OGRE  1.9
Object-Oriented Graphics Rendering Engine
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Ogre::CompositorManager Class Reference

Class for managing Compositor settings for Ogre. More...

#include <OgreCompositorManager.h>

+ Inheritance diagram for Ogre::CompositorManager:
+ Collaboration diagram for Ogre::CompositorManager:

Classes

struct  TextureDef
 
struct  TextureDefLess
 

Public Types

typedef std::pair< ResourcePtr,
bool > 
ResourceCreateOrRetrieveResult
 
typedef map< ResourceHandle,
ResourcePtr >::type 
ResourceHandleMap
 
typedef HashMap< String,
ResourcePtr
ResourceMap
 
typedef MapIterator
< ResourceHandleMap
ResourceMapIterator
 
typedef HashMap< String,
ResourceMap
ResourceWithGroupMap
 
typedef set< Texture * >::type UniqueTextureSet
 

Public Member Functions

 CompositorManager ()
 
virtual ~CompositorManager ()
 
Renderable_getTexturedRectangle2D ()
 Get a textured fullscreen 2D rectangle, for internal use. More...
 
virtual void _notifyResourceLoaded (Resource *res)
 Notify this manager that a resource which it manages has been loaded. More...
 
virtual void _notifyResourceTouched (Resource *res)
 Notify this manager that a resource which it manages has been 'touched', i.e. More...
 
virtual void _notifyResourceUnloaded (Resource *res)
 Notify this manager that a resource which it manages has been unloaded. More...
 
void _reconstructAllCompositorResources ()
 Internal method for forcing all active compositors to recreate their resources. More...
 
CompositorInstanceaddCompositor (Viewport *vp, const String &compositor, int addPosition=-1)
 Add a compositor to a viewport. More...
 
CompositorPtr create (const String &name, const String &group, bool isManual=false, ManualResourceLoader *loader=0, const NameValuePairList *createParams=0)
 Create a new compositor. More...
 
ResourcecreateImpl (const String &name, ResourceHandle handle, const String &group, bool isManual, ManualResourceLoader *loader, const NameValuePairList *params)
 Overridden from ResourceManager. More...
 
virtual
ResourceCreateOrRetrieveResult 
createOrRetrieve (const String &name, const String &group, bool isManual=false, ManualResourceLoader *loader=0, const NameValuePairList *createParams=0)
 Create a new resource, or retrieve an existing one with the same name if it already exists. More...
 
virtual ResourcePtr createResource (const String &name, const String &group, bool isManual=false, ManualResourceLoader *loader=0, const NameValuePairList *createParams=0)
 Creates a new blank resource, but does not immediately load it. More...
 
void destroyAllResourcePools ()
 destroy all pools More...
 
void destroyResourcePool (ResourcePool *pool)
 Destroy a resource pool. More...
 
void destroyResourcePool (const String &name)
 Destroy a resource pool. More...
 
void freePooledTextures (bool onlyIfUnreferenced=true)
 Free pooled textures from the shared pool (compositor instances still using them will keep them in memory though). More...
 
virtual ResourcePtr getByHandle (ResourceHandle handle)
 Retrieves a pointer to a resource by handle, or null if the resource does not exist. More...
 
CompositorPtr getByName (const String &name, const String &groupName=ResourceGroupManager::AUTODETECT_RESOURCE_GROUP_NAME)
 Get a resource by name. More...
 
CompositorChaingetCompositorChain (Viewport *vp)
 Get the compositor chain for a Viewport. More...
 
CompositorLogicgetCompositorLogic (const String &name)
 Get a compositor logic by its name. More...
 
CustomCompositionPassgetCustomCompositionPass (const String &name)
 Get a custom composition pass by its name. More...
 
virtual Real getLoadingOrder (void) const
 Gets the relative loading order of resources of this type. More...
 
virtual size_t getMemoryBudget (void) const
 Get the limit on the amount of memory this resource handler may use. More...
 
virtual size_t getMemoryUsage (void) const
 Gets the current memory usage, in bytes. More...
 
TexturePtr getPooledTexture (const String &name, const String &localName, size_t w, size_t h, PixelFormat f, uint aa, const String &aaHint, bool srgb, UniqueTextureSet &texturesAlreadyAssigned, CompositorInstance *inst, CompositionTechnique::TextureScope scope)
 Utility function to get an existing pooled texture matching a given definition, or creating one if one doesn't exist. More...
 
virtual ResourcePtr getResourceByName (const String &name, const String &groupName=ResourceGroupManager::AUTODETECT_RESOURCE_GROUP_NAME)
 Retrieves a pointer to a resource by name, or null if the resource does not exist. More...
 
ResourceMapIterator getResourceIterator (void)
 Returns an iterator over all resources in this manager. More...
 
ResourcePoolgetResourcePool (const String &name)
 Create a resource pool, or reuse one that already exists. More...
 
const StringgetResourceType (void) const
 Gets a string identifying the type of resource this manager handles. More...
 
virtual const StringVectorgetScriptPatterns (void) const
 Gets the file patterns which should be used to find scripts for this ResourceManager. More...
 
virtual bool getVerbose (void)
 Gets whether this manager and its resources habitually produce log output. More...
 
bool hasCompositorChain (Viewport *vp) const
 Returns whether exists compositor chain for a viewport. More...
 
void initialise (void)
 Initialises the Compositor manager, which also triggers it to parse all available .compositor scripts. More...
 
virtual ResourcePtr load (const String &name, const String &group, bool isManual=false, ManualResourceLoader *loader=0, const NameValuePairList *loadParams=0, bool backgroundThread=false)
 Generic load method, used to create a Resource specific to this ResourceManager without using one of the specialised 'load' methods (containing per-Resource-type parameters). More...
 
void operator delete (void *ptr)
 
void operator delete (void *ptr, void *)
 
void operator delete (void *ptr, const char *, int, const char *)
 
void operator delete[] (void *ptr)
 
void operator delete[] (void *ptr, const char *, int, const char *)
 
void * operator new (size_t sz, const char *file, int line, const char *func)
 operator new, with debug line info More...
 
void * operator new (size_t sz)
 
void * operator new (size_t sz, void *ptr)
 placement operator new More...
 
void * operator new[] (size_t sz, const char *file, int line, const char *func)
 array operator new, with debug line info More...
 
void * operator new[] (size_t sz)
 
void parseScript (DataStreamPtr &stream, const String &groupName)
 
virtual ResourcePtr prepare (const String &name, const String &group, bool isManual=false, ManualResourceLoader *loader=0, const NameValuePairList *loadParams=0, bool backgroundThread=false)
 Generic prepare method, used to create a Resource specific to this ResourceManager without using one of the specialised 'prepare' methods (containing per-Resource-type parameters). More...
 
void registerCompositorLogic (const String &name, CompositorLogic *logic)
 Register a compositor logic for listening in to expecting composition techniques. More...
 
void registerCustomCompositionPass (const String &name, CustomCompositionPass *customPass)
 Register a custom composition pass. More...
 
virtual void reloadAll (bool reloadableOnly=true)
 Caused all currently loaded resources to be reloaded. More...
 
virtual void reloadUnreferencedResources (bool reloadableOnly=true)
 Caused all currently loaded but not referenced by any other object resources to be reloaded. More...
 
virtual void remove (ResourcePtr &r)
 Remove a single resource. More...
 
virtual void remove (const String &name)
 Remove a single resource by name. More...
 
virtual void remove (ResourceHandle handle)
 Remove a single resource by handle. More...
 
void removeAll (void)
 Overridden from ResourceManager since we have to clean up chains too. More...
 
void removeCompositor (Viewport *vp, const String &compositor)
 Remove a compositor from a viewport. More...
 
void removeCompositorChain (Viewport *vp)
 Remove the compositor chain from a viewport if exists. More...
 
virtual void removeUnreferencedResources (bool reloadableOnly=true)
 Remove all resources which are not referenced by any other object. More...
 
virtual bool resourceExists (const String &name)
 Returns whether the named resource exists in this manager. More...
 
virtual bool resourceExists (ResourceHandle handle)
 Returns whether a resource with the given handle exists in this manager. More...
 
void setCompositorEnabled (Viewport *vp, const String &compositor, bool value)
 Set the state of a compositor on a viewport to enabled or disabled. More...
 
virtual void setMemoryBudget (size_t bytes)
 Set a limit on the amount of memory this resource handler may use. More...
 
virtual void setVerbose (bool v)
 Sets whether this manager and its resources habitually produce log output. More...
 
virtual void unload (const String &name)
 Unloads a single resource by name. More...
 
virtual void unload (ResourceHandle handle)
 Unloads a single resource by handle. More...
 
virtual void unloadAll (bool reloadableOnly=true)
 Unloads all resources. More...
 
virtual void unloadUnreferencedResources (bool reloadableOnly=true)
 Unload all resources which are not referenced by any other object. More...
 
void unregisterCompositorLogic (const String &name)
 Removes a listener for compositor logic registered with registerCompositorLogic. More...
 

Static Public Member Functions

static CompositorManagergetSingleton (void)
 Override standard Singleton retrieval. More...
 
static CompositorManagergetSingletonPtr (void)
 Override standard Singleton retrieval. More...
 

Public Attributes

 OGRE_AUTO_MUTEX
 

Protected Types

typedef map< String,
ResourcePool * >::type 
ResourcePoolMap
 

Protected Member Functions

virtual void addImpl (ResourcePtr &res)
 Add a newly created resource to the manager (note weak reference) More...
 
virtual void checkUsage (void)
 Checks memory usage and pages out if required. More...
 
