#include <OgreD3D11GpuProgramManager.h>
Public Types | |
typedef MemoryDataStreamPtr | Microcode |
typedef map< String, Microcode > ::type | MicrocodeMap |
typedef std::pair< ResourcePtr, bool > | ResourceCreateOrRetrieveResult |
typedef map< ResourceHandle, ResourcePtr >::type | ResourceHandleMap |
typedef HashMap< String, ResourcePtr > | ResourceMap |
typedef MapIterator < ResourceHandleMap > | ResourceMapIterator |
typedef HashMap< String, ResourceMap > | ResourceWithGroupMap |
typedef map< String, GpuSharedParametersPtr >::type | SharedParametersMap |
typedef set< String >::type | SyntaxCodes |
Public Member Functions | |
D3D11GpuProgramManager (D3D11Device &device) | |
~D3D11GpuProgramManager () | |
virtual void | _notifyResourceLoaded (Resource *res) |
Notify this manager that a resource which it manages has been loaded. More... | |
virtual void | _notifyResourceTouched (Resource *res) |
Notify this manager that a resource which it manages has been 'touched', i.e. More... | |
virtual void | _notifyResourceUnloaded (Resource *res) |
Notify this manager that a resource which it manages has been unloaded. More... | |
virtual void | addMicrocodeToCache (const String &name, const Microcode µcode) |
Adds a microcode for a program to the microcode cache. More... | |
bool | canGetCompiledShaderBuffer () |
virtual ResourcePtr | create (const String &name, const String &group, GpuProgramType gptype, const String &syntaxCode, bool isManual=false, ManualResourceLoader *loader=0) |
General create method, using specific create parameters instead of name / value pairs. More... | |
virtual Microcode | createMicrocode (const uint32 size) const |
Creates a microcode to be later added to the cache. More... | |
virtual ResourceCreateOrRetrieveResult | createOrRetrieve (const String &name, const String &group, bool isManual=false, ManualResourceLoader *loader=0, const NameValuePairList *createParams=0) |
Create a new resource, or retrieve an existing one with the same name if it already exists. More... | |
virtual GpuProgramParametersSharedPtr | createParameters (void) |
Creates a new GpuProgramParameters instance which can be used to bind parameters to your programs. More... | |
virtual GpuProgramPtr | createProgram (const String &name, const String &groupName, const String &filename, GpuProgramType gptype, const String &syntaxCode) |
Create a new, unloaded GpuProgram from a file of assembly. More... | |
virtual GpuProgramPtr | createProgramFromString (const String &name, const String &groupName, const String &code, GpuProgramType gptype, const String &syntaxCode) |
Create a GPU program from a string of assembly code. More... | |
virtual ResourcePtr | createResource (const String &name, const String &group, bool isManual=false, ManualResourceLoader *loader=0, const NameValuePairList *createParams=0) |
Creates a new blank resource, but does not immediately load it. More... | |
virtual GpuSharedParametersPtr | createSharedParameters (const String &name) |
Create a new set of shared parameters, which can be used across many GpuProgramParameters objects of different structures. More... | |
void | destroyAllResourcePools () |
destroy all pools More... | |
void | destroyResourcePool (ResourcePool *pool) |
Destroy a resource pool. More... | |
void | destroyResourcePool (const String &name) |
Destroy a resource pool. More... | |
virtual const SharedParametersMap & | getAvailableSharedParameters () const |
Get (const) access to the available shared parameter sets. More... | |
virtual ResourcePtr | getByHandle (ResourceHandle handle) |
Retrieves a pointer to a resource by handle, or null if the resource does not exist. More... | |
GpuProgramPtr | getByName (const String &name, bool preferHighLevelPrograms=true) |
Get a resource by name. More... | |
virtual Real | getLoadingOrder (void) const |
Gets the relative loading order of resources of this type. More... | |
virtual size_t | getMemoryBudget (void) const |
Get the limit on the amount of memory this resource handler may use. More... | |
virtual size_t | getMemoryUsage (void) const |
Gets the current memory usage, in bytes. More... | |
virtual const Microcode & | getMicrocodeFromCache (const String &name) const |
Returns a microcode for a program from the microcode cache. More... | |
