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Object-Oriented Graphics Rendering Engine
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OgreGLSLESProgramPipeline.h
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1 /*
2  -----------------------------------------------------------------------------
3  This source file is part of OGRE
4  (Object-oriented Graphics Rendering Engine)
5  For the latest info, see http://www.ogre3d.org/
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7  Copyright (c) 2000-2014 Torus Knot Software Ltd
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9  Permission is hereby granted, free of charge, to any person obtaining a copy
10  of this software and associated documentation files (the "Software"), to deal
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28 #ifndef __GLSLESProgramPipeline_H__
29 #define __GLSLESProgramPipeline_H__
30 
31 #include "OgreGLES2Prerequisites.h"
33 
34 namespace Ogre
35 {
57  {
58  public:
60  GLSLESProgramPipeline(GLSLESGpuProgram* vertexProgram, GLSLESGpuProgram* fragmentProgram);
61  virtual ~GLSLESProgramPipeline();
62 
64  GLuint getGLProgramPipelineHandle() const { return mGLProgramPipelineHandle; }
65 
69  virtual void updateUniforms(GpuProgramParametersSharedPtr params, uint16 mask, GpuProgramType fromProgType);
73  virtual void updateUniformBlocks(GpuProgramParametersSharedPtr params, uint16 mask, GpuProgramType fromProgType);
77  virtual void updatePassIterationUniforms(GpuProgramParametersSharedPtr params);
78 
81  void activate(void);
82 
84  virtual GLint getAttributeIndex(VertexElementSemantic semantic, uint index);
85 
86  protected:
87  enum {
88  VERTEX_PROGRAM_LINKED = 1,
89  FRAGMENT_PROGRAM_LINKED = 2,
90  ALL_PROGRAMS_LINKED = 3
91  };
94 
96  virtual void compileAndLink(void);
98  virtual void _useProgram(void);
100  virtual void extractLayoutQualifiers(void);
102  virtual void buildGLUniformReferences(void);
103  };
104 }
105 
106 #endif
GLuint mGLProgramPipelineHandle
GL handle for pipeline object.
#define _OgreGLES2Export
GpuProgramType
Enumerates the types of programs which can run on the GPU.
VertexElementSemantic
Vertex element semantics, used to identify the meaning of vertex buffer contents. ...
Specialisation of HighLevelGpuProgram to provide support for OpenGL Shader Language (GLSL ES) for Ope...
GLSL ES low level compiled shader object - this class is used to get at the linked program object and...
C++ encapsulation of GLSL ES Program Object.
unsigned short uint16
Definition: OgrePlatform.h:345
unsigned int uint
GLuint getGLProgramPipelineHandle() const
GL Program Pipeline Handle.