OGRE  1.9
Object-Oriented Graphics Rendering Engine
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OgreShaderScriptTranslator.h
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1 /*
2 -----------------------------------------------------------------------------
3 This source file is part of OGRE
4 (Object-oriented Graphics Rendering Engine)
5 For the latest info, see http://www.ogre3d.org
6 
7 Copyright (c) 2000-2014 Torus Knot Software Ltd
8 Permission is hereby granted, free of charge, to any person obtaining a copy
9 of this software and associated documentation files (the "Software"), to deal
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27 #ifndef _ShaderScriptTranslator_
28 #define _ShaderScriptTranslator_
29 
31 #include "OgreScriptTranslator.h"
32 #include "OgreScriptCompiler.h"
33 
34 namespace Ogre {
35 namespace RTShader {
36 
48 {
49 public:
50 
52 
56  virtual void translate(ScriptCompiler *compiler, const AbstractNodePtr &node);
57 
62 
67 
72 
77 
82 
87 
92 
104  virtual SubRenderState* getGeneratedSubRenderState(const String& typeName);
105 
106 
107 protected:
113  void translatePass(ScriptCompiler *compiler, const AbstractNodePtr &node);
114 
120  void translateTextureUnit(ScriptCompiler *compiler, const AbstractNodePtr &node);
121 
130  void addSubRenderState(SubRenderState* newSubRenderState,
131  const String& dstTechniqueSchemeName, const String& materialName,
132  const String& groupName, unsigned short passIndex);
133 
134 
135 protected:
136 
137  //Render state created as a result of the current node being parsed
139 
140 };
141 
142 }
143 }
144 
145 #endif
static bool getBoolean(const AbstractNodePtr &node, bool *result)
Converts the node to a boolean and returns true if successful.
static bool getString(const AbstractNodePtr &node, String *result)
Converts the node to a string and returns true if successful.
static bool getInt(const AbstractNodePtr &node, int *result)
Converts the node to an integer and returns true if successful.
#define _OgreRTSSExport
This class translates script AST (abstract syntax tree) into Ogre resources.
This is a container class for sub render state class.
This class responsible for translating core features of the RT Shader System for Ogre material script...
static bool getFloat(const AbstractNodePtr &node, float *result)
Converts the node to a float and returns true if successful.
static bool getUInt(const AbstractNodePtr &node, uint32 *result)
Converts the node to an unsigned integer and returns true if successful.
static bool getReal(const AbstractNodePtr &node, Real *result)
Converts the node to a Real and returns true if successful.
This class is the base interface of sub part from a shader based rendering pipeline.
Reference-counted shared pointer, used for objects where implicit destruction is required.
_StringBase String
This is the main class for the compiler.
static bool getColour(AbstractNodeList::const_iterator i, AbstractNodeList::const_iterator end, ColourValue *result, int maxEntries=4)
Converts the range of nodes to a ColourValue and returns true if successful.