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OgreOctreeZoneOctree.h
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1 /*
2 -----------------------------------------------------------------------------
3 This source file is part of OGRE
4 (Object-oriented Graphics Rendering Engine)
5 For the latest info, see http://www.ogre3d.org/
6 
7 Copyright (c) 2000-2014 Torus Knot Software Ltd
8 
9 Permission is hereby granted, free of charge, to any person obtaining a copy
10 of this software and associated documentation files (the "Software"), to deal
11 in the Software without restriction, including without limitation the rights
12 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
13 copies of the Software, and to permit persons to whom the Software is
14 furnished to do so, subject to the following conditions:
15 
16 The above copyright notice and this permission notice shall be included in
17 all copies or substantial portions of the Software.
18 
19 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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25 THE SOFTWARE.
26 -----------------------------------------------------------------------------
27 OgreOctree.h - description
28 -----------------------------------------------------------------------------
29 begin : Mon Sep 30 2002
30 copyright : (C) 2002 by Jon Anderson
31 email : janders@users.sf.net
32 
33 Modified slightly for use with PCZSceneManager Octree Zones by Eric Cha
34 
35 -----------------------------------------------------------------------------
36 */
37 
38 #ifndef OCTREE_H
39 #define OCTREE_H
40 
41 #include <OgreAxisAlignedBox.h>
42 #include <OgreWireBoundingBox.h>
43 
44 #include <list>
45 
46 namespace Ogre
47 {
48 
49 class PCZSceneNode;
50 class PCZone;
51 
53 
54 
63 class Octree : public SceneCtlAllocatedObject
64 {
65 public:
66  Octree( PCZone * zone, Octree * p );
67  ~Octree();
68 
74  void _addNode( PCZSceneNode * );
75 
78  void _removeNode( PCZSceneNode * );
79 
82  int numNodes()
83  {
84  return mNumNodes;
85  };
86 
93 
97 
101 
107  Octree * mChildren[ 2 ][ 2 ][ 2 ];
108 
114  bool _isTwiceSize( const AxisAlignedBox &box ) const;
115 
122  void _getChildIndexes( const AxisAlignedBox &, int *x, int *y, int *z ) const;
123 
128  void _getCullBounds( AxisAlignedBox * ) const;
129 
130  /* Recurse through the Octree to find the scene nodes which intersect an aab
131  */
132  void _findNodes(const AxisAlignedBox &t,
134  PCZSceneNode *exclude,
135  bool includeVisitors,
136  bool full );
137 
138  /* Recurse through the Octree to find the scene nodes which intersect a ray
139  */
140  void _findNodes(const Ray &t,
142  PCZSceneNode *exclude,
143  bool includeVisitors,
144  bool full );
145 
146  /* Recurse through the Octree to find the scene nodes which intersect a sphere
147  */
148  void _findNodes(const Sphere &t,
150  PCZSceneNode *exclude,
151  bool includeVisitors,
152  bool full );
153 
154  /* Recurse through the Octree to find the scene nodes which intersect a PBV
155  */
156  void _findNodes(const PlaneBoundedVolume &t,
158  PCZSceneNode *exclude,
159  bool includeVisitors,
160  bool full );
161 
165 
166  /* Zone that this octree is in */
168 
169 protected:
170 
173  inline void _ref()
174  {
175  mNumNodes++;
176 
177  if ( mParent != 0 ) mParent -> _ref();
178  };
179 
182  inline void _unref()
183  {
184  mNumNodes--;
185 
186  if ( mParent != 0 ) mParent -> _unref();
187  };
188 
190  int mNumNodes;
191 
193  Octree * mParent;
194 
195 };
196 
197 }
198 
199 #endif
200 
201 
Representation of a ray in space, i.e.
Definition: OgreRay.h:46
set< PCZSceneNode * >::type PCZSceneNodeList
Vector3 mHalfSize
Vector containing the dimensions of this octree / 2.
Definition: OgreOctree.h:95
int mNumNodes
number of SceneNodes in this octree and all its children.
Definition: OgreOctree.h:149
void _removeNode(OctreeNode *)
Removes an Octree scene node to this octree level.
void _addNode(OctreeNode *)
Adds an Octree scene node to this octree level.
Octree * mChildren[2][2][2]
3D array of children of this octree.
Definition: OgreOctree.h:102
A 3D box aligned with the x/y/z axes.
void _unref()
Decrements the overall node count of this octree and all its parents.
bool _isTwiceSize(const AxisAlignedBox &box) const
Determines if this octree is twice as big as the given box.
void _findNodes(const AxisAlignedBox &t, PCZSceneNodeList &list, PCZSceneNode *exclude, bool includeVisitors, bool full)
int numNodes()
Returns the number of scene nodes attached to this octree.
AxisAlignedBox mBox
The bounding box of the octree.
Definition: OgreOctree.h:80
Octree * mParent
parent octree
Definition: OgreOctree.h:155
A sphere primitive, mostly used for bounds checking.
Definition: OgreSphere.h:51
Octree datastructure for managing scene nodes.
Definition: OgreOctree.h:58
Superclass for all objects that wish to use custom memory allocators when their new / delete operator...
void _getChildIndexes(const AxisAlignedBox &, int *x, int *y, int *z) const
Returns the appropriate indexes for the child of this octree into which the box will fit...
PCZSceneNodeList mNodes
Public list of SceneNodes attached to this particular octree.
Standard 3-dimensional vector.
Definition: OgreVector3.h:51
WireBoundingBox * mWireBoundingBox
Definition: OgreOctree.h:87
Represents a convex volume bounded by planes.
Allows the rendering of a wireframe bounding box.
void _ref()
Increments the overall node count of this octree and all its parents.
WireBoundingBox * getWireBoundingBox()
Creates the wire frame bounding box for this octant.
Portal-Connected Zone datastructure for managing scene nodes.
Definition: OgrePCZone.h:81
void _getCullBounds(AxisAlignedBox *) const
Creates the AxisAlignedBox used for culling this octree.
Octree(Octree *p)