OGRE  1.9
Object-Oriented Graphics Rendering Engine
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Properties Friends Macros Groups Pages
OgreMeshManager.h
Go to the documentation of this file.
1 /*
2 -----------------------------------------------------------------------------
3 This source file is part of OGRE
4  (Object-oriented Graphics Rendering Engine)
5 For the latest info, see http://www.ogre3d.org/
6 
7 Copyright (c) 2000-2014 Torus Knot Software Ltd
8 
9 Permission is hereby granted, free of charge, to any person obtaining a copy
10 of this software and associated documentation files (the "Software"), to deal
11 in the Software without restriction, including without limitation the rights
12 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
13 copies of the Software, and to permit persons to whom the Software is
14 furnished to do so, subject to the following conditions:
15 
16 The above copyright notice and this permission notice shall be included in
17 all copies or substantial portions of the Software.
18 
19 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
22 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
23 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
24 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
25 THE SOFTWARE.
26 -----------------------------------------------------------------------------
27 */
28 #ifndef __MeshManager_H__
29 #define __MeshManager_H__
30 
31 #include "OgrePrerequisites.h"
32 
33 #include "OgreResourceManager.h"
34 #include "OgreSingleton.h"
35 #include "OgreVector3.h"
36 #include "OgreHardwareBuffer.h"
37 #include "OgreMesh.h"
38 #include "OgrePatchMesh.h"
39 #include "OgreHeaderPrefix.h"
40 
41 namespace Ogre {
42 
43  class MeshSerializerListener;
44 
58  class _OgreExport MeshManager: public ResourceManager, public Singleton<MeshManager>,
60  {
61  public:
62  MeshManager();
63  ~MeshManager();
64 
66  void _initialise(void);
67 
70  MeshPtr getByName(const String& name, const String& groupName = ResourceGroupManager::AUTODETECT_RESOURCE_GROUP_NAME);
71 
72 
75  MeshPtr create (const String& name, const String& group,
76  bool isManual = false, ManualResourceLoader* loader = 0,
77  const NameValuePairList* createParams = 0);
78 
91  ResourceCreateOrRetrieveResult createOrRetrieve(
92  const String& name,
93  const String& group,
94  bool isManual=false, ManualResourceLoader* loader=0,
95  const NameValuePairList* params=0,
98  bool vertexBufferShadowed = true, bool indexBufferShadowed = true);
99 
121  MeshPtr prepare( const String& filename, const String& groupName,
124  bool vertexBufferShadowed = true, bool indexBufferShadowed = true);
125 
147  MeshPtr load( const String& filename, const String& groupName,
150  bool vertexBufferShadowed = true, bool indexBufferShadowed = true);
151 
152 
166  MeshPtr createManual( const String& name, const String& groupName,
167  ManualResourceLoader* loader = 0);
168 
208  MeshPtr createPlane(
209  const String& name, const String& groupName, const Plane& plane,
210  Real width, Real height,
211  int xsegments = 1, int ysegments = 1,
212  bool normals = true, unsigned short numTexCoordSets = 1,
213  Real uTile = 1.0f, Real vTile = 1.0f, const Vector3& upVector = Vector3::UNIT_Y,
216  bool vertexShadowBuffer = true, bool indexShadowBuffer = true);
217 
218 
269  MeshPtr createCurvedIllusionPlane(
270  const String& name, const String& groupName, const Plane& plane,
271  Real width, Real height, Real curvature,
272  int xsegments = 1, int ysegments = 1,
273  bool normals = true, unsigned short numTexCoordSets = 1,
274  Real uTile = 1.0f, Real vTile = 1.0f, const Vector3& upVector = Vector3::UNIT_Y,
275  const Quaternion& orientation = Quaternion::IDENTITY,
278  bool vertexShadowBuffer = true, bool indexShadowBuffer = true,
279  int ySegmentsToKeep = -1);
280 
322  MeshPtr createCurvedPlane(
323  const String& name, const String& groupName, const Plane& plane,
324  Real width, Real height, Real bow = 0.5f,
325  int xsegments = 1, int ysegments = 1,
