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Plus/src/GLSL/include/OgreGLSLLinkProgramManager.h
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1 /*
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3 This source file is part of OGRE
4  (Object-oriented Graphics Rendering Engine)
5 For the latest info, see http://www.ogre3d.org/
6 
7 Copyright (c) 2000-2014 Torus Knot Software Ltd
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9 Permission is hereby granted, free of charge, to any person obtaining a copy
10 of this software and associated documentation files (the "Software"), to deal
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28 #ifndef __GLSLLinkProgramManager_H__
29 #define __GLSLLinkProgramManager_H__
30 
32 #include "OgreSingleton.h"
33 
34 #include "OgreGLSLExtSupport.h"
35 #include "OgreGLSLLinkProgram.h"
37 
38 namespace Ogre {
39 
40 
53  class _OgreGL3PlusExport GLSLLinkProgramManager : public GLSLProgramManagerCommon, public Singleton<GLSLLinkProgramManager>
54  {
55 
56  private:
57 
59  typedef LinkProgramMap::iterator LinkProgramIterator;
60 
63 
66 
69 
70  public:
71 
73 
75 
80  GLSLLinkProgram* getActiveLinkProgram(void);
81 
86  void setActiveFragmentShader(GLSLGpuProgram* fragmentGpuProgram);
91  void setActiveGeometryShader(GLSLGpuProgram* geometryGpuProgram);
96  void setActiveVertexShader(GLSLGpuProgram* vertexGpuProgram);
101  void setActiveHullShader(GLSLGpuProgram* hullGpuProgram);
106  void setActiveDomainShader(GLSLGpuProgram* domainGpuProgram);
111  void setActiveComputeShader(GLSLGpuProgram* computeGpuProgram);
112 
113  static GLSLLinkProgramManager& getSingleton(void);
114  static GLSLLinkProgramManager* getSingletonPtr(void);
115  };
116 
117 }
118 
119 #endif // __GLSLLinkProgramManager_H__
Template class for creating single-instance global classes.
Definition: OgreSingleton.h:64
GLSL low level compiled shader object - this class is used to get at the linked program object and pr...
#define _OgreGL3PlusExport
Ogre assumes that there are separate programs to deal with but GLSL has one program object that repre...