ResourceHandle getNextHandle (void)
 Allocates the next handle. More...
 
virtual void removeImpl (ResourcePtr &res)
 Remove a resource from this manager; remove it from the lists. More...
 

Protected Attributes

Real mLoadOrder
 Loading order relative to other managers, higher is later. More...
 
size_t mMemoryBudget
 
AtomicScalar< size_t > mMemoryUsage
 
AtomicScalar< ResourceHandlemNextHandle
 In bytes. More...
 
ResourcePoolMap mResourcePoolMap
 
ResourceMap mResources
 
ResourceHandleMap mResourcesByHandle
 
ResourceWithGroupMap mResourcesWithGroup
 
String mResourceType
 String identifying the resource type this manager handles. More...
 
StringVector mScriptPatterns
 Patterns to use to look for scripts if supported (e.g. *.overlay) More...
 
bool mVerbose
 In bytes. More...
 

Static Protected Attributes

static CompositorManagermsSingleton
 

Private Types

typedef map< Viewport
*, CompositorChain * >::type 
Chains
 
typedef map< StringPair,
TextureDefMap >::type 
ChainTexturesByDef
 
typedef map< String,
CompositorLogic * >::type 
CompositorLogicMap
 Map of registered compositor logics. More...
 
typedef map< String,
CustomCompositionPass * >
::type 
CustomCompositionPassMap
 Map of registered custom composition passes. More...
 
typedef vector
< CompositorInstance * >::type 
Instances
 List of instances. More...
 
typedef std::pair< String, StringStringPair
 
typedef map< TextureDef,
TexturePtr, TextureDefLess >
::type 
TextureDefMap
 
typedef VectorIterator
< TextureList
TextureIterator
 
typedef vector< TexturePtr >::type TextureList
 
typedef map< TextureDef,
TextureList *, TextureDefLess >
::type 
TexturesByDef
 

Private Member Functions

void freeChains ()
 Clear composition chains for all viewports. More...
 
bool isInputPreviousTarget (CompositorInstance *inst, const Ogre::String &localName)
 
bool isInputPreviousTarget (CompositorInstance *inst, TexturePtr tex)
 
bool isInputToOutputTarget (CompositorInstance *inst, const Ogre::String &localName)
 
bool isInputToOutputTarget (CompositorInstance *inst, TexturePtr tex)
 

Private Attributes

Chains mChains
 
ChainTexturesByDef mChainTexturesByDef
 
CompositorLogicMap mCompositorLogics
 
CustomCompositionPassMap mCustomCompositionPasses
 
Instances mInstances
 
Rectangle2DmRectangle
 
TexturesByDef mTexturesByDef
 

Detailed Description

Class for managing Compositor settings for Ogre.

Compositors provide the means to flexibly "composite" the final rendering result from multiple scene renders and intermediate operations like rendering fullscreen quads. This makes it possible to apply postfilter effects, HDRI postprocessing, and shadow effects to a Viewport.

When loaded from a script, a Compositor is in an 'unloaded' state and only stores the settings required. It does not at that stage load any textures. This is because the material settings may be loaded 'en masse' from bulk material script files, but only a subset will actually be required.
Because this is a subclass of ResourceManager, any files loaded will be searched for in any path or archive added to the resource paths/archives. See ResourceManager for details.

Definition at line 59 of file OgreCompositorManager.h.

Member Typedef Documentation

Definition at line 211 of file OgreCompositorManager.h.

Map of registered compositor logics.

Definition at line 225 of file OgreCompositorManager.h.

Map of registered custom composition passes.

Definition at line 229 of file OgreCompositorManager.h.

List of instances.

Definition at line 221 of file OgreCompositorManager.h.

Definition at line 152 of file OgreResourceManager.h.

Definition at line 541 of file OgreResourceManager.h.

typedef map<String, ResourcePool*>::type Ogre::ResourceManager::ResourcePoolMap
protectedinherited

Definition at line 575 of file OgreResourceManager.h.

typedef std::pair<String, String> Ogre::CompositorManager::StringPair
private

Definition at line 288 of file OgreCompositorManager.h.

Definition at line 232 of file OgreCompositorManager.h.

Constructor & Destructor Documentation

Ogre::CompositorManager::CompositorManager ( )
virtual Ogre::CompositorManager::~CompositorManager ( )
virtual

Member Function Documentation

Renderable* Ogre::CompositorManager::_getTexturedRectangle2D ( )

Get a textured fullscreen 2D rectangle, for internal use.

virtual void Ogre::ResourceManager::_notifyResourceLoaded ( Resource res)
virtualinherited

Notify this manager that a resource which it manages has been loaded.

virtual void Ogre::ResourceManager::_notifyResourceTouched ( Resource res)
virtualinherited

Notify this manager that a resource which it manages has been 'touched', i.e.

used.

virtual void Ogre::ResourceManager::_notifyResourceUnloaded ( Resource res)
virtualinherited

Notify this manager that a resource which it manages has been unloaded.

void Ogre::CompositorManager::_reconstructAllCompositorResources ( )

Internal method for forcing all active compositors to recreate their resources.

