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Object-Oriented Graphics Rendering Engine
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OgreGLSLESLinkProgram.h
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1 /*
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3 This source file is part of OGRE
4  (Object-oriented Graphics Rendering Engine)
5 For the latest info, see http://www.ogre3d.org/
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7 Copyright (c) 2000-2014 Torus Knot Software Ltd
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9 Permission is hereby granted, free of charge, to any person obtaining a copy
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28 #ifndef __GLSLESLinkProgram_H__
29 #define __GLSLESLinkProgram_H__
30 
31 #include "OgreGLES2Prerequisites.h"
32 #include "OgreGpuProgram.h"
36 
37 namespace Ogre {
38 
39  class GLSLESGpuProgram;
40 
46  {
47  protected:
48  virtual void extractLayoutQualifiers(void) {}
49 
51  virtual void compileAndLink(void);
53  virtual void _useProgram(void);
54 
55  void buildGLUniformReferences(void);
56 
57 #if OGRE_PLATFORM == OGRE_PLATFORM_ANDROID
58 
59  virtual void notifyOnContextLost();
60 
62  virtual void notifyOnContextReset();
63 #endif
64 
65  public:
67  GLSLESLinkProgram(GLSLESGpuProgram* vertexProgram, GLSLESGpuProgram* fragmentProgram);
68  virtual ~GLSLESLinkProgram(void);
69 
72  void activate(void);
73 
77  virtual void updateUniforms(GpuProgramParametersSharedPtr params, uint16 mask, GpuProgramType fromProgType);
81  virtual void updateUniformBlocks(GpuProgramParametersSharedPtr params, uint16 mask, GpuProgramType fromProgType);
85  virtual void updatePassIterationUniforms(GpuProgramParametersSharedPtr params);
86  };
87 
88 }
89 
90 #endif // __GLSLESLinkProgram_H__
#define _OgreGLES2Export
GpuProgramType
Enumerates the types of programs which can run on the GPU.
#define MANAGED_RESOURCE
GLSL ES low level compiled shader object - this class is used to get at the linked program object and...
C++ encapsulation of GLSL ES Program Object.
unsigned short uint16
Definition: OgrePlatform.h:345