OGRE  1.9
Object-Oriented Graphics Rendering Engine
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OgreRectangle2D.h
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1 /*
2 -----------------------------------------------------------------------------
3 This source file is part of OGRE
4 (Object-oriented Graphics Rendering Engine)
5 For the latest info, see http://www.ogre3d.org/
6 
7 Copyright (c) 2000-2014 Torus Knot Software Ltd
8 
9 Permission is hereby granted, free of charge, to any person obtaining a copy
10 of this software and associated documentation files (the "Software"), to deal
11 in the Software without restriction, including without limitation the rights
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27 */
28 #ifndef _Rectangle2D_H__
29 #define _Rectangle2D_H__
30 
31 #include "OgrePrerequisites.h"
32 
33 #include "OgreSimpleRenderable.h"
34 
35 namespace Ogre {
36 
50  {
51  protected:
54  void getWorldTransforms( Matrix4* xform ) const;
55 
56  void _initRectangle2D(bool includeTextureCoords, Ogre::HardwareBuffer::Usage vBufUsage);
57 
58  public:
59 
60  Rectangle2D(bool includeTextureCoordinates = false, HardwareBuffer::Usage vBufUsage = HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY);
61  Rectangle2D(const String& name, bool includeTextureCoordinates = false, HardwareBuffer::Usage vBufUsage = HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY);
62  ~Rectangle2D();
63 
73  void setCorners(Real left, Real top, Real right, Real bottom, bool updateAABB = true);
74 
77  void setNormals(const Ogre::Vector3 &topLeft, const Ogre::Vector3 &bottomLeft, const Ogre::Vector3 &topRight, const Ogre::Vector3 &bottomRight);
78 
83  void setUVs( const Ogre::Vector2 &topLeft, const Ogre::Vector2 &bottomLeft,
84  const Ogre::Vector2 &topRight, const Ogre::Vector2 &bottomRight);
85 
86  void setDefaultUVs();
87 
88  Real getSquaredViewDepth(const Camera* cam) const
89  { (void)cam; return 0; }
90 
91  Real getBoundingRadius(void) const { return 0; }
92 
93  };
97 }// namespace
98 
99 #endif
100 
101 
A viewpoint from which the scene will be rendered.
Definition: OgreCamera.h:86
Class encapsulating a standard 4x4 homogeneous matrix.
Definition: OgreMatrix4.h:78
float Real
Software floating point type.
#define _OgreExport
Definition: OgrePlatform.h:260
Real getSquaredViewDepth(const Camera *cam) const
Returns the camera-relative squared depth of this renderable.
Simple implementation of MovableObject and Renderable for single-part custom objects.
Allows the rendering of a simple 2D rectangle This class renders a simple 2D rectangle; this rectangl...
Real getBoundingRadius(void) const
Retrieves the radius of the origin-centered bounding sphere for this object.
Combination of HBU_DYNAMIC and HBU_WRITE_ONLY.
Standard 2-dimensional vector.
Definition: OgreVector2.h:51
Usage
Enums describing buffer usage; not mutually exclusive.
Standard 3-dimensional vector.
Definition: OgreVector3.h:51
_StringBase String