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Object-Oriented Graphics Rendering Engine
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OgreOctreeNode.h
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1 /*
2 -----------------------------------------------------------------------------
3 This source file is part of OGRE
4 (Object-oriented Graphics Rendering Engine)
5 For the latest info, see http://www.ogre3d.org/
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7 Copyright (c) 2000-2014 Torus Knot Software Ltd
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28 /***************************************************************************
29 octreenode.h - description
30 -------------------
31 begin : Fri Sep 27 2002
32 copyright : (C) 2002 by Jon Anderson
33 email : janders@users.sf.net
34 
35 ***************************************************************************/
36 
37 #ifndef OCTREENODE_H
38 #define OCTREENODE_H
39 
40 #include <OgreSceneNode.h>
41 
42 #include "OgreOctreeSceneManager.h"
44 
45 namespace Ogre
46 {
47 
54 {
55 public:
57  OctreeNode( SceneManager* creator );
59  OctreeNode( SceneManager* creator, const String& name );
61  ~OctreeNode();
62 
64  Node * removeChild( unsigned short index );
65 
67  Node * removeChild( const String & name );
68 
70  Node * removeChild( Node* child);
71 
73  void removeAllChildren(void);
74 
78  {
79  return mOctant;
80  };
81 
84  void setOctant( Octree *o )
85  {
86  mOctant = o;
87  };
88 
91  bool _isIn( AxisAlignedBox &box );
92 
95  virtual void _addToRenderQueue( Camera* cam, RenderQueue * q, bool onlyShadowCasters,
96  VisibleObjectsBoundsInfo* visibleBounds);
97 
102  virtual void getRenderOperation( RenderOperation& op );
103 
109  {
110  return mLocalAABB;
111  };
112 
113 
114 
115 
116 protected:
117 
124  void _updateBounds( void );
125 
126  void _removeNodeAndChildren( );
127 
130 
133 
135  Real mCorners[ 24 ];
137  static unsigned long mColors[ 8 ];
139  static unsigned short mIndexes[ 24 ];
140 
141 
142 };
143 
144 }
145 
146 
147 #endif
A viewpoint from which the scene will be rendered.
Definition: OgreCamera.h:86
float Real
Software floating point type.
Octree * mOctant
Octree this node is attached to.
Manages the organisation and rendering of a 'scene' i.e.
A 3D box aligned with the x/y/z axes.
Class representing a node in the scene graph.
Definition: OgreSceneNode.h:58
Octree * getOctant()
Returns the Octree in which this OctreeNode resides.
#define _OgreOctreePluginExport
Octree datastructure for managing scene nodes.
Definition: OgreOctree.h:58
void setOctant(Octree *o)
Sets the Octree in which this OctreeNode resides.
AxisAlignedBox mLocalAABB
local bounding box
'New' rendering operation using vertex buffers.
Class to manage the scene object rendering queue.
AxisAlignedBox & _getLocalAABB()
Returns the local bounding box of this OctreeNode.
_StringBase String
Specialized SceneNode that is customized for working within an Octree.
Structure collecting together information about the visible objects that have been discovered in a sc...
Class representing a general-purpose node an articulated scene graph.
Definition: OgreNode.h:64