager/factory for RenderTextures.
Definition:
OgreGLRenderTexture.h:64
Ogre::GLSurfaceDesc
GL surface descriptor.
Definition:
OgreGLRenderTexture.h:37
Ogre::GLPBRTTManager::PBRef
Reference to a PBuffer, with refcount.
Definition:
OgreGLPBRenderTexture.h:95
Ogre::uint
unsigned int uint
Definition:
OgrePrerequisites.h:114
RenderSystems
GL
include
OgreGLPBRenderTexture.h
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