Object representing one render to a RenderTarget or Viewport in the Ogre Composition framework. More...
#include <OgreCompositionTargetPass.h>
Public Types | |
enum | InputMode { IM_NONE, IM_PREVIOUS } |
Input mode of a TargetPass. More... | |
typedef vector < CompositionPass * >::type | Passes |
typedef VectorIterator< Passes > | PassIterator |
Public Member Functions | |
CompositionTargetPass (CompositionTechnique *parent) | |
~CompositionTargetPass () | |
bool | _isSupported (void) |
Determine if this target pass is supported on the current rendering device. More... | |
CompositionPass * | createPass () |
Create a new pass, and return a pointer to it. More... | |
InputMode | getInputMode () const |
Get input mode. More... | |
float | getLodBias () |
Get the scene LOD bias used by this pass. More... | |
const String & | getMaterialScheme (void) const |
Get the material scheme used by this target pass. More... | |
size_t | getNumPasses () |
Get the number of passes. More... | |
bool | getOnlyInitial () |
Get "only initial" flag. More... | |
const String & | getOutputName () const |
Get output local texture name. More... | |
CompositionTechnique * | getParent () |
Get parent object. More... | |
CompositionPass * | getPass (size_t idx) |
Get a pass. More... | |
PassIterator | getPassIterator (void) |
Get an iterator over the Passes in this TargetPass. More... | |
bool | getShadowsEnabled (void) const |
Get whether shadows are enabled in this target pass. More... | |
uint32 | getVisibilityMask () |
Get the scene visibility mask used by this pass. More... | |
void | operator delete (void *ptr) |
void | operator delete (void *ptr, void *) |
void | operator delete (void *ptr, const char *, int, const char *) |
void | operator delete[] (void *ptr) |
void | operator delete[] (void *ptr, const char *, int, const char *) |
void * | operator new (size_t sz, const char *file, int line, const char *func) |
operator new, with debug line info More... | |
void * | operator new (size_t sz) |
void * | operator new (size_t sz, void *ptr) |
placement operator new More... | |
void * | operator new[] (size_t sz, const char *file, int line, const char *func) |
array operator new, with debug line info More... | |
void * | operator new[] (size_t sz) |
void | removeAllPasses () |
Remove all passes. More... | |
void | removePass (size_t idx) |
Remove a pass. More... | |
void | setInputMode (InputMode mode) |
Set input mode of this TargetPass. More... | |
void | setLodBias (float bias) |
Set the scene LOD bias used by this pass. More... | |
void | setMaterialScheme (const String &schemeName) |
Set the material scheme used by this target pass. More... | |
void | setOnlyInitial (bool value) |
Set "only initial" flag. More... | |
void | setOutputName (const String &out) |
Set output local texture name. More... | |
void | setShadowsEnabled (bool enabled) |
Set whether shadows are enabled in this target pass. More... | |
void | setVisibilityMask (uint32 mask) |
Set the scene visibility mask used by this pass. More... | |
Private Attributes | |
InputMode | mInputMode |
Input mode. More... | |
float | mLodBias |
LOD bias of this render. More... | |
String | mMaterialScheme |
Material scheme name. More... | |
bool | mOnlyInitial |
This target pass is only executed initially after the effect has been enabled. More... | |
String | mOutputName |
(local) output texture More... | |
CompositionTechnique * | mParent |
Parent technique. More... | |
Passes | mPasses |
Passes. More... | |
bool | mShadowsEnabled |
Shadows option. More... | |
uint32 | mVisibilityMask |
Visibility mask for this render. More... | |
Object representing one render to a RenderTarget or Viewport in the Ogre Composition framework.
Definition at line 45 of file OgreCompositionTargetPass.h.
typedef vector<CompositionPass *>::type Ogre::CompositionTargetPass::Passes |
Definition at line 58 of file OgreCompositionTargetPass.h.
Definition at line 59 of file OgreCompositionTargetPass.h.
Input mode of a TargetPass.
Enumerator | |
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IM_NONE | |
IM_PREVIOUS |
No input. Output of previous Composition in chain |
Definition at line 53 of file OgreCompositionTargetPass.h.
Ogre::CompositionTargetPass::CompositionTargetPass | ( | CompositionTechnique * | parent | ) |
Ogre::CompositionTargetPass::~CompositionTargetPass | ( | ) |
bool Ogre::CompositionTargetPass::_isSupported | ( | void | ) |
Determine if this target pass is supported on the current rendering device.
CompositionPass* Ogre::CompositionTargetPass::createPass | ( | ) |
Create a new pass, and return a pointer to it.
InputMode Ogre::CompositionTargetPass::getInputMode | ( | ) | const |
Get input mode.
float Ogre::CompositionTargetPass::getLodBias | ( | ) |
Get the scene LOD bias used by this pass.
const String& Ogre::CompositionTargetPass::getMaterialScheme | ( | void | ) | const |
Get the material scheme used by this target pass.
size_t Ogre::CompositionTargetPass::getNumPasses | ( | ) |
Get the number of passes.
bool Ogre::CompositionTargetPass::getOnlyInitial | ( | ) |
Get "only initial" flag.
const String& Ogre::CompositionTargetPass::getOutputName | ( | ) | const |
Get output local texture name.
CompositionTechnique* Ogre::CompositionTargetPass::getParent | ( | ) |
Get parent object.
CompositionPass* Ogre::CompositionTargetPass::getPass | ( | size_t | idx | ) |
Get a pass.
PassIterator Ogre::CompositionTargetPass::getPassIterator | ( | void | ) |
Get an iterator over the Passes in this TargetPass.
bool Ogre::CompositionTargetPass::getShadowsEnabled | ( | void | ) | const |
Get whether shadows are enabled in this target pass.
uint32 Ogre::CompositionTargetPass::getVisibilityMask | ( | ) |
Get the scene visibility mask used by this pass.
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inlineinherited |
Definition at line 96 of file OgreMemoryAllocatedObject.h.
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inlineinherited |
Definition at line 102 of file OgreMemoryAllocatedObject.h.
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inlineinherited |
Definition at line 108 of file OgreMemoryAllocatedObject.h.
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inlineinherited |
Definition at line 113 of file OgreMemoryAllocatedObject.h.
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inlineinherited |
Definition at line 119 of file OgreMemoryAllocatedObject.h.
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inlineinherited |
operator new, with debug line info
Definition at line 68 of file OgreMemoryAllocatedObject.h.
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inlineinherited |
Definition at line 73 of file OgreMemoryAllocatedObject.h.
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inlineinherited |
placement operator new
Definition at line 79 of file OgreMemoryAllocatedObject.h.
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inlineinherited |
array operator new, with debug line info
Definition at line 86 of file OgreMemoryAllocatedObject.h.
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inlineinherited |
Definition at line 91 of file OgreMemoryAllocatedObject.h.
void Ogre::CompositionTargetPass::removeAllPasses | ( | ) |
Remove all passes.
void Ogre::CompositionTargetPass::removePass | ( | size_t | idx | ) |
Remove a pass.
It will also be destroyed.
void Ogre::CompositionTargetPass::setInputMode | ( | InputMode | mode | ) |
Set input mode of this TargetPass.
void Ogre::CompositionTargetPass::setLodBias | ( | float | bias | ) |
Set the scene LOD bias used by this pass.
The default is 1.0, everything below that means lower quality, higher means higher quality.
void Ogre::CompositionTargetPass::setMaterialScheme | ( | const String & | schemeName | ) |
Set the material scheme used by this target pass.
void Ogre::CompositionTargetPass::setOnlyInitial | ( | bool | value | ) |
Set "only initial" flag.
This makes that this target pass is only executed initially after the effect has been enabled.
void Ogre::CompositionTargetPass::setOutputName | ( | const String & | out | ) |
Set output local texture name.
void Ogre::CompositionTargetPass::setShadowsEnabled | ( | bool | enabled | ) |
Set whether shadows are enabled in this target pass.
void Ogre::CompositionTargetPass::setVisibilityMask | ( | uint32 | mask | ) |
Set the scene visibility mask used by this pass.
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private |
Input mode.
Definition at line 153 of file OgreCompositionTargetPass.h.
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private |
LOD bias of this render.
Definition at line 164 of file OgreCompositionTargetPass.h.
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private |
Material scheme name.
Definition at line 166 of file OgreCompositionTargetPass.h.
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private |
This target pass is only executed initially after the effect has been enabled.
Definition at line 160 of file OgreCompositionTargetPass.h.
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private |
(local) output texture
Definition at line 155 of file OgreCompositionTargetPass.h.
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private |
Parent technique.
Definition at line 151 of file OgreCompositionTargetPass.h.
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private |
Passes.
Definition at line 157 of file OgreCompositionTargetPass.h.
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private |
Shadows option.
Definition at line 168 of file OgreCompositionTargetPass.h.
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private |
Visibility mask for this render.
Definition at line 162 of file OgreCompositionTargetPass.h.