#include "OgreGLES2Prerequisites.h"
#include "OgreSingleton.h"
#include "OgreGLSLESProgramCommon.h"
#include "OgreGLSLESExtSupport.h"
#include "glsl_optimizer.h"
Go to the source code of this file.
Classes | |
class | Ogre::GLSLESProgramManagerCommon |
Ogre assumes that there are separate vertex and fragment programs to deal with but GLSL ES has one program object that represents the active vertex and fragment shader objects during a rendering state. More... | |
Namespaces | |
Ogre | |
This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ | |