OGRE  1.9
Object-Oriented Graphics Rendering Engine
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OgreScriptLexer.h File Reference
#include "OgrePrerequisites.h"
#include "OgreSharedPtr.h"
#include "OgreDataStream.h"
#include "OgreStringConverter.h"
#include "OgreHeaderPrefix.h"
#include "OgreHeaderSuffix.h"
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Go to the source code of this file.

Classes

class  Ogre::ScriptLexer
 
struct  Ogre::ScriptToken
 This struct represents a token, which is an ID'd lexeme from the parsing input stream. More...
 

Namespaces

 Ogre
 

This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/

 

Typedefs

typedef vector< ScriptTokenPtr >
::type 
Ogre::ScriptTokenList
 
typedef SharedPtr
< ScriptTokenList > 
Ogre::ScriptTokenListPtr
 
typedef SharedPtr< ScriptToken > Ogre::ScriptTokenPtr
 

Enumerations

enum  {
  Ogre::TID_LBRACKET = 0, Ogre::TID_RBRACKET, Ogre::TID_COLON, Ogre::TID_VARIABLE,
  Ogre::TID_WORD, Ogre::TID_QUOTE, Ogre::TID_NEWLINE, Ogre::TID_UNKNOWN,
  Ogre::TID_END
}
 These codes represent token IDs which are numerical translations of specific lexemes. More...