28 #ifndef __ShadowCameraSetupPlaneOptimal_H__
29 #define __ShadowCameraSetupPlaneOptimal_H__
A viewpoint from which the scene will be rendered.
Class encapsulating a standard 4x4 homogeneous matrix.
PlaneOptimalShadowCameraSetup()
Default constructor is private.
MovablePlane * mPlane
pointer to plane of interest
Manages the organisation and rendering of a 'scene' i.e.
Implements the plane optimal shadow camera algorithm.
Representation of a dynamic light source in the scene.
This class allows you to plug in new ways to define the camera setup when rendering and projecting sh...
Definition of a Plane that may be attached to a node, and the derived details of it retrieved simply...
An abstraction of a viewport, i.e.
4-dimensional homogeneous vector.