OGRE  1.9
Object-Oriented Graphics Rendering Engine
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OgreGLPBRenderTexture.h
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1 /*
2 -----------------------------------------------------------------------------
3 This source file is part of OGRE
4  (Object-oriented Graphics Rendering Engine)
5 For the latest info, see http://www.ogre3d.org/
6 
7 Copyright (c) 2000-2014 Torus Knot Software Ltd
8 
9 Permission is hereby granted, free of charge, to any person obtaining a copy
10 of this software and associated documentation files (the "Software"), to deal
11 in the Software without restriction, including without limitation the rights
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28 
29 #ifndef __GLPBRENDERTEXTURE_H__
30 #define __GLPBRENDERTEXTURE_H__
31 
32 #include "OgreGLRenderTexture.h"
33 #include "OgreGLPBuffer.h"
34 namespace Ogre {
35 
38  class GLPBRTTManager;
40  {
41  public:
42  GLPBRenderTexture(GLPBRTTManager *manager, const String &name, const GLSurfaceDesc &target, bool writeGamma, uint fsaa);
43  virtual ~GLPBRenderTexture();
44 
45  virtual void getCustomAttribute(const String& name, void* pData);
46  protected:
49  };
50 
54  {
55  public:
56  GLPBRTTManager(GLSupport *support, RenderTarget *mainwindow);
57  virtual ~GLPBRTTManager();
58 
61  virtual RenderTexture *createRenderTexture(const String &name,
62  const GLSurfaceDesc &target, bool writeGamma, uint fsaa);
63 
66  virtual bool checkFormat(PixelFormat format);
67 
70  virtual void bind(RenderTarget *target);
71 
74  virtual void unbind(RenderTarget *target);
75 
78  void requestPBuffer(PixelComponentType ctype, uint32 width, uint32 height);
79 
82  void releasePBuffer(PixelComponentType ctype);
83 
86  GLContext *getContextFor(PixelComponentType ctype, uint32 width, uint32 height);
87  protected:
95  struct PBRef
96  {
97  PBRef(): pb(0),refcount(0) {}
99  size_t refcount;
100  };
102  PBRef mPBuffers[PCT_COUNT];
103  };
104 }
105 
106 #endif // __GLPBRENDERTEXTURE_H__
A 'canvas' which can receive the results of a rendering operation.
Manager for rendertextures and PBuffers (offscreen rendering contexts)
unsigned int uint32
Definition: OgrePlatform.h:344
This class represents a RenderTarget that renders to a Texture.
GLContext * mMainContext
Primary window context.
#define _OgreGLExport
PixelComponentType mPBFormat
GLSupport * mSupport
GLSupport reference, used to create PBuffers.
PixelComponentType
Pixel component format.
PixelFormat
The pixel format used for images, textures, and render surfaces.
An off-screen rendering context.
Definition: OgreGLPBuffer.h:38
Class that encapsulates an GL context.
Definition: OgreGLContext.h:41
RenderTarget * mMainWindow
Primary window reference.
Base class for GL Render Textures.
Unsigned integer per component.
_StringBase String
Manager/factory for RenderTextures.
GL surface descriptor.
Reference to a PBuffer, with refcount.
unsigned int uint