OGRE
1.9
Object-Oriented Graphics Rendering Engine
Main Page
Related Pages
Modules
Namespaces
Classes
Files
File List
File Members
All
Classes
Namespaces
Files
Functions
Variables
Typedefs
Enumerations
Enumerator
Properties
Friends
Macros
Groups
Pages
OgreSkeletonFileFormat.h
Go to the documentation of this file.
1
/*
2
-----------------------------------------------------------------------------
3
This source file is part of OGRE
4
(Object-oriented Graphics Rendering Engine)
5
For the latest info, see http://www.ogre3d.org/
6
7
Copyright (c) 2000-2014 Torus Knot Software Ltd
8
9
Permission is hereby granted, free of charge, to any person obtaining a copy
10
of this software and associated documentation files (the "Software"), to deal
11
in the Software without restriction, including without limitation the rights
12
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
13
copies of the Software, and to permit persons to whom the Software is
14
furnished to do so, subject to the following conditions:
15
16
The above copyright notice and this permission notice shall be included in
17
all copies or substantial portions of the Software.
18
19
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
22
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
23
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
24
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
25
THE SOFTWARE.
26
-----------------------------------------------------------------------------
27
*/
28
#ifndef __SkeletonFileFormat_H__
29
#define __SkeletonFileFormat_H__
30
31
#include "
OgrePrerequisites.h
"
32
33
namespace
Ogre {
34
55
enum
SkeletonChunkID
{
56
SKELETON_HEADER
= 0x1000,
57
// char* version : Version number check
58
SKELETON_BLENDMODE
= 0x1010,
// optional
59
// unsigned short blendmode : SkeletonAnimationBlendMode
60
61
SKELETON_BONE
= 0x2000,
62
// Repeating section defining each bone in the system.
63
// Bones are assigned indexes automatically based on their order of declaration
64
// starting with 0.
65
66
// char* name : name of the bone
67
// unsigned short handle : handle of the bone, should be contiguous & start at 0
68
// Vector3 position : position of this bone relative to parent
69
// Quaternion orientation : orientation of this bone relative to parent
70
// Vector3 scale : scale of this bone relative to parent
71
72
SKELETON_BONE_PARENT
= 0x3000,
73
// Record of the parent of a single bone, used to build the node tree
74
// Repeating section, listed in Bone Index order, one per Bone
75
76
// unsigned short handle : child bone
77
// unsigned short parentHandle : parent bone
78
79
SKELETON_ANIMATION
= 0x4000,
80
// A single animation for this skeleton
81
82
// char* name : Name of the animation
83
// float length : Length of the animation in seconds
84
85
SKELETON_ANIMATION_BASEINFO
= 0x4010,
86
// [Optional] base keyframe information
87
// char* baseAnimationName (blank for self)
88
// float baseKeyFrameTime
89
90
SKELETON_ANIMATION_TRACK
= 0x4100,
91
// A single animation track (relates to a single bone)
92
// Repeating section (within SKELETON_ANIMATION)
93
94
// unsigned short boneIndex : Index of bone to apply to
95
96
SKELETON_ANIMATION_TRACK_KEYFRAME
= 0x4110,
97
// A single keyframe within the track
98
// Repeating section
99
100
// float time : The time position (seconds)
101
// Quaternion rotate : Rotation to apply at this keyframe
102
// Vector3 translate : Translation to apply at this keyframe
103
// Vector3 scale : Scale to apply at this keyframe
104
SKELETON_ANIMATION_LINK
= 0x5000
105
// Link to another skeleton, to re-use its animations
106
107
// char* skeletonName : name of skeleton to get animations from
108
// float scale : scale to apply to trans/scale keys
109
110
};
114
}
// namespace
115
116
117
#endif
Ogre::SKELETON_ANIMATION_TRACK
Definition:
OgreSkeletonFileFormat.h:90
Ogre::SKELETON_ANIMATION_LINK
Definition:
OgreSkeletonFileFormat.h:104
Ogre::SKELETON_ANIMATION
Definition:
OgreSkeletonFileFormat.h:79
Ogre::SKELETON_ANIMATION_TRACK_KEYFRAME
Definition:
OgreSkeletonFileFormat.h:96
Ogre::SKELETON_BONE
Definition:
OgreSkeletonFileFormat.h:61
Ogre::SKELETON_BLENDMODE
Definition:
OgreSkeletonFileFormat.h:58
OgrePrerequisites.h
Ogre::SKELETON_ANIMATION_BASEINFO
Definition:
OgreSkeletonFileFormat.h:85
Ogre::SKELETON_BONE_PARENT
Definition:
OgreSkeletonFileFormat.h:72
Ogre::SKELETON_HEADER
Definition:
OgreSkeletonFileFormat.h:56
Ogre::SkeletonChunkID
SkeletonChunkID
Definition of the OGRE .skeleton file format.
Definition:
OgreSkeletonFileFormat.h:55
OgreMain
include
OgreSkeletonFileFormat.h
Generated on Fri Jun 20 2014 00:37:37 for OGRE by
1.8.7