Class for managing Compositor settings for Ogre. More...
#include <OgreCompositorManager.h>
Classes | |
struct | TextureDef |
struct | TextureDefLess |
Public Types | |
typedef std::pair< ResourcePtr, bool > | ResourceCreateOrRetrieveResult |
typedef map< ResourceHandle, ResourcePtr >::type | ResourceHandleMap |
typedef HashMap< String, ResourcePtr > | ResourceMap |
typedef MapIterator < ResourceHandleMap > | ResourceMapIterator |
typedef HashMap< String, ResourceMap > | ResourceWithGroupMap |
typedef set< Texture * >::type | UniqueTextureSet |
Public Member Functions | |
CompositorManager () | |
virtual | ~CompositorManager () |
Renderable * | _getTexturedRectangle2D () |
Get a textured fullscreen 2D rectangle, for internal use. More... | |
virtual void | _notifyResourceLoaded (Resource *res) |
Notify this manager that a resource which it manages has been loaded. More... | |
virtual void | _notifyResourceTouched (Resource *res) |
Notify this manager that a resource which it manages has been 'touched', i.e. More... | |
virtual void | _notifyResourceUnloaded (Resource *res) |
Notify this manager that a resource which it manages has been unloaded. More... | |
void | _reconstructAllCompositorResources () |
Internal method for forcing all active compositors to recreate their resources. More... | |
CompositorInstance * | addCompositor (Viewport *vp, const String &compositor, int addPosition=-1) |
Add a compositor to a viewport. More... | |
CompositorPtr | create (const String &name, const String &group, bool isManual=false, ManualResourceLoader *loader=0, const NameValuePairList *createParams=0) |
Create a new compositor. More... | |
Resource * | createImpl (const String &name, ResourceHandle handle, const String &group, bool isManual, ManualResourceLoader *loader, const NameValuePairList *params) |
Overridden from ResourceManager. More... | |
virtual ResourceCreateOrRetrieveResult | createOrRetrieve (const String &name, const String &group, bool isManual=false, ManualResourceLoader *loader=0, const NameValuePairList *createParams=0) |
Create a new resource, or retrieve an existing one with the same name if it already exists. More... | |
virtual ResourcePtr | createResource (const String &name, const String &group, bool isManual=false, ManualResourceLoader *loader=0, const NameValuePairList *createParams=0) |
Creates a new blank resource, but does not immediately load it. More... | |
void | destroyAllResourcePools () |
destroy all pools More... | |
void | destroyResourcePool (ResourcePool *pool) |
Destroy a resource pool. More... | |
void | destroyResourcePool (const String &name) |
Destroy a resource pool. More... | |
void | freePooledTextures (bool onlyIfUnreferenced=true) |
Free pooled textures from the shared pool (compositor instances still using them will keep them in memory though). More... | |
virtual ResourcePtr | getByHandle (ResourceHandle handle) |
Retrieves a pointer to a resource by handle, or null if the resource does not exist. More... | |
CompositorPtr | getByName (const String &name, const String &groupName=ResourceGroupManager::AUTODETECT_RESOURCE_GROUP_NAME) |
Get a resource by name. More... | |
CompositorChain * | getCompositorChain (Viewport *vp) |
Get the compositor chain for a Viewport. More... | |
CompositorLogic * | getCompositorLogic (const String &name) |
Get a compositor logic by its name. More... | |
CustomCompositionPass * | getCustomCompositionPass (const String &name) |
Get a custom composition pass by its name. More... | |
virtual Real | getLoadingOrder (void) const |
Gets the relative loading order of resources of this type. More... | |
virtual size_t | getMemoryBudget (void) const |
Get the limit on the amount of memory this resource handler may use. More... | |
virtual size_t | getMemoryUsage (void) const |
Gets the current memory usage, in bytes. More... | |
TexturePtr | getPooledTexture (const String &name, const String &localName, size_t w, size_t h, PixelFormat f, uint aa, const String &aaHint, bool srgb, UniqueTextureSet &texturesAlreadyAssigned, CompositorInstance *inst, CompositionTechnique::TextureScope scope) |
Utility function to get an existing pooled texture matching a given definition, or creating one if one doesn't exist. More... | |
virtual ResourcePtr | getResourceByName (const String &name, const String &groupName=ResourceGroupManager::AUTODETECT_RESOURCE_GROUP_NAME) |
Retrieves a pointer to a resource by name, or null if the resource does not exist. More... | |
ResourceMapIterator | getResourceIterator (void) |
Returns an iterator over all resources in this manager. More... | |
ResourcePool * | getResourcePool (const String &name) |
Create a resource pool, or reuse one that already exists. More... | |
const String & | getResourceType (void) const |
Gets a string identifying the type of resource this manager handles. More... | |
virtual const StringVector & | getScriptPatterns (void) const |
Gets the file patterns which should be used to find scripts for this ResourceManager. More... | |
virtual bool | getVerbose (void) |
Gets whether this manager and its resources habitually produce log output. More... | |
bool | hasCompositorChain (Viewport *vp) const |
Returns whether exists compositor chain for a viewport. More... | |
void | initialise (void) |
Initialises the Compositor manager, which also triggers it to parse all available .compositor scripts. More... | |
virtual ResourcePtr | load (const String &name, const String &group, bool isManual=false, ManualResourceLoader *loader=0, const NameValuePairList *loadParams=0, bool backgroundThread=false) |
Generic load method, used to create a Resource specific to this ResourceManager without using one of the specialised 'load' methods (containing per-Resource-type parameters). More... | |
void | operator delete (void *ptr) |
void | operator delete (void *ptr, void *) |
void | operator delete (void *ptr, const char *, int, const char *) |
void | operator delete[] (void *ptr) |
void | operator delete[] (void *ptr, const char *, int, const char *) |
void * | operator new (size_t sz, const char *file, int line, const char *func) |
operator new, with debug line info More... | |
void * | operator new (size_t sz) |
void * | operator new (size_t sz, void *ptr) |
placement operator new More... | |
void * | operator new[] (size_t sz, const char *file, int line, const char *func) |
array operator new, with debug line info More... | |
void * | operator new[] (size_t sz) |
void | parseScript (DataStreamPtr &stream, const String &groupName) |
virtual ResourcePtr | prepare (const String &name, const String &group, bool isManual=false, ManualResourceLoader *loader=0, const NameValuePairList *loadParams=0, bool backgroundThread=false) |
Generic prepare method, used to create a Resource specific to this ResourceManager without using one of the specialised 'prepare' methods (containing per-Resource-type parameters). More... | |
void | registerCompositorLogic (const String &name, CompositorLogic *logic) |
Register a compositor logic for listening in to expecting composition techniques. More... | |
void | registerCustomCompositionPass (const String &name, CustomCompositionPass *customPass) |
Register a custom composition pass. More... | |
virtual void | reloadAll (bool reloadableOnly=true) |
Caused all currently loaded resources to be reloaded. More... | |
virtual void | reloadUnreferencedResources (bool reloadableOnly=true) |
Caused all currently loaded but not referenced by any other object resources to be reloaded. More... | |
virtual void | remove (ResourcePtr &r) |
Remove a single resource. More... | |
virtual void | remove (const String &name) |
Remove a single resource by name. More... | |
virtual void | remove (ResourceHandle handle) |
Remove a single resource by handle. More... | |
void | removeAll (void) |
Overridden from ResourceManager since we have to clean up chains too. More... | |
void | removeCompositor (Viewport *vp, const String &compositor) |
Remove a compositor from a viewport. More... | |
void | removeCompositorChain (Viewport *vp) |
Remove the compositor chain from a viewport if exists. More... | |
virtual void | removeUnreferencedResources (bool reloadableOnly=true) |
Remove all resources which are not referenced by any other object. More... | |
virtual bool | resourceExists (const String &name) |
Returns whether the named resource exists in this manager. More... | |
virtual bool | resourceExists (ResourceHandle handle) |
Returns whether a resource with the given handle exists in this manager. More... | |
void | setCompositorEnabled (Viewport *vp, const String &compositor, bool value) |
Set the state of a compositor on a viewport to enabled or disabled. More... | |
virtual void | setMemoryBudget (size_t bytes) |
Set a limit on the amount of memory this resource handler may use. More... | |
virtual void | setVerbose (bool v) |
Sets whether this manager and its resources habitually produce log output. More... | |
virtual void | unload (const String &name) |
Unloads a single resource by name. More... | |
virtual void | unload (ResourceHandle handle) |
Unloads a single resource by handle. More... | |
virtual void | unloadAll (bool reloadableOnly=true) |
Unloads all resources. More... | |
virtual void | unloadUnreferencedResources (bool reloadableOnly=true) |
Unload all resources which are not referenced by any other object. More... | |
void | unregisterCompositorLogic (const String &name) |
Removes a listener for compositor logic registered with registerCompositorLogic. More... | |
Static Public Member Functions | |
static CompositorManager & | getSingleton (void) |
Override standard Singleton retrieval. More... | |
static CompositorManager * | getSingletonPtr (void) |
Override standard Singleton retrieval. More... | |
Public Attributes | |
OGRE_AUTO_MUTEX | |
Protected Types | |
typedef map< String, ResourcePool * >::type | ResourcePoolMap |
Protected Member Functions | |
virtual void | addImpl (ResourcePtr &res) |
Add a newly created resource to the manager (note weak reference) More... | |
virtual void | checkUsage (void) |
Checks memory usage and pages out if required. More... | |
ResourceHandle | getNextHandle (void) |
Allocates the next handle. More... | |
virtual void | removeImpl (ResourcePtr &res) |
Remove a resource from this manager; remove it from the lists. More... | |
Protected Attributes | |
Real | mLoadOrder |
Loading order relative to other managers, higher is later. More... | |
size_t | mMemoryBudget |
AtomicScalar< size_t > | mMemoryUsage |
AtomicScalar< ResourceHandle > | mNextHandle |
In bytes. More... | |
ResourcePoolMap | mResourcePoolMap |
ResourceMap | mResources |
ResourceHandleMap | mResourcesByHandle |
ResourceWithGroupMap | mResourcesWithGroup |
String | mResourceType |
String identifying the resource type this manager handles. More... | |
StringVector | mScriptPatterns |
Patterns to use to look for scripts if supported (e.g. *.overlay) More... | |
bool | mVerbose |
In bytes. More... | |
Static Protected Attributes | |
static CompositorManager * | msSingleton |
Private Types | |
typedef map< Viewport *, CompositorChain * >::type | Chains |
typedef map< StringPair, TextureDefMap >::type | ChainTexturesByDef |
typedef map< String, CompositorLogic * >::type | CompositorLogicMap |
Map of registered compositor logics. More... | |
typedef map< String, CustomCompositionPass * > ::type | CustomCompositionPassMap |
Map of registered custom composition passes. More... | |
typedef vector < CompositorInstance * >::type | Instances |
List of instances. More... | |
typedef std::pair< String, String > | StringPair |
typedef map< TextureDef, TexturePtr, TextureDefLess > ::type | TextureDefMap |
typedef VectorIterator < TextureList > | TextureIterator |
typedef vector< TexturePtr >::type | TextureList |
typedef map< TextureDef, TextureList *, TextureDefLess > ::type | TexturesByDef |
Private Member Functions | |
void | freeChains () |
Clear composition chains for all viewports. More... | |
bool | isInputPreviousTarget (CompositorInstance *inst, const Ogre::String &localName) |
bool | isInputPreviousTarget (CompositorInstance *inst, TexturePtr tex) |
bool | isInputToOutputTarget (CompositorInstance *inst, const Ogre::String &localName) |
bool | isInputToOutputTarget (CompositorInstance *inst, TexturePtr tex) |
Class for managing Compositor settings for Ogre.
Compositors provide the means to flexibly "composite" the final rendering result from multiple scene renders and intermediate operations like rendering fullscreen quads. This makes it possible to apply postfilter effects, HDRI postprocessing, and shadow effects to a Viewport.
Definition at line 59 of file OgreCompositorManager.h.
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Definition at line 211 of file OgreCompositorManager.h.
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Definition at line 290 of file OgreCompositorManager.h.
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Map of registered compositor logics.
Definition at line 225 of file OgreCompositorManager.h.
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Map of registered custom composition passes.
Definition at line 229 of file OgreCompositorManager.h.
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List of instances.
Definition at line 221 of file OgreCompositorManager.h.
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Definition at line 152 of file OgreResourceManager.h.
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Definition at line 543 of file OgreResourceManager.h.
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Definition at line 541 of file OgreResourceManager.h.
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Definition at line 564 of file OgreResourceManager.h.
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Definition at line 575 of file OgreResourceManager.h.
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Definition at line 542 of file OgreResourceManager.h.
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Definition at line 288 of file OgreCompositorManager.h.
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Definition at line 289 of file OgreCompositorManager.h.
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Definition at line 233 of file OgreCompositorManager.h.
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Definition at line 232 of file OgreCompositorManager.h.
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Definition at line 285 of file OgreCompositorManager.h.
typedef set<Texture*>::type Ogre::CompositorManager::UniqueTextureSet |
Definition at line 136 of file OgreCompositorManager.h.
Ogre::CompositorManager::CompositorManager | ( | ) |
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Renderable* Ogre::CompositorManager::_getTexturedRectangle2D | ( | ) |
Get a textured fullscreen 2D rectangle, for internal use.
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Notify this manager that a resource which it manages has been loaded.
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Notify this manager that a resource which it manages has been 'touched', i.e.
used.
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Notify this manager that a resource which it manages has been unloaded.
void Ogre::CompositorManager::_reconstructAllCompositorResources | ( | ) |
Internal method for forcing all active compositors to recreate their resources.
CompositorInstance* Ogre::CompositorManager::addCompositor | ( | Viewport * | vp, |
const String & | compositor, | ||
int | addPosition = -1 |
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Add a compositor to a viewport.
By default, it is added to end of the chain, after the other compositors.
vp | Viewport to modify |
compositor | The name of the compositor to apply |
addPosition | At which position to add, defaults to the end (-1). |
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Add a newly created resource to the manager (note weak reference)
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Checks memory usage and pages out if required.
This is automatically done after a new resource is loaded.
CompositorPtr Ogre::CompositorManager::create | ( | const String & | name, |
const String & | group, | ||
bool | isManual = false , |
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ManualResourceLoader * | loader = 0 , |
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const NameValuePairList * | createParams = 0 |
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Create a new compositor.
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Overridden from ResourceManager.
Implements Ogre::ResourceManager.
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Create a new resource, or retrieve an existing one with the same name if it already exists.
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Creates a new blank resource, but does not immediately load it.
name | The unique name of the resource |
group | The name of the resource group to attach this new resource to |
isManual | Is this resource manually loaded? If so, you should really populate the loader parameter in order that the load process can call the loader back when loading is required. |
loader | Pointer to a ManualLoader implementation which will be called when the Resource wishes to load (should be supplied if you set isManual to true). You can in fact leave this parameter null if you wish, but the Resource will never be able to reload if anything ever causes it to unload. Therefore provision of a proper ManualLoader instance is strongly recommended. |
createParams | If any parameters are required to create an instance, they should be supplied here as name / value pairs |
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destroy all pools
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Destroy a resource pool.
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Destroy a resource pool.
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Clear composition chains for all viewports.
void Ogre::CompositorManager::freePooledTextures | ( | bool | onlyIfUnreferenced = true | ) |
Free pooled textures from the shared pool (compositor instances still using them will keep them in memory though).
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Retrieves a pointer to a resource by handle, or null if the resource does not exist.
CompositorPtr Ogre::CompositorManager::getByName | ( | const String & | name, |
const String & | groupName = ResourceGroupManager::AUTODETECT_RESOURCE_GROUP_NAME |
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Get a resource by name.
CompositorChain* Ogre::CompositorManager::getCompositorChain | ( | Viewport * | vp | ) |
Get the compositor chain for a Viewport.
If there is none yet, a new compositor chain is registered. XXX We need a _notifyViewportRemoved to find out when this viewport disappears, so we can destroy its chain as well.
CompositorLogic* Ogre::CompositorManager::getCompositorLogic | ( | const String & | name | ) |
Get a compositor logic by its name.
CustomCompositionPass* Ogre::CompositorManager::getCustomCompositionPass | ( | const String & | name | ) |
Get a custom composition pass by its name.
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Gets the relative loading order of resources of this type.
Implements Ogre::ScriptLoader.
Definition at line 461 of file OgreResourceManager.h.
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Get the limit on the amount of memory this resource handler may use.
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Gets the current memory usage, in bytes.
Definition at line 185 of file OgreResourceManager.h.
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Allocates the next handle.
TexturePtr Ogre::CompositorManager::getPooledTexture | ( | const String & | name, |
const String & | localName, | ||
size_t | w, | ||
size_t | h, | ||
PixelFormat | f, | ||
uint | aa, | ||
const String & | aaHint, | ||
bool | srgb, | ||
UniqueTextureSet & | texturesAlreadyAssigned, | ||
CompositorInstance * | inst, | ||
CompositionTechnique::TextureScope | scope | ||
) |
Utility function to get an existing pooled texture matching a given definition, or creating one if one doesn't exist.
It also takes into account whether a pooled texture has already been supplied to this same requester already, in which case it won't give the same texture twice (this is important for example if you request 2 ping-pong textures, you don't want to get the same texture for both requests!
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Retrieves a pointer to a resource by name, or null if the resource does not exist.
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Returns an iterator over all resources in this manager.
Definition at line 569 of file OgreResourceManager.h.
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Create a resource pool, or reuse one that already exists.
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Gets a string identifying the type of resource this manager handles.
Definition at line 464 of file OgreResourceManager.h.
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Gets the file patterns which should be used to find scripts for this ResourceManager.
Implements Ogre::ScriptLoader.
Definition at line 437 of file OgreResourceManager.h.
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Override standard Singleton retrieval.
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Override standard Singleton retrieval.
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Gets whether this manager and its resources habitually produce log output.
Definition at line 470 of file OgreResourceManager.h.
bool Ogre::CompositorManager::hasCompositorChain | ( | Viewport * | vp | ) | const |
Returns whether exists compositor chain for a viewport.
void Ogre::CompositorManager::initialise | ( | void | ) |
Initialises the Compositor manager, which also triggers it to parse all available .compositor scripts.
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Generic load method, used to create a Resource specific to this ResourceManager without using one of the specialised 'load' methods (containing per-Resource-type parameters).
name | The name of the Resource |
group | The resource group to which this resource will belong |
isManual | Is the resource to be manually loaded? If so, you should provide a value for the loader parameter |
loader | The manual loader which is to perform the required actions when this resource is loaded; only applicable when you specify true for the previous parameter |
loadParams | Optional pointer to a list of name/value pairs containing loading parameters for this type of resource. |
backgroundThread | Optional boolean which lets the load routine know if it is being run on the background resource loading thread |
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Definition at line 96 of file OgreMemoryAllocatedObject.h.
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Definition at line 102 of file OgreMemoryAllocatedObject.h.
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Definition at line 108 of file OgreMemoryAllocatedObject.h.
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Definition at line 113 of file OgreMemoryAllocatedObject.h.
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Definition at line 119 of file OgreMemoryAllocatedObject.h.
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inlineinherited |
operator new, with debug line info
Definition at line 68 of file OgreMemoryAllocatedObject.h.
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inlineinherited |
Definition at line 73 of file OgreMemoryAllocatedObject.h.
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placement operator new
Definition at line 79 of file OgreMemoryAllocatedObject.h.
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inlineinherited |
array operator new, with debug line info
Definition at line 86 of file OgreMemoryAllocatedObject.h.
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Definition at line 91 of file OgreMemoryAllocatedObject.h.
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Reimplemented from Ogre::ResourceManager.
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Generic prepare method, used to create a Resource specific to this ResourceManager without using one of the specialised 'prepare' methods (containing per-Resource-type parameters).
name | The name of the Resource |
group | The resource group to which this resource will belong |
isManual | Is the resource to be manually loaded? If so, you should provide a value for the loader parameter |
loader | The manual loader which is to perform the required actions when this resource is loaded; only applicable when you specify true for the previous parameter |
loadParams | Optional pointer to a list of name/value pairs containing loading parameters for this type of resource. |
backgroundThread | Optional boolean which lets the load routine know if it is being run on the background resource loading thread |
void Ogre::CompositorManager::registerCompositorLogic | ( | const String & | name, |
CompositorLogic * | logic | ||
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Register a compositor logic for listening in to expecting composition techniques.
void Ogre::CompositorManager::registerCustomCompositionPass | ( | const String & | name, |
CustomCompositionPass * | customPass | ||
) |
Register a custom composition pass.
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Caused all currently loaded resources to be reloaded.
reloadableOnly | If true (the default), only reload the resource that is reloadable. Because some resources isn't reloadable, they will be unloaded but can't loaded again. Thus, you might not want to them unloaded. Or, you might unload all of them, and then populate them manually later. |
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Caused all currently loaded but not referenced by any other object resources to be reloaded.
reloadableOnly | If true (the default), only reloads resources which can be subsequently automatically reloaded. |
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Remove a single resource.
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Remove a single resource by name.
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Remove a single resource by handle.
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Overridden from ResourceManager since we have to clean up chains too.
Reimplemented from Ogre::ResourceManager.
Remove a compositor from a viewport.
void Ogre::CompositorManager::removeCompositorChain | ( | Viewport * | vp | ) |
Remove the compositor chain from a viewport if exists.
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Remove a resource from this manager; remove it from the lists.
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Remove all resources which are not referenced by any other object.
reloadableOnly | If true (the default), only removes resources which can be subsequently automatically reloaded. |
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Returns whether the named resource exists in this manager.
Definition at line 357 of file OgreResourceManager.h.
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Returns whether a resource with the given handle exists in this manager.
Definition at line 362 of file OgreResourceManager.h.
void Ogre::CompositorManager::setCompositorEnabled | ( | Viewport * | vp, |
const String & | compositor, | ||
bool | value | ||
) |
Set the state of a compositor on a viewport to enabled or disabled.
Disabling a compositor stops it from rendering but does not free any resources. This can be more efficient than using removeCompositor and addCompositor in cases the filter is switched on and off a lot.
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Set a limit on the amount of memory this resource handler may use.
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Sets whether this manager and its resources habitually produce log output.
Definition at line 467 of file OgreResourceManager.h.
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Unloads a single resource by name.
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Unloads a single resource by handle.
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Unloads all resources.
reloadableOnly | If true (the default), only unload the resource that is reloadable. Because some resources isn't reloadable, they will be unloaded but can't load them later. Thus, you might not want to them unloaded. Or, you might unload all of them, and then populate them manually later. |
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Unload all resources which are not referenced by any other object.
reloadableOnly | If true (the default), only unloads resources which can be subsequently automatically reloaded. |
void Ogre::CompositorManager::unregisterCompositorLogic | ( | const String & | name | ) |
Removes a listener for compositor logic registered with registerCompositorLogic.
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Definition at line 212 of file OgreCompositorManager.h.
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Definition at line 292 of file OgreCompositorManager.h.
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Definition at line 226 of file OgreCompositorManager.h.
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Definition at line 230 of file OgreCompositorManager.h.
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Definition at line 222 of file OgreCompositorManager.h.
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Loading order relative to other managers, higher is later.
Definition at line 559 of file OgreResourceManager.h.
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Definition at line 548 of file OgreResourceManager.h.
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Definition at line 550 of file OgreResourceManager.h.
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protectedinherited |
In bytes.
Definition at line 549 of file OgreResourceManager.h.
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Definition at line 218 of file OgreCompositorManager.h.
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Definition at line 576 of file OgreResourceManager.h.
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Definition at line 546 of file OgreResourceManager.h.
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Definition at line 545 of file OgreResourceManager.h.
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Definition at line 547 of file OgreResourceManager.h.
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String identifying the resource type this manager handles.
Definition at line 561 of file OgreResourceManager.h.
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Patterns to use to look for scripts if supported (e.g. *.overlay)
Definition at line 557 of file OgreResourceManager.h.
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Definition at line 75 of file OgreSingleton.h.
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Definition at line 286 of file OgreCompositorManager.h.
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In bytes.
Definition at line 552 of file OgreResourceManager.h.
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Definition at line 125 of file OgreResourceManager.h.