ResourcePtr | getResourceByName (const String &name, bool preferHighLevelPrograms=true) |
Overrides the standard ResourceManager getResourceByName method. More... | |
virtual ResourcePtr | getResourceByName (const String &name, const String &groupName=ResourceGroupManager::AUTODETECT_RESOURCE_GROUP_NAME) |
Retrieves a pointer to a resource by name, or null if the resource does not exist. More... | |
ResourceMapIterator | getResourceIterator (void) |
Returns an iterator over all resources in this manager. More... | |
ResourcePool * | getResourcePool (const String &name) |
Create a resource pool, or reuse one that already exists. More... | |
const String & | getResourceType (void) const |
Gets a string identifying the type of resource this manager handles. More... | |
bool | getSaveMicrocodesToCache () |
Get if the microcode of a shader should be saved to a cache. More... | |
virtual const StringVector & | getScriptPatterns (void) const |
Gets the file patterns which should be used to find scripts for this ResourceManager. More... | |
virtual GpuSharedParametersPtr | getSharedParameters (const String &name) const |
Retrieve a set of shared parameters, which can be used across many GpuProgramParameters objects of different structures. More... | |
virtual const SyntaxCodes & | getSupportedSyntax (void) const |
Returns the syntaxes that this manager supports. More... | |
virtual bool | getVerbose (void) |
Gets whether this manager and its resources habitually produce log output. More... | |
bool | isCacheDirty (void) const |
Returns true if the microcodecache changed during the run. More... | |
virtual bool | isMicrocodeAvailableInCache (const String &name) const |
Check if a microcode is available for a program in the microcode cache. More... | |
virtual bool | isSyntaxSupported (const String &syntaxCode) const |
Returns whether a given syntax code (e.g. More... | |
virtual GpuProgramPtr | load (const String &name, const String &groupName, const String &filename, GpuProgramType gptype, const String &syntaxCode) |
Loads a GPU program from a file of assembly. More... | |
virtual ResourcePtr | load (const String &name, const String &group, bool isManual=false, ManualResourceLoader *loader=0, const NameValuePairList *loadParams=0, bool backgroundThread=false) |
Generic load method, used to create a Resource specific to this ResourceManager without using one of the specialised 'load' methods (containing per-Resource-type parameters). More... | |
virtual GpuProgramPtr | loadFromString (const String &name, const String &groupName, const String &code, GpuProgramType gptype, const String &syntaxCode) |
Loads a GPU program from a string of assembly code. More... | |
virtual void | loadMicrocodeCache (DataStreamPtr stream) |
Loads the microcode cache from disk. More... | |
void | operator delete (void *ptr) |
void | operator delete (void *ptr, void *) |
void | operator delete (void *ptr, const char *, int, const char *) |
void | operator delete[] (void *ptr) |
void | operator delete[] (void *ptr, const char *, int, const char *) |
void * | operator new (size_t sz, const char *file, int line, const char *func) |
operator new, with debug line info More... | |
void * | operator new (size_t sz) |
void * | operator new (size_t sz, void *ptr) |
placement operator new More... | |
void * | operator new[] (size_t sz, const char *file, int line, const char *func) |
array operator new, with debug line info More... | |
void * | operator new[] (size_t sz) |
virtual void | parseScript (DataStreamPtr &stream, const String &groupName) |
Parse the definition of a set of resources from a script file. More... | |
virtual ResourcePtr | prepare (const String &name, const String &group, bool isManual=false, ManualResourceLoader *loader=0, const NameValuePairList *loadParams=0, bool backgroundThread=false) |
Generic prepare method, used to create a Resource specific to this ResourceManager without using one of the specialised 'prepare' methods (containing per-Resource-type parameters). More... | |
virtual void | reloadAll (bool reloadableOnly=true) |
Caused all currently loaded resources to be reloaded. More... | |
virtual void | reloadUnreferencedResources (bool reloadableOnly=true) |
Caused all currently loaded but not referenced by any other object resources to be reloaded. More... | |