326  bool normals = false, unsigned short numTexCoordSets = 1,
327  Real uTile = 1.0f, Real vTile = 1.0f, const Vector3& upVector = Vector3::UNIT_Y,
330  bool vertexShadowBuffer = true, bool indexShadowBuffer = true);
331 
368  PatchMeshPtr createBezierPatch(
369  const String& name, const String& groupName, void* controlPointBuffer,
370  VertexDeclaration *declaration, size_t width, size_t height,
371  size_t uMaxSubdivisionLevel = PatchSurface::AUTO_LEVEL,
372  size_t vMaxSubdivisionLevel = PatchSurface::AUTO_LEVEL,
376  bool vbUseShadow = true, bool ibUseShadow = true);
377 
381  void setPrepareAllMeshesForShadowVolumes(bool enable);
383  bool getPrepareAllMeshesForShadowVolumes(void);
384 
400  static MeshManager& getSingleton(void);
416  static MeshManager* getSingletonPtr(void);
417 
421  Real getBoundsPaddingFactor(void);
422 
425  void setBoundsPaddingFactor(Real paddingFactor);
426 
429  void setListener(MeshSerializerListener *listener);
430 
433  MeshSerializerListener *getListener();
434 
436  void loadResource(Resource* res);
437 
438  protected:
440  Resource* createImpl(const String& name, ResourceHandle handle,
441  const String& group, bool isManual, ManualResourceLoader* loader,
442  const NameValuePairList* createParams);
443 
446  void tesselate2DMesh(SubMesh* pSub, unsigned short meshWidth, unsigned short meshHeight,
447  bool doubleSided = false,
449  bool indexSysMem = false);
450 
451  void createPrefabPlane(void);
452  void createPrefabCube(void);
453  void createPrefabSphere(void);
454 
457  {
460  MBT_CURVED_PLANE
461  };
464  {
472  bool normals;
473  unsigned short numTexCoordSets;
483  };
487 
489  void loadManualPlane(Mesh* pMesh, MeshBuildParams& params);
491  void loadManualCurvedPlane(Mesh* pMesh, MeshBuildParams& params);
493  void loadManualCurvedIllusionPlane(Mesh* pMesh, MeshBuildParams& params);
494 
496 
497  //the factor by which the bounding box of an entity is padded
499 
500  // The listener to pass to serializers
502  };
503 
507 } //namespace
508 
509 #include "OgreHeaderSuffix.h"
510 
511 #endif
float Real
Software floating point type.
#define _OgreExport
Definition: OgrePlatform.h:260
bool mPrepAllMeshesForShadowVolumes
map< String, String >::type NameValuePairList
Name / value parameter pair (first = name, second = value)
Definition: OgreCommon.h:550
Defines a plane in 3D space.
Definition: OgrePlane.h:61
Template class for creating single-instance global classes.
Definition: OgreSingleton.h:64
Combination of HBU_STATIC and HBU_WRITE_ONLY.
static String AUTODETECT_RESOURCE_GROUP_NAME
Special resource group name which causes resource group to be automatically determined based on searc...
Interface describing a manual resource loader.
Definition: OgreResource.h:514
MeshSerializerListener * mListener
Implementation of a Quaternion, i.e.
MeshBuildType
Enum identifying the types of manual mesh built by this manager.
HardwareBuffer::Usage vertexBufferUsage
static const Quaternion IDENTITY
map< Resource *, MeshBuildParams >::type MeshBuildParamsMap
Map from resource pointer to parameter set.
MeshBuildParamsMap mMeshBuildParams
Combination of HBU_DYNAMIC and HBU_WRITE_ONLY.
std::pair< ResourcePtr, bool > ResourceCreateOrRetrieveResult
Usage
Enums describing buffer usage; not mutually exclusive.
HardwareBuffer::Usage indexBufferUsage
Defines a part of a complete mesh.
Definition: OgreSubMesh.h:62
Saved parameters used to (re)build a manual mesh built by this class.
Standard 3-dimensional vector.
Definition: OgreVector3.h:51
Abstract class representing a loadable resource (e.g.
Definition: OgreResource.h:79
unsigned long long int ResourceHandle
Definition: OgreResource.h:41
This class declares the format of a set of vertex inputs, which can be issued to the rendering API th...
Handles the management of mesh resources.
Defines a generic resource handler.
static const Vector3 UNIT_Y
Definition: OgreVector3.h:802
The side from which u goes right and v goes up (as in texture coords)
_StringBase String
Resource holding data about 3D mesh.
Definition: OgreMesh.h:93