CompositorInstance* Ogre::CompositorManager::addCompositor ( Viewport vp,
const String compositor,
int  addPosition = -1 
)

Add a compositor to a viewport.

By default, it is added to end of the chain, after the other compositors.

Parameters
vpViewport to modify
compositorThe name of the compositor to apply
addPositionAt which position to add, defaults to the end (-1).
Returns
pointer to instance, or 0 if it failed.
virtual void Ogre::ResourceManager::addImpl ( ResourcePtr res)
protectedvirtualinherited

Add a newly created resource to the manager (note weak reference)

virtual void Ogre::ResourceManager::checkUsage ( void  )
protectedvirtualinherited

Checks memory usage and pages out if required.

This is automatically done after a new resource is loaded.

CompositorPtr Ogre::CompositorManager::create ( const String name,
const String group,
bool  isManual = false,
ManualResourceLoader loader = 0,
const NameValuePairList createParams = 0 
)

Create a new compositor.

See also
ResourceManager::createResource
Resource* Ogre::CompositorManager::createImpl ( const String name,
ResourceHandle  handle,
const String group,
bool  isManual,
ManualResourceLoader loader,
const NameValuePairList params 
)
virtual

Overridden from ResourceManager.

Implements Ogre::ResourceManager.

virtual ResourceCreateOrRetrieveResult Ogre::ResourceManager::createOrRetrieve ( const String name,
const String group,
bool  isManual = false,
ManualResourceLoader loader = 0,
const NameValuePairList createParams = 0 
)
virtualinherited

Create a new resource, or retrieve an existing one with the same name if it already exists.

Remarks
This method performs the same task as calling getByName() followed by create() if that returns null. The advantage is that it does it in one call so there are no race conditions if using multiple threads that could cause getByName() to return null, but create() to fail because another thread created a resource in between.
See also
ResourceManager::createResource
ResourceManager::getResourceByName
Returns
A pair, the first element being the pointer, and the second being an indicator specifying whether the resource was newly created.
virtual ResourcePtr Ogre::ResourceManager::createResource ( const String name,
const String group,
bool  isManual = false,
ManualResourceLoader loader = 0,
const NameValuePairList createParams = 0 
)
virtualinherited

Creates a new blank resource, but does not immediately load it.

Remarks
Resource managers handle disparate types of resources, so if you want to get at the detailed interface of this resource, you'll have to cast the result to the subclass you know you're creating.
Parameters
nameThe unique name of the resource
groupThe name of the resource group to attach this new resource to
isManualIs this resource manually loaded? If so, you should really populate the loader parameter in order that the load process can call the loader back when loading is required.
loaderPointer to a ManualLoader implementation which will be called when the Resource wishes to load (should be supplied if you set isManual to true). You can in fact leave this parameter null if you wish, but the Resource will never be able to reload if anything ever causes it to unload. Therefore provision of a proper ManualLoader instance is strongly recommended.
createParamsIf any parameters are required to create an instance, they should be supplied here as name / value pairs
void Ogre::ResourceManager::destroyAllResourcePools ( )
inherited

destroy all pools

void Ogre::ResourceManager::destroyResourcePool ( ResourcePool pool)
inherited

Destroy a resource pool.

void Ogre::ResourceManager::destroyResourcePool ( const String name)
inherited

Destroy a resource pool.

void Ogre::CompositorManager::freeChains ( )
private

Clear composition chains for all viewports.

void Ogre::CompositorManager::freePooledTextures ( bool  onlyIfUnreferenced = true)

Free pooled textures from the shared pool (compositor instances still using them will keep them in memory though).

virtual ResourcePtr Ogre::ResourceManager::getByHandle ( ResourceHandle  handle)
virtualinherited

Retrieves a pointer to a resource by handle, or null if the resource does not exist.

CompositorPtr Ogre::CompositorManager::getByName ( const String name,
const String groupName = ResourceGroupManager::AUTODETECT_RESOURCE_GROUP_NAME 
)

Get a resource by name.

See also
ResourceManager::getResourceByName
CompositorChain* Ogre::CompositorManager::getCompositorChain ( Viewport vp)

Get the compositor chain for a Viewport.

If there is none yet, a new compositor chain is registered. XXX We need a _notifyViewportRemoved to find out when this viewport disappears, so we can destroy its chain as well.

CompositorLogic* Ogre::CompositorManager::getCompositorLogic ( const String name)

Get a compositor logic by its name.