virtual void | remove (ResourcePtr &r) |
Remove a single resource. More... | |
virtual void | remove (const String &name) |
Remove a single resource by name. More... | |
virtual void | remove (ResourceHandle handle) |
Remove a single resource by handle. More... | |
virtual void | removeAll (void) |
Removes all resources. More... | |
virtual void | removeMicrocodeFromCache (const String &name) |
Removes a microcode for a program from the microcode cache. More... | |
virtual void | removeUnreferencedResources (bool reloadableOnly=true) |
Remove all resources which are not referenced by any other object. More... | |
virtual bool | resourceExists (const String &name) |
Returns whether the named resource exists in this manager. More... | |
virtual bool | resourceExists (ResourceHandle handle) |
Returns whether a resource with the given handle exists in this manager. More... | |
virtual void | saveMicrocodeCache (DataStreamPtr stream) const |
Saves the microcode cache to disk. More... | |
virtual void | setMemoryBudget (size_t bytes) |
Set a limit on the amount of memory this resource handler may use. More... | |
void | setSaveMicrocodesToCache (const bool val) |
Set if the microcode of a shader should be saved to a cache. More... | |
virtual void | setVerbose (bool v) |
Sets whether this manager and its resources habitually produce log output. More... | |
virtual void | unload (const String &name) |
Unloads a single resource by name. More... | |
virtual void | unload (ResourceHandle handle) |
Unloads a single resource by handle. More... | |
virtual void | unloadAll (bool reloadableOnly=true) |
Unloads all resources. More... | |
virtual void | unloadUnreferencedResources (bool reloadableOnly=true) |
Unload all resources which are not referenced by any other object. More... | |
Static Public Member Functions | |
static GpuProgramManager & | getSingleton (void) |
Override standard Singleton retrieval. More... | |
static GpuProgramManager * | getSingletonPtr (void) |
Override standard Singleton retrieval. More... | |
Public Attributes | |
OGRE_AUTO_MUTEX | |
Protected Types | |
typedef map< String, ResourcePool * >::type | ResourcePoolMap |
Protected Member Functions | |
virtual void | addImpl (ResourcePtr &res) |
Add a newly created resource to the manager (note weak reference) More... | |
virtual void | checkUsage (void) |
Checks memory usage and pages out if required. More... | |
Resource * | createImpl (const String &name, ResourceHandle handle, const String &group, bool isManual, ManualResourceLoader *loader, const NameValuePairList *createParams) |
Create a new resource instance compatible with this manager (no custom parameters are populated at this point). More... | |
Resource * | createImpl (const String &name, ResourceHandle handle, const String &group, bool isManual, ManualResourceLoader *loader, GpuProgramType gptype, const String &syntaxCode) |
Specialised create method with specific parameters. More... | |
ResourceHandle | getNextHandle (void) |
Allocates the next handle. More... | |
virtual void | removeImpl (ResourcePtr &res) |
Remove a resource from this manager; remove it from the lists. More... | |
Static Protected Member Functions | |
static String | addRenderSystemToName (const String &name) |
Protected Attributes | |
bool | mCacheDirty |
D3D11Device & | mDevice |
Real | mLoadOrder |
Loading order relative to other managers, higher is later. More... | |
size_t | mMemoryBudget |
AtomicScalar< size_t > | mMemoryUsage |
MicrocodeMap | mMicrocodeCache |
AtomicScalar< ResourceHandle > | mNextHandle |
In bytes. More... | |
ResourcePoolMap | mResourcePoolMap |
ResourceMap | mResources |
ResourceHandleMap | mResourcesByHandle |
ResourceWithGroupMap | mResourcesWithGroup |
String | mResourceType |
String identifying the resource type this manager handles. More... | |
bool | mSaveMicrocodesToCache |
StringVector | mScriptPatterns |
Patterns to use to look for scripts if supported (e.g. *.overlay) More... | |
SharedParametersMap | mSharedParametersMap |
bool | mVerbose |
In bytes. More... | |
Static Protected Attributes | |
static GpuProgramManager * | msSingleton |
Definition at line 37 of file OgreD3D11GpuProgramManager.h.
|
inherited |
Definition at line 54 of file OgreGpuProgramManager.h.
|
inherited |
Definition at line 55 of file OgreGpuProgramManager.h.
|
inherited |
Definition at line 152 of file OgreResourceManager.h.
|
inherited |
Definition at line 543 of file OgreResourceManager.h.
|
inherited |
Definition at line 541 of file OgreResourceManager.h.
|
inherited |
Definition at line 564 of file OgreResourceManager.h.
|
protectedinherited |
Definition at line 575 of file OgreResourceManager.h.
|
inherited |
Definition at line 542 of file OgreResourceManager.h.
|
inherited |
Definition at line 52 of file OgreGpuProgramManager.h.
|
inherited |
Definition at line 51 of file OgreGpuProgramManager.h.
Ogre::D3D11GpuProgramManager::D3D11GpuProgramManager | ( | D3D11Device & | device | ) |
Ogre::D3D11GpuProgramManager::~D3D11GpuProgramManager | ( | ) |
|
virtualinherited |
Notify this manager that a resource which it manages has been loaded.
|
virtualinherited |
Notify this manager that a resource which it manages has been 'touched', i.e.
used.
|
virtualinherited |
Notify this manager that a resource which it manages has been unloaded.
|
protectedvirtualinherited |
Add a newly created resource to the manager (note weak reference)
|
virtualinherited |
Adds a microcode for a program to the microcode cache.
name | The name of the program. |
|
staticprotectedinherited |
|
inherited |
|
protectedvirtualinherited |
Checks memory usage and pages out if required.
This is automatically done after a new resource is loaded.
|
virtualinherited |
General create method, using specific create parameters instead of name / value pairs.
|
protectedvirtual |
Create a new resource instance compatible with this manager (no custom parameters are populated at this point).
name | The unique name of the resource |
group | The name of the resource group to attach this new resource to |
isManual | Is this resource manually loaded? If so, you should really populate the loader parameter in order that the load process can call the loader back when loading is required. |
loader | Pointer to a ManualLoader implementation which will be called when the Resource wishes to load (should be supplied if you set isManual to true). You can in fact leave this parameter null if you wish, but the Resource will never be able to reload if anything ever causes it to unload. Therefore provision of a proper ManualLoader instance is strongly recommended. |
createParams | If any parameters are required to create an instance, they should be supplied here as name / value pairs. These do not need to be set on the instance (handled elsewhere), just used if required to differentiate which concrete class is created. |
Implements Ogre::ResourceManager.
|
protectedvirtual |
Specialised create method with specific parameters.
Implements Ogre::GpuProgramManager.
|
virtualinherited |
Creates a microcode to be later added to the cache.
size | The size of the microcode in bytes |
|
virtualinherited |
Create a new resource, or retrieve an existing one with the same name if it already exists.
|
virtualinherited |
Creates a new GpuProgramParameters instance which can be used to bind parameters to your programs.
|
virtualinherited |
Create a new, unloaded GpuProgram from a file of assembly.
name | The name of the program |
groupName | The name of the resource group |
filename | The file to load |
syntaxCode | The name of the syntax to be used for this program e.g. arbvp1, vs_1_1 |
gptype | The type of program to create |
|
virtualinherited |
Create a GPU program from a string of assembly code.
name | The identifying name to give this program, which can be used to retrieve this program later with getByName. |
groupName | The name of the resource group |
code | A string of assembly code which will form the program to run |
gptype | The type of program to create. |
syntaxCode | The name of the syntax to be used for this program e.g. arbvp1, vs_1_1 |
|
virtualinherited |
Creates a new blank resource, but does not immediately load it.
name | The unique name of the resource |
group | The name of the resource group to attach this new resource to |
isManual | Is this resource manually loaded? If so, you should really populate the loader parameter in order that the load process can call the loader back when loading is required. |
loader | Pointer to a ManualLoader implementation which will be called when the Resource wishes to load (should be supplied if you set isManual to true). You can in fact leave this parameter null if you wish, but the Resource will never be able to reload if anything ever causes it to unload. Therefore provision of a proper ManualLoader instance is strongly recommended. |
createParams | If any parameters are required to create an instance, they should be supplied here as name / value pairs |
|
virtