28 #ifndef _WireBoundingBox_H__
29 #define _WireBoundingBox_H__
53 void getWorldTransforms(
Matrix4* xform )
const;
61 void _initWireBoundingBox();
75 Real getSquaredViewDepth(
const Camera* cam)
const;
A viewpoint from which the scene will be rendered.
Class encapsulating a standard 4x4 homogeneous matrix.
float Real
Software floating point type.
Simple implementation of MovableObject and Renderable for single-part custom objects.
A 3D box aligned with the x/y/z axes.
Real getBoundingRadius(void) const
Retrieves the radius of the origin-centered bounding sphere for this object.
Allows the rendering of a wireframe bounding box.