CustomCompositionPass* Ogre::CompositorManager::getCustomCompositionPass ( const String name)

Get a custom composition pass by its name.

virtual Real Ogre::ResourceManager::getLoadingOrder ( void  ) const
inlinevirtualinherited

Gets the relative loading order of resources of this type.

Remarks
There are dependencies between some kinds of resource in terms of loading order, and this value enumerates that. Higher values load later during bulk loading tasks.

Implements Ogre::ScriptLoader.

Definition at line 461 of file OgreResourceManager.h.

virtual size_t Ogre::ResourceManager::getMemoryBudget ( void  ) const
virtualinherited

Get the limit on the amount of memory this resource handler may use.

virtual size_t Ogre::ResourceManager::getMemoryUsage ( void  ) const
inlinevirtualinherited

Gets the current memory usage, in bytes.

Definition at line 185 of file OgreResourceManager.h.

ResourceHandle Ogre::ResourceManager::getNextHandle ( void  )
protectedinherited

Allocates the next handle.

TexturePtr Ogre::CompositorManager::getPooledTexture ( const String name,
const String localName,
size_t  w,
size_t  h,
PixelFormat  f,
uint  aa,
const String aaHint,
bool  srgb,
UniqueTextureSet texturesAlreadyAssigned,
CompositorInstance inst,
CompositionTechnique::TextureScope  scope 
)

Utility function to get an existing pooled texture matching a given definition, or creating one if one doesn't exist.

It also takes into account whether a pooled texture has already been supplied to this same requester already, in which case it won't give the same texture twice (this is important for example if you request 2 ping-pong textures, you don't want to get the same texture for both requests!

virtual ResourcePtr Ogre::ResourceManager::getResourceByName ( const String name,
const String groupName = ResourceGroupManager::AUTODETECT_RESOURCE_GROUP_NAME 
)
virtualinherited

Retrieves a pointer to a resource by name, or null if the resource does not exist.

ResourceMapIterator Ogre::ResourceManager::getResourceIterator ( void  )
inlineinherited

Returns an iterator over all resources in this manager.

Note
Use of this iterator is NOT thread safe!

Definition at line 569 of file OgreResourceManager.h.

ResourcePool* Ogre::ResourceManager::getResourcePool ( const String name)
inherited

Create a resource pool, or reuse one that already exists.

const String& Ogre::ResourceManager::getResourceType ( void  ) const
inlineinherited

Gets a string identifying the type of resource this manager handles.

Definition at line 464 of file OgreResourceManager.h.

virtual const StringVector& Ogre::ResourceManager::getScriptPatterns ( void  ) const
inlinevirtualinherited

Gets the file patterns which should be used to find scripts for this ResourceManager.

Remarks
Some resource managers can read script files in order to define resources ahead of time. These resources are added to the available list inside the manager, but none are loaded initially. This allows you to load the items that are used on demand, or to load them all as a group if you wish (through ResourceGroupManager).
This method lets you determine the file pattern which will be used to identify scripts intended for this manager.
Returns
A list of file patterns, in the order they should be searched in.
See also
isScriptingSupported, parseScript

Implements Ogre::ScriptLoader.

Definition at line 437 of file OgreResourceManager.h.

static CompositorManager& Ogre::CompositorManager::getSingleton ( void  )
static

Override standard Singleton retrieval.

Remarks
Why do we do this? Well, it's because the Singleton implementation is in a .h file, which means it gets compiled into anybody who includes it. This is needed for the Singleton template to work, but we actually only want it compiled into the implementation of the class based on the Singleton, not all of them. If we don't change this, we get link errors when trying to use the Singleton-based class from an outside dll.
This method just delegates to the template version anyway, but the implementation stays in this single compilation unit, preventing link errors.
static CompositorManager* Ogre::CompositorManager::getSingletonPtr ( void  )
static

Override standard Singleton retrieval.

Remarks
Why do we do this? Well, it's because the Singleton implementation is in a .h file, which means it gets compiled into anybody who includes it. This is needed for the Singleton template to work, but we actually only want it compiled into the implementation of the class based on the Singleton, not all of them. If we don't change this, we get link errors when trying to use the Singleton-based class from an outside dll.
This method just delegates to the template version anyway, but the implementation stays in this single compilation unit, preventing link errors.
virtual bool Ogre::ResourceManager::getVerbose ( void  )
inlinevirtualinherited

Gets whether this manager and its resources habitually produce log output.

