OGRE  1.9
Object-Oriented Graphics Rendering Engine
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OgreRenderSystem.h File Reference
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Classes

class  Ogre::RenderSystem
 Defines the functionality of a 3D API. More...
 
class  Ogre::RenderSystem::Listener
 Defines a listener on the custom events that this render system can raise. More...
 
struct  Ogre::RenderSystem::RenderSystemContext
 

Namespaces

 Ogre
 

This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/

 

Typedefs

typedef map< uint16,
DepthBufferVec >::type 
Ogre::DepthBufferMap
 
typedef vector< DepthBuffer * >
::type 
Ogre::DepthBufferVec
 
typedef map< String,
RenderTarget * >::type 
Ogre::RenderTargetMap
 
typedef multimap< uchar,
RenderTarget * >::type 
Ogre::RenderTargetPriorityMap
 

Enumerations

enum  Ogre::StencilOperation {
  Ogre::SOP_KEEP, Ogre::SOP_ZERO, Ogre::SOP_REPLACE, Ogre::SOP_INCREMENT,
  Ogre::SOP_DECREMENT, Ogre::SOP_INCREMENT_WRAP, Ogre::SOP_DECREMENT_WRAP, Ogre::SOP_INVERT
}
 Enum describing the various actions which can be taken on the stencil buffer. More...
 
enum  Ogre::TexCoordCalcMethod {
  Ogre::TEXCALC_NONE, Ogre::TEXCALC_ENVIRONMENT_MAP, Ogre::TEXCALC_ENVIRONMENT_MAP_PLANAR, Ogre::TEXCALC_ENVIRONMENT_MAP_REFLECTION,
  Ogre::TEXCALC_ENVIRONMENT_MAP_NORMAL, Ogre::TEXCALC_PROJECTIVE_TEXTURE
}
 Enum describing the ways to generate texture coordinates. More...