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Object-Oriented Graphics Rendering Engine
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OgreInstancedEntity.h
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1 /*
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3 This source file is part of OGRE
4  (Object-oriented Graphics Rendering Engine)
5 For the latest info, see http://www.ogre3d.org/
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7 Copyright (c) 2000-2014 Torus Knot Software Ltd
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28 #ifndef __InstancedEntity_H__
29 #define __InstancedEntity_H__
30 
31 #include "OgreMovableObject.h"
32 #include "OgreNode.h"
33 #include "OgreHeaderPrefix.h"
34 
35 namespace Ogre
36 {
78  {
79  friend class InstanceBatch;
80  friend class InstanceBatchShader;
81  friend class InstanceBatchHW;
82  friend class InstanceBatchHW_VTF;
83  friend class BaseInstanceBatchVTF;
84  protected:
85  uint16 mInstanceId; //Note it may change after defragmenting!
86  bool mInUse;
88 
91  Matrix4 *mBoneMatrices; //Local space
92  Matrix4 *mBoneWorldMatrices; //World space
94 
95  InstancedEntity* mSharedTransformEntity; //When not null, another InstancedEntity controls the skeleton
96 
100 
104 
106  // Parameters used for local transformation offset information
107  // The
109 
127 
128 
130  size_t getTransforms( Matrix4 *xform ) const;
132  size_t getTransforms3x4( float *xform ) const;
133 
135  bool findVisible( Camera *camera ) const;
136 
138  void createSkeletonInstance();
139  void destroySkeletonInstance();
140 
143  void stopSharingTransformAsSlave( bool notifyMaster );
144 
146  void unlinkTransform( bool notifyMaster=true );
147 
149  void notifyUnlink( const InstancedEntity *slave );
150 
152  inline void markTransformDirty();
153 
156 
157  public:
158  InstancedEntity( InstanceBatch *batchOwner, uint32 instanceID, InstancedEntity* sharedTransformEntity = NULL);
159  virtual ~InstancedEntity();
160 
179  bool shareTransformWith( InstancedEntity *slave );
180 
188  void stopSharingTransform();
189 
190  InstanceBatch* _getOwner() const { return mBatchOwner; }
191 
192  const String& getMovableType(void) const;
193 
194  const AxisAlignedBox& getBoundingBox(void) const;
195  Real getBoundingRadius(void) const;
196 
199  Real getSquaredViewDepth( const Camera* cam ) const;
200 
202  void _notifyMoved(void);
203  void _notifyAttached( Node* parent, bool isTagPoint = false );
204 
206  void _updateRenderQueue( RenderQueue* queue ) {}
207  void visitRenderables( Renderable::Visitor* visitor, bool debugRenderables = false ) {}
208 
210  bool hasSkeleton(void) const { return mSkeletonInstance != 0; }
212  SkeletonInstance* getSkeleton(void) const { return mSkeletonInstance; }
213 
215  AnimationState* getAnimationState(const String& name) const;
217  AnimationStateSet* getAllAnimationStates(void) const;
218 
224  virtual bool _updateAnimation(void);
225 
227  void setTransformLookupNumber(uint16 num) { mTransformLookupNumber = num;}
228 
230  const Vector3& getPosition() const { return mPosition; }
232  void setPosition(const Vector3& position, bool doUpdate = true);
233 
235  const Quaternion& getOrientation() const { return mOrientation; }
237  void setOrientation(const Quaternion& orientation, bool doUpdate = true);
238 
240  const Vector3& getScale() const { return mScale; }
242  void setScale(const Vector3& scale, bool doUpdate = true);
243 
245  Real getMaxScaleCoef() const;
246 
248  void updateTransforms();
249 
251  bool isInUse() const { return mInUse; }
253  void setInUse(bool used);
254 
256  virtual const Matrix4& _getParentNodeFullTransform(void) const {
257  assert((!mNeedTransformUpdate || !mUseLocalTransform) && "Transform data should be updated at this point");
258  return mUseLocalTransform ? mFullLocalTransform :
259  mParentNode ? mParentNode->_getFullTransform() : Matrix4::IDENTITY;
260  }
261 
263  const Vector3& _getDerivedPosition() const {
264  assert((!mNeedTransformUpdate || !mUseLocalTransform) && "Transform data should be updated at this point");
265  return mUseLocalTransform ? mDerivedLocalPosition :
266  mParentNode ? mParentNode->_getDerivedPosition() : Vector3::ZERO;
267  }
268 
270  virtual bool isInScene(void) const
271  {
272  //We assume that the instanced entity is in the scene if it is in use
273  //It is in the scene whether it has a parent node or not
274  return mInUse;
275  }
276 
288  void setCustomParam( unsigned char idx, const Vector4 &newParam );
289  const Vector4& getCustomParam( unsigned char idx );
290  };
291 }
292 
293 #include "OgreHeaderSuffix.h"
294 
295 #endif
Class encapsulating a set of AnimationState objects.
