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Object-Oriented Graphics Rendering Engine
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OgreSubEntity.h
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1 /*
2 -----------------------------------------------------------------------------
3 This source file is part of OGRE
4  (Object-oriented Graphics Rendering Engine)
5 For the latest info, see http://www.ogre3d.org/
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7 Copyright (c) 2000-2014 Torus Knot Software Ltd
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9 Permission is hereby granted, free of charge, to any person obtaining a copy
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28 #ifndef __SubEntity_H__
29 #define __SubEntity_H__
30 
31 #include "OgrePrerequisites.h"
32 
33 #include "OgreString.h"
34 #include "OgreRenderable.h"
37 #include "OgreHeaderPrefix.h"
38 
39 namespace Ogre {
40 
64  {
65  // Note no virtual functions for efficiency
66  friend class Entity;
67  friend class SceneManager;
68  protected:
71  SubEntity(Entity* parent, SubMesh* subMeshBasis);
72 
75  virtual ~SubEntity();
76 
79 
82 
85 
87  size_t mIndexStart;
88 
90  size_t mIndexEnd;
91 
93  bool mVisible;
94 
103 
105  unsigned short mMaterialLodIndex;
106 
126  mutable const Camera *mCachedCamera;
127 
129  void prepareTempBlendBuffers(void);
130 
131  public:
134  const String& getMaterialName() const;
135 
142  void setMaterialName( const String& name, const String& groupName = ResourceGroupManager::AUTODETECT_RESOURCE_GROUP_NAME );
143 
150  void setMaterial( const MaterialPtr& material );
151 
153  virtual void setVisible(bool visible);
154 
156  virtual bool isVisible(void) const;
157 
169  virtual void setRenderQueueGroup(uint8 queueID);
170 
184  virtual void setRenderQueueGroupAndPriority(uint8 queueID, ushort priority);
185 
187  virtual uint8 getRenderQueueGroup(void) const;
188 
190  virtual ushort getRenderQueuePriority(void) const;
191 
193  virtual bool isRenderQueueGroupSet(void) const;
194 
196  virtual bool isRenderQueuePrioritySet(void) const;
197 
200  SubMesh* getSubMesh(void);
201 
203  Entity* getParent(void) const { return mParentEntity; }
204 
207  const MaterialPtr& getMaterial(void) const;
208 
211  Technique* getTechnique(void) const;
212 
215  void getRenderOperation(RenderOperation& op);
216 
221  void setIndexDataStartIndex(size_t start_index);
222 
226  size_t getIndexDataStartIndex() const;
227 
232  void setIndexDataEndIndex(size_t end_index);
233 
236  size_t getIndexDataEndIndex() const;
237 
240  void resetIndexDataStartEndIndex();
241 
244  void getWorldTransforms(Matrix4* xform) const;
247  unsigned short getNumWorldTransforms(void) const;
249  Real getSquaredViewDepth(const Camera* cam) const;
251  const LightList& getLights(void) const;
253  bool getCastsShadows(void) const;
263  VertexData* _getSkelAnimVertexData(void);
272  VertexData* _getSoftwareVertexAnimVertexData(void);
277  VertexData* _getHardwareVertexAnimVertexData(void);
281  TempBlendedBufferInfo* _getSkelAnimTempBufferInfo(void);
285  TempBlendedBufferInfo* _getVertexAnimTempBufferInfo(void);
287  VertexData* getVertexDataForBinding(void);
288 
291  void _markBuffersUnusedForAnimation(void);
294  void _markBuffersUsedForAnimation(void);
296  bool _getBuffersMarkedForAnimation(void) const { return mVertexAnimationAppliedThisFrame; }
300  void _restoreBuffersForUnusedAnimation(bool hardwareAnimation);
301 
303  void _updateCustomGpuParameter(
304  const GpuProgramParameters::AutoConstantEntry& constantEntry,
305  GpuProgramParameters* params) const;
306 
309  { mCachedCamera = 0; }
310  };
314 }
315 
316 #include "OgreHeaderSuffix.h"
317 
318 #endif
ushort mHardwarePoseCount
Number of hardware blended poses supported by material.
unsigned char uint8
Definition: OgrePlatform.h:346
A viewpoint from which the scene will be rendered.
Definition: OgreCamera.h:86
Class encapsulating a standard 4x4 homogeneous matrix.
Definition: OgreMatrix4.h:78
float Real
Software floating point type.
MaterialPtr mMaterialPtr
Cached pointer to material.
Definition: OgreSubEntity.h:81
#define _OgreExport
Definition: OgrePlatform.h:260
TempBlendedBufferInfo mTempVertexAnimInfo
Temp buffer details for software Vertex anim geometry.
VertexData * mHardwareVertexAnimVertexData
Vertex data details for hardware Vertex anim of shared geometry.
Structure for recording the use of temporary blend buffers.
bool mRenderQueuePrioritySet
Flags whether the RenderQueue's default should be used.
uint8 mRenderQueueID
The render queue to use when rendering this renderable.
Definition: OgreSubEntity.h:96
Manages the organisation and rendering of a 'scene' i.e.
static String AUTODETECT_RESOURCE_GROUP_NAME
Special resource group name which causes resource group to be automatically determined based on searc...
const Camera * mCachedCamera
The camera for which the cached distance is valid.
SubMesh * mSubMesh
Pointer to the SubMesh defining geometry.
Definition: OgreSubEntity.h:84
Entity * getParent(void) const
Accessor to get parent Entity.
Class representing an approach to rendering this particular Material.
Definition: OgreTechnique.h:53
size_t mIndexEnd
override the end index for the RenderOperation
Definition: OgreSubEntity.h:90
Abstract class defining the interface all renderable objects must implement.
Structure recording the use of an automatic parameter.
Utility class which defines the sub-parts of an Entity.
Definition: OgreSubEntity.h:63
bool mVertexAnimationAppliedThisFrame
Have we applied any vertex animation to geometry?
Defines an instance of a discrete, movable object based on a Mesh.
Definition: OgreEntity.h:82
Superclass for all objects that wish to use custom memory allocators when their new / delete operator...
Collects together the program parameters used for a GpuProgram.
void _invalidateCameraCache()
Invalidate the camera distance cache.
bool mRenderQueueIDSet
Flags whether the RenderQueue's default should be used.
Definition: OgreSubEntity.h:98
Defines a part of a complete mesh.
Definition: OgreSubMesh.h:62
unsigned short ushort
bool mVisible
Is this SubEntity visible?
Definition: OgreSubEntity.h:93
Summary class collecting together vertex source information.
'New' rendering operation using vertex buffers.
TempBlendedBufferInfo mTempSkelAnimInfo
Quick lookup of buffers.
Entity * mParentEntity
Pointer to parent.
Definition: OgreSubEntity.h:78
VertexData * mSkelAnimVertexData
Blend buffer details for dedicated geometry.
VertexData * mSoftwareVertexAnimVertexData
Vertex data details for software Vertex anim of shared geometry.
bool _getBuffersMarkedForAnimation(void) const
Are buffers already marked as vertex animated?
unsigned short mMaterialLodIndex
The LOD number of the material to use, calculated by Entity::_notifyCurrentCamera.
_StringBase String
Real mCachedCameraDist
Cached distance to last camera for getSquaredViewDepth.
ushort mRenderQueuePriority
The render queue priority to use when rendering this renderable.
size_t mIndexStart
override the start index for the RenderOperation
Definition: OgreSubEntity.h:87