28 #ifndef __ShadowCameraSetup_H__
29 #define __ShadowCameraSetup_H__
A viewpoint from which the scene will be rendered.
virtual ~ShadowCameraSetup()
Need virtual destructor in case subclasses use it.
Manages the organisation and rendering of a 'scene' i.e.
Representation of a dynamic light source in the scene.
This class allows you to plug in new ways to define the camera setup when rendering and projecting sh...
Superclass for all objects that wish to use custom memory allocators when their new / delete operator...
An abstraction of a viewport, i.e.
Implements default shadow camera setup.
SharedPtr< ShadowCameraSetup > ShadowCameraSetupPtr