Class to manage the available shadow textures which may be shared between many SceneManager instances...
ShadowTextureList mNullTextureList
Structure containing the configuration for one shadow texture.
ShadowTextureList mTextureList
bool operator==(STLAllocator< T, P > const &, STLAllocator< T2, P > const &)
determine equality, can memory from another allocator be released by this allocator, (ISO C++)
bool operator!=(STLAllocator< T, P > const &, STLAllocator< T2, P > const &)
determine equality, can memory from another allocator be released by this allocator, (ISO C++)