const Quaternion & getOrientation() const
Retrieve the orientation.
A viewpoint from which the scene will be rendered.
Definition: OgreCamera.h:86
Class encapsulating a standard 4x4 homogeneous matrix.
Definition: OgreMatrix4.h:78
float Real
Software floating point type.
unsigned int uint32
Definition: OgrePlatform.h:344
#define _OgreExport
Definition: OgrePlatform.h:260
Utility class to generate a sequentially numbered series of names.
unsigned long mFrameAnimationLastUpdated
const Vector3 & _getDerivedPosition() const
Returns the derived position of the instanced entity including local transform.
SkeletonInstance * mSkeletonInstance
void setTransformLookupNumber(uint16 num)
Sets the transformation look up number.
This is the same technique the old "InstancedGeometry" implementation used (with improvements).
static const Vector3 ZERO
Definition: OgreVector3.h:800
static const Matrix4 IDENTITY
Definition: OgreMatrix4.h:511
Quaternion mOrientation
Object orientation.
A 3D box aligned with the x/y/z axes.
bool mUseLocalTransform
Tells whether to use the local transform parameters.
bool mNeedTransformUpdate
Tells if mFullTransform needs an updated.
Matrix4 mFullLocalTransform
Full world transform.
Represents the state of an animation and the weight of its influence.
Real mMaxScaleLocal
The maximum absolute scale for all dimension.
SkeletonInstance * getSkeleton(void) const
InstancedEntity * mSharedTransformEntity
InstancedEntityVec mSharingPartners
bool hasSkeleton(void) const
bool mNeedAnimTransformUpdate
Tells if the animation world transform needs an update.
Abstract class defining a movable object in a scene.
vector< InstancedEntity * >::type InstancedEntityVec
Stores the master when we're the slave, store our slaves when we're the master.
static NameGenerator msNameGenerator
Incremented count for next name extension.
void visitRenderables(Renderable::Visitor *visitor, bool debugRenderables=false)
Method to allow a caller to abstractly iterate over the Renderable instances that this MovableObject ...
Implementation of a Quaternion, i.e.
InstanceBatch * mBatchOwner
const Vector3 & getScale() const
Retrieve the local scale.
virtual const Matrix4 & _getParentNodeFullTransform(void) const
Returns the world transform of the instanced entity including local transform.
bool isInUse() const
Tells if the entity is in use.
Vector3 mScale
Object scale.
Visitor object that can be used to iterate over a collection of Renderable instances abstractly...
void _updateRenderQueue(RenderQueue *queue)
Do nothing, InstanceBatch takes care of this.
InstanceBatch forms part of the new Instancing system This is an abstract class that must be derived ...
Standard 3-dimensional vector.
Definition: OgreVector3.h:51
virtual bool isInScene(void) const
Vector3 mPosition
Object position.
Instancing implementation using vertex texture through Vertex Texture Fetch (VTF) This implementation...
Class to manage the scene object rendering queue.
AnimationStateSet * mAnimationState
const Vector3 & getPosition() const
Retrieve the position.
_StringBase String
unsigned short uint16
Definition: OgrePlatform.h:345
4-dimensional homogeneous vector.
Definition: OgreVector4.h:45
uint16 mTransformLookupNumber
Used in conjunction with bone matrix lookup.
Class representing a general-purpose node an articulated scene graph.
Definition: OgreNode.h:64
A SkeletonInstance is a single instance of a Skeleton used by a world object.
This is technique requires true instancing hardware support.
InstanceBatch * _getOwner() const
Instancing implementation using vertex texture through Vertex Texture Fetch (VTF) and hardware instan...