Definition at line 470 of file OgreResourceManager.h.

bool Ogre::CompositorManager::hasCompositorChain ( Viewport vp) const

Returns whether exists compositor chain for a viewport.

void Ogre::CompositorManager::initialise ( void  )

Initialises the Compositor manager, which also triggers it to parse all available .compositor scripts.

bool Ogre::CompositorManager::isInputPreviousTarget ( CompositorInstance inst,
const Ogre::String localName 
)
private
bool Ogre::CompositorManager::isInputPreviousTarget ( CompositorInstance inst,
TexturePtr  tex 
)
private
bool Ogre::CompositorManager::isInputToOutputTarget ( CompositorInstance inst,
const Ogre::String localName 
)
private
bool Ogre::CompositorManager::isInputToOutputTarget ( CompositorInstance inst,
TexturePtr  tex 
)
private
virtual ResourcePtr Ogre::ResourceManager::load ( const String name,
const String group,
bool  isManual = false,
ManualResourceLoader loader = 0,
const NameValuePairList loadParams = 0,
bool  backgroundThread = false 
)
virtualinherited

Generic load method, used to create a Resource specific to this ResourceManager without using one of the specialised 'load' methods (containing per-Resource-type parameters).

Parameters
nameThe name of the Resource
groupThe resource group to which this resource will belong
isManualIs the resource to be manually loaded? If so, you should provide a value for the loader parameter
loaderThe manual loader which is to perform the required actions when this resource is loaded; only applicable when you specify true for the previous parameter
loadParamsOptional pointer to a list of name/value pairs containing loading parameters for this type of resource.
backgroundThreadOptional boolean which lets the load routine know if it is being run on the background resource loading thread
template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void *  ptr)
inlineinherited

Definition at line 96 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void *  ptr,
void *   
)
inlineinherited

Definition at line 102 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void *  ptr,
const char *  ,
int  ,
const char *   
)
inlineinherited

Definition at line 108 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete[] ( void *  ptr)
inlineinherited

Definition at line 113 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete[] ( void *  ptr,
const char *  ,
int  ,
const char *   
)
inlineinherited

Definition at line 119 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz,
const char *  file,
int  line,
const char *  func 
)
inlineinherited

operator new, with debug line info

Definition at line 68 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz)
inlineinherited

Definition at line 73 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz,
void *  ptr 
)
inlineinherited

placement operator new

Definition at line 79 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new[] ( size_t  sz,
const char *  file,
int  line,
const char *  func 
)
inlineinherited

array operator new, with debug line info

Definition at line 86 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new[] ( size_t  sz)
inlineinherited

Definition at line 91 of file OgreMemoryAllocatedObject.h.

void Ogre::CompositorManager::parseScript ( DataStreamPtr stream,
const String groupName 
)
virtual
See also
ScriptLoader::parseScript

Reimplemented from Ogre::ResourceManager.

virtual ResourcePtr Ogre::ResourceManager::prepare ( const String name,
const String group,
bool  isManual = false,
ManualResourceLoader loader = 0,
const NameValuePairList loadParams = 0,
bool  backgroundThread = false 
)
virtualinherited

Generic prepare method, used to create a Resource specific to this ResourceManager without using one of the specialised 'prepare' methods (containing per-Resource-type parameters).

Parameters
nameThe name of the Resource
groupThe resource group to which this resource will belong
isManualIs the resource to be manually loaded? If so, you should provide a value for the loader parameter
loaderThe manual loader which is to perform the required actions when this resource is loaded; only applicable when you specify true for the previous parameter
loadParamsOptional pointer to a list of name/value pairs containing loading parameters for this type of resource.
backgroundThreadOptional boolean which lets the load routine know if it is being run on the background resource loading thread
void Ogre::CompositorManager::registerCompositorLogic ( const String name,
CompositorLogic logic 
)

Register a compositor logic for listening in to expecting composition techniques.

void Ogre::CompositorManager::registerCustomCompositionPass ( const String name,
CustomCompositionPass customPass 
)

Register a custom composition pass.

virtual void Ogre::ResourceManager::reloadAll ( bool  reloadableOnly = true)
virtualinherited

Caused all currently loaded resources to be reloaded.

Remarks
All resources currently being held in this manager which are also marked as currently loaded will be unloaded, then loaded again.
Parameters
reloadableOnlyIf true (the default), only reload the resource that is reloadable. Because some resources isn't reloadable, they will be unloaded but can't loaded again. Thus, you might not want to them unloaded. Or, you might unload all of them, and then populate them manually later.
See also
Resource::isReloadable for resource is reloadable.
virtual void Ogre::ResourceManager::reloadUnreferencedResources ( bool  reloadableOnly = true)
virtualinherited

Caused all currently loaded but not referenced by any other object resources to be reloaded.

Remarks
This method behaves like reloadAll, except that it only reloads resources which are not in use, i.e. not referenced by other objects.
Some referenced resource may exists 'weak' pointer to their sub-components (e.g. Entity held pointer to SubMesh), in this case, unload or reload that resource will cause dangerous pointer access. Use this function instead of reloadAll allows you avoid fail in those situations.
Parameters
reloadableOnlyIf true (the default), only reloads resources which can be subsequently automatically reloaded.
virtual void Ogre::ResourceManager::remove ( ResourcePtr r)
virtualinherited

Remove a single resource.

