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OgreVector4.h
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1 /*
2 -----------------------------------------------------------------------------
3 This source file is part of OGRE
4  (Object-oriented Graphics Rendering Engine)
5 For the latest info, see http://www.ogre3d.org/
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7 Copyright (c) 2000-2014 Torus Knot Software Ltd
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10 of this software and associated documentation files (the "Software"), to deal
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28 #ifndef __Vector4_H__
29 #define __Vector4_H__
30 
31 #include "OgrePrerequisites.h"
32 #include "OgreVector3.h"
33 
34 namespace Ogre
35 {
36 
46  {
47  public:
48  Real x, y, z, w;
49 
50  public:
55  inline Vector4()
56  {
57  }
58 
59  inline Vector4( const Real fX, const Real fY, const Real fZ, const Real fW )
60  : x( fX ), y( fY ), z( fZ ), w( fW )
61  {
62  }
63 
64  inline explicit Vector4( const Real afCoordinate[4] )
65  : x( afCoordinate[0] ),
66  y( afCoordinate[1] ),
67  z( afCoordinate[2] ),
68  w( afCoordinate[3] )
69  {
70  }
71 
72  inline explicit Vector4( const int afCoordinate[4] )
73  {
74  x = (Real)afCoordinate[0];
75  y = (Real)afCoordinate[1];
76  z = (Real)afCoordinate[2];
77  w = (Real)afCoordinate[3];
78  }
79 
80  inline explicit Vector4( Real* const r )
81  : x( r[0] ), y( r[1] ), z( r[2] ), w( r[3] )
82  {
83  }
84 
85  inline explicit Vector4( const Real scaler )
86  : x( scaler )
87  , y( scaler )
88  , z( scaler )
89  , w( scaler )
90  {
91  }
92 
93  inline explicit Vector4(const Vector3& rhs)
94  : x(rhs.x), y(rhs.y), z(rhs.z), w(1.0f)
95  {
96  }
97 
100  inline void swap(Vector4& other)
101  {
102  std::swap(x, other.x);
103  std::swap(y, other.y);
104  std::swap(z, other.z);
105  std::swap(w, other.w);
106  }
107 
108  inline Real operator [] ( const size_t i ) const
109  {
110  assert( i < 4 );
111 
112  return *(&x+i);
113  }
114 
115  inline Real& operator [] ( const size_t i )
116  {
117  assert( i < 4 );
118 
119  return *(&x+i);
120  }
121 
123  inline Real* ptr()
124  {
125  return &x;
126  }
128  inline const Real* ptr() const
129  {
130  return &x;
131  }
132 
137  inline Vector4& operator = ( const Vector4& rkVector )
138  {
139  x = rkVector.x;
140  y = rkVector.y;
141  z = rkVector.z;
142  w = rkVector.w;
143 
144  return *this;
145  }
146 
147  inline Vector4& operator = ( const Real fScalar)
148  {
149  x = fScalar;
150  y = fScalar;
151  z = fScalar;
152  w = fScalar;
153  return *this;
154  }
155 
156  inline bool operator == ( const Vector4& rkVector ) const
157  {
158  return ( x == rkVector.x &&
159  y == rkVector.y &&
160  z == rkVector.z &&
161  w == rkVector.w );
162  }
163 
164  inline bool operator != ( const Vector4& rkVector ) const
165  {
166  return ( x != rkVector.x ||
167  y != rkVector.y ||
168  z != rkVector.z ||
169  w != rkVector.w );
170  }
171 
172  inline Vector4& operator = (const Vector3& rhs)
173  {
174  x = rhs.x;
175  y = rhs.y;
176  z = rhs.z;
177  w = 1.0f;
178  return *this;
179  }
180 
181  // arithmetic operations
182  inline Vector4 operator + ( const Vector4& rkVector ) const
183  {
184  return Vector4(
185  x + rkVector.x,
186  y + rkVector.y,
187  z + rkVector.z,
188  w + rkVector.w);
189  }
190 
191  inline Vector4 operator - ( const Vector4& rkVector ) const
192  {
193  return Vector4(
194  x - rkVector.x,
195  y - rkVector.y,
196  z - rkVector.z,
197  w - rkVector.w);
198  }
199 
200  inline Vector4 operator * ( const Real fScalar ) const
201  {
202  return Vector4(
203  x * fScalar,
204  y * fScalar,
205  z * fScalar,
206  w * fScalar);
207  }
208 
209  inline Vector4 operator * ( const Vector4& rhs) const
210  {
211  return Vector4(
212  rhs.x * x,
213  rhs.y * y,
214  rhs.z * z,
215  rhs.w * w);
216  }
217 
218  inline Vector4 operator / ( const Real fScalar ) const
219  {
220  assert( fScalar != 0.0 );
221 
222  Real fInv = 1.0f / fScalar;
223 
224  return Vector4(
225  x * fInv,
226  y * fInv,
227  z * fInv,
228  w * fInv);
229  }
230 
231  inline Vector4 operator / ( const Vector4& rhs) const
232  {
233  return Vector4(
234  x / rhs.x,
235  y / rhs.y,
236  z / rhs.z,
237  w / rhs.w);
238  }
239 
240  inline const Vector4& operator + () const
241  {
242  return *this;
243  }
244 
245  inline Vector4 operator - () const
246  {
247  return Vector4(-x, -y, -z, -w);
248  }
249 
250  inline friend Vector4 operator * ( const Real fScalar, const Vector4& rkVector )
251  {
252  return Vector4(
253  fScalar * rkVector.x,
254  fScalar * rkVector.y,
255  fScalar * rkVector.z,
256  fScalar * rkVector.w);
257  }
258 
259  inline friend Vector4 operator / ( const Real fScalar, const Vector4& rkVector )
260  {
261  return Vector4(
262  fScalar / rkVector.x,
263  fScalar / rkVector.y,
264  fScalar / rkVector.z,
265  fScalar / rkVector.w);
266  }
267 
268  inline friend Vector4 operator + (const Vector4& lhs, const Real rhs)
269  {
270  return Vector4(
271  lhs.x + rhs,
272  lhs.y + rhs,
273  lhs.z + rhs,
274  lhs.w + rhs);
275  }
276 
277  inline friend Vector4 operator + (const Real lhs, const Vector4& rhs)
278  {
279  return Vector4(
280  lhs + rhs.x,
281  lhs + rhs.y,
282  lhs + rhs.z,
283  lhs + rhs.w);
284  }
285 
286  inline friend Vector4 operator - (const Vector4& lhs, Real rhs)
287  {
288  return Vector4(
289  lhs.x - rhs,
290  lhs.y - rhs,
291  lhs.z - rhs,
292  lhs.w - rhs);
293  }
294 
295  inline friend Vector4 operator - (const Real lhs, const Vector4& rhs)
296  {
297  return Vector4(
298  lhs - rhs.x,
299  lhs - rhs.y,
300  lhs - rhs.z,
301  lhs - rhs.w);
302  }
303 
304  // arithmetic updates
305  inline Vector4& operator += ( const Vector4& rkVector )
306  {
307  x += rkVector.x;
308  y += rkVector.y;
309  z += rkVector.z;
310  w += rkVector.w;
311 
312  return *this;
313  }
314 
315  inline Vector4& operator -= ( const Vector4& rkVector )
316  {
317  x -= rkVector.x;
318  y -= rkVector.y;
319  z -= rkVector.z;
320  w -= rkVector.w;
321 
322  return *this;
323  }
324 
325  inline Vector4& operator *= ( const Real fScalar )
326  {
327  x *= fScalar;
328  y *= fScalar;
329  z *= fScalar;
330  w *= fScalar;
331  return *this;
332  }
333 
334  inline Vector4& operator += ( const Real fScalar )
335  {
336  x += fScalar;
337  y += fScalar;
338  z += fScalar;
339  w += fScalar;
340  return *this;
341  }
342 
343  inline Vector4& operator -= ( const Real fScalar )
344  {
345  x -= fScalar;
346  y -= fScalar;
347  z -= fScalar;
348  w -= fScalar;
349  return *this;
350  }
351 
352  inline Vector4& operator *= ( const Vector4& rkVector )
353  {
354  x *= rkVector.x;
355  y *= rkVector.y;
356  z *= rkVector.z;
357  w *= rkVector.w;
358 
359  return *this;
360  }
361 
362  inline Vector4& operator /= ( const Real fScalar )
363  {
364  assert( fScalar != 0.0 );
365 
366  Real fInv = 1.0f / fScalar;
367 
368  x *= fInv;
369  y *= fInv;
370  z *= fInv;
371  w *= fInv;
372 
373  return *this;
374  }
375 
376  inline Vector4& operator /= ( const Vector4& rkVector )
377  {
378  x /= rkVector.x;
379  y /= rkVector.y;
380  z /= rkVector.z;
381  w /= rkVector.w;
382 
383  return *this;
384  }
385 
393  inline Real dotProduct(const Vector4& vec) const
394  {
395  return x * vec.x + y * vec.y + z * vec.z + w * vec.w;
396  }
398  inline bool isNaN() const
399  {
400  return Math::isNaN(x) || Math::isNaN(y) || Math::isNaN(z) || Math::isNaN(w);
401  }
404  inline _OgreExport friend std::ostream& operator <<
405  ( std::ostream& o, const Vector4& v )
406  {
407  o << "Vector4(" << v.x << ", " << v.y << ", " << v.z << ", " << v.w << ")";
408  return o;
409  }
410  // special
411  static const Vector4 ZERO;
412  };
416 }
417 #endif
418 
float Real
Software floating point type.
#define _OgreExport
Definition: OgrePlatform.h:260
Vector4(const Real fX, const Real fY, const Real fZ, const Real fW)
Definition: OgreVector4.h:59
Vector4(const Real afCoordinate[4])
Definition: OgreVector4.h:64
Radian operator*(Real a, const Radian &b)
Definition: OgreMath.h:747
Radian operator/(Real a, const Radian &b)
Definition: OgreMath.h:752
Vector4(const int afCoordinate[4])
Definition: OgreVector4.h:72
Real * ptr()
Pointer accessor for direct copying.
Definition: OgreVector4.h:123
Vector4(Real *const r)
Definition: OgreVector4.h:80
const Real * ptr() const
Pointer accessor for direct copying.
Definition: OgreVector4.h:128
Vector4(const Vector3 &rhs)
Definition: OgreVector4.h:93
void swap(Ogre::SmallVectorImpl< T > &LHS, Ogre::SmallVectorImpl< T > &RHS)
Implement std::swap in terms of SmallVector swap.
Standard 3-dimensional vector.
Definition: OgreVector3.h:51
Real dotProduct(const Vector4 &vec) const
Calculates the dot (scalar) product of this vector with another.
Definition: OgreVector4.h:393
void swap(Vector4 &other)
Exchange the contents of this vector with another.
Definition: OgreVector4.h:100
Vector4(const Real scaler)
Definition: OgreVector4.h:85
static bool isNaN(Real f)
Definition: OgreMath.h:305
Vector4()
Default constructor.
Definition: OgreVector4.h:55
static const Vector4 ZERO
Definition: OgreVector4.h:411
4-dimensional homogeneous vector.
Definition: OgreVector4.h:45
bool isNaN() const
Check whether this vector contains valid values.
Definition: OgreVector4.h:398
bool operator==(STLAllocator< T, P > const &, STLAllocator< T2, P > const &)
determine equality, can memory from another allocator be released by this allocator, (ISO C++)
bool operator!=(STLAllocator< T, P > const &, STLAllocator< T2, P > const &)
determine equality, can memory from another allocator be released by this allocator, (ISO C++)