28 #ifndef __Pixel_Count_Lod_Strategy_H__
29 #define __Pixel_Count_Lod_Strategy_H__
57 virtual Real getBaseValue()
const;
60 virtual Real transformBias(
Real factor)
const;
A viewpoint from which the scene will be rendered.
float Real
Software floating point type.
Template class for creating single-instance global classes.
Strategy for determining level of detail.
vector< Real >::type LodValueList
distance list used to specify LOD
Abstract class defining a movable object in a scene.
Abstract base class for level of detail strategy based on pixel count approximations from bounding sp...
vector< Real >::type LodValueList
vector< MeshLodUsage >::type MeshLodUsageList