29 #ifndef __Ogre_Terrain_Prereq_H__
30 #define __Ogre_Terrain_Prereq_H__
38 class TerrainPageContent;
39 class TerrainPageContentFactory;
48 #if OGRE_PLATFORM == OGRE_PLATFORM_WIN32 || OGRE_PLATFORM == OGRE_PLATFORM_WINRT
49 # if defined( OGRE_STATIC_LIB )
50 # define _OgreTerrainExport
52 # if defined( OGRE_TERRAIN_EXPORTS )
53 # define _OgreTerrainExport __declspec( dllexport )
55 # if defined( __MINGW32__ )
56 # define _OgreTerrainExport
58 # define _OgreTerrainExport __declspec( dllimport )
62 #elif defined ( OGRE_GCC_VISIBILITY )
63 # define _OgreTerrainExport __attribute__ ((visibility("default")))
65 # define _OgreTerrainExport
Superclass for all objects that wish to use custom memory allocators when their new / delete operator...
A node in a quad tree used to store a patch of terrain.
GeneralAllocatedObject TerrainAlloc