Remarks
Removes a single resource, meaning it will be removed from the list of valid resources in this manager, also causing it to be unloaded.
Note
The word 'Destroy' is not used here, since if any other pointers are referring to this resource, it will persist until they have finished with it; however to all intents and purposes it no longer exists and will likely get destroyed imminently.
If you do have shared pointers to resources hanging around after the ResourceManager is destroyed, you may get problems on destruction of these resources if they were relying on the manager (especially if it is a plugin). If you find you get problems on shutdown in the destruction of resources, try making sure you release all your shared pointers before you shutdown OGRE.
virtual void Ogre::ResourceManager::remove ( const String name)
virtualinherited

Remove a single resource by name.

Remarks
Removes a single resource, meaning it will be removed from the list of valid resources in this manager, also causing it to be unloaded.
Note
The word 'Destroy' is not used here, since if any other pointers are referring to this resource, it will persist until they have finished with it; however to all intents and purposes it no longer exists and will likely get destroyed imminently.
If you do have shared pointers to resources hanging around after the ResourceManager is destroyed, you may get problems on destruction of these resources if they were relying on the manager (especially if it is a plugin). If you find you get problems on shutdown in the destruction of resources, try making sure you release all your shared pointers before you shutdown OGRE.
virtual void Ogre::ResourceManager::remove ( ResourceHandle  handle)
virtualinherited

Remove a single resource by handle.

Remarks
Removes a single resource, meaning it will be removed from the list of valid resources in this manager, also causing it to be unloaded.
Note
The word 'Destroy' is not used here, since if any other pointers are referring to this resource, it will persist until they have finished with it; however to all intents and purposes it no longer exists and will likely get destroyed imminently.
If you do have shared pointers to resources hanging around after the ResourceManager is destroyed, you may get problems on destruction of these resources if they were relying on the manager (especially if it is a plugin). If you find you get problems on shutdown in the destruction of resources, try making sure you release all your shared pointers before you shutdown OGRE.
void Ogre::CompositorManager::removeAll ( void  )
virtual

Overridden from ResourceManager since we have to clean up chains too.

Reimplemented from Ogre::ResourceManager.

void Ogre::CompositorManager::removeCompositor ( Viewport vp,
const String compositor 
)

Remove a compositor from a viewport.

void Ogre::CompositorManager::removeCompositorChain ( Viewport vp)

Remove the compositor chain from a viewport if exists.

virtual void Ogre::ResourceManager::removeImpl ( ResourcePtr res)
protectedvirtualinherited

Remove a resource from this manager; remove it from the lists.

virtual void Ogre::ResourceManager::removeUnreferencedResources ( bool  reloadableOnly = true)
virtualinherited

Remove all resources which are not referenced by any other object.

Remarks
This method behaves like removeAll, except that it only removes resources which are not in use, ie not referenced by other objects. This allows you to free up some memory selectively whilst still keeping the group around (and the resources present, just not using much memory).
Some referenced resource may exists 'weak' pointer to their sub-components (e.g. Entity held pointer to SubMesh), in this case, remove or reload that resource will cause dangerous pointer access. Use this function instead of removeAll allows you avoid fail in those situations.
Parameters
reloadableOnlyIf true (the default), only removes resources which can be subsequently automatically reloaded.
virtual bool Ogre::ResourceManager::resourceExists ( const String name)
inlinevirtualinherited

Returns whether the named resource exists in this manager.

Definition at line 357 of file OgreResourceManager.h.

virtual bool Ogre::ResourceManager::resourceExists ( ResourceHandle  handle)
inlinevirtualinherited

Returns whether a resource with the given handle exists in this manager.

Definition at line 362 of file OgreResourceManager.h.

void Ogre::CompositorManager::setCompositorEnabled ( Viewport vp,
const String compositor,
bool  value 
)

Set the state of a compositor on a viewport to enabled or disabled.

Disabling a compositor stops it from rendering but does not free any resources. This can be more efficient than using removeCompositor and addCompositor in cases the filter is switched on and off a lot.

virtual void Ogre::ResourceManager::setMemoryBudget ( size_t  bytes)
virtualinherited

Set a limit on the amount of memory this resource handler may use.

Remarks
If, when asked to load a new resource, the manager believes it will exceed this memory budget, it will temporarily unload a resource to make room for the new one. This unloading is not permanent and the Resource is not destroyed; it simply needs to be reloaded when next used.
virtual void Ogre::ResourceManager::setVerbose ( bool  v)
inlinevirtualinherited

Sets whether this manager and its resources habitually produce log output.

Definition at line 467 of file OgreResourceManager.h.

virtual void Ogre::ResourceManager::unload ( const String name)
virtualinherited

Unloads a single resource by name.

Remarks
Unloaded resources are not removed, they simply free up their memory as much as they can and wait to be reloaded.
See also
ResourceGroupManager for unloading of resource groups.
virtual void Ogre::ResourceManager::unload ( ResourceHandle  handle)
virtualinherited

Unloads a single resource by handle.

Remarks
Unloaded resources are not removed, they simply free up their memory as much as they can and wait to be reloaded.
See also
ResourceGroupManager for unloading of resource groups.
virtual void Ogre::ResourceManager::unloadAll ( bool  reloadableOnly = true)
virtualinherited

Unloads all resources.

Remarks
Unloaded resources are not removed, they simply free up their memory as much as they can and wait to be reloaded.
See also
ResourceGroupManager for unloading of resource groups.
Parameters
reloadableOnlyIf true (the default), only unload the resource that is reloadable. Because some resources isn't reloadable, they will be unloaded but can't load them later. Thus, you might not want to them unloaded. Or, you might unload all of them, and then populate them manually later.
See also
Resource::isReloadable for resource is reloadable.
virtual void Ogre::ResourceManager::unloadUnreferencedResources ( bool  reloadableOnly = true)
virtualinherited

Unload all resources which are not referenced by any other object.

Remarks
This method behaves like unloadAll, except that it only unloads resources which are not in use, ie not referenced by other objects. This allows you to free up some memory selectively whilst still keeping the group around (and the resources present, just not using much memory).
Some referenced resource may exists 'weak' pointer to their sub-components (e.g. Entity held pointer to SubMesh), in this case, unload or reload that resource will cause dangerous pointer access. Use this function instead of unloadAll allows you avoid fail in those situations.
Parameters
reloadableOnlyIf true (the default), only unloads resources which can be subsequently automatically reloaded.
void Ogre::CompositorManager::unregisterCompositorLogic ( const String name)

Removes a listener for compositor logic registered with registerCompositorLogic.

Member Data Documentation

Chains Ogre::CompositorManager::mChains
private

Definition at line 212 of file OgreCompositorManager.h.

ChainTexturesByDef Ogre::CompositorManager::mChainTexturesByDef
private

Definition at line 292 of file OgreCompositorManager.h.

CompositorLogicMap Ogre::CompositorManager::mCompositorLogics
private

Definition at line 226 of file OgreCompositorManager.h.

CustomCompositionPassMap Ogre::CompositorManager::mCustomCompositionPasses
private

Definition at line 230 of file OgreCompositorManager.h.

Instances Ogre::CompositorManager::mInstances
private

Definition at line 222 of file OgreCompositorManager.h.

Real Ogre::ResourceManager::mLoadOrder
protectedinherited

Loading order relative to other managers, higher is later.

Definition at line 559 of file OgreResourceManager.h.

size_t Ogre::ResourceManager::mMemoryBudget
protectedinherited

Definition at line 548 of file OgreResourceManager.h.

AtomicScalar<size_t> Ogre::ResourceManager::mMemoryUsage
protectedinherited

Definition at line 550 of file OgreResourceManager.h.

AtomicScalar<ResourceHandle> Ogre::ResourceManager::mNextHandle
protectedinherited

In bytes.

Definition at line 549 of file OgreResourceManager.h.

Rectangle2D* Ogre::CompositorManager::mRectangle
private

Definition at line 218 of file OgreCompositorManager.h.

ResourcePoolMap Ogre::ResourceManager::mResourcePoolMap
protectedinherited

Definition at line 576 of file OgreResourceManager.h.

ResourceMap Ogre::ResourceManager::mResources
protectedinherited

Definition at line 546 of file OgreResourceManager.h.

ResourceHandleMap Ogre::ResourceManager::mResourcesByHandle
protectedinherited

Definition at line 545 of file OgreResourceManager.h.

ResourceWithGroupMap Ogre::ResourceManager::mResourcesWithGroup
protectedinherited

Definition at line 547 of file OgreResourceManager.h.

String Ogre::ResourceManager::mResourceType
protectedinherited

String identifying the resource type this manager handles.

Definition at line 561 of file OgreResourceManager.h.

StringVector Ogre::ResourceManager::mScriptPatterns
protectedinherited

Patterns to use to look for scripts if supported (e.g. *.overlay)

Definition at line 557 of file OgreResourceManager.h.

CompositorManager * Ogre::Singleton< CompositorManager >::msSingleton
staticprotectedinherited

Definition at line 75 of file OgreSingleton.h.

TexturesByDef Ogre::CompositorManager::mTexturesByDef
private

Definition at line 286 of file OgreCompositorManager.h.

bool Ogre::ResourceManager::mVerbose
protectedinherited

In bytes.

Definition at line 552 of file OgreResourceManager.h.

Ogre::ResourceManager::OGRE_AUTO_MUTEX
inherited

Definition at line 125 of file OgreResourceManager.h.


The documentation for this class was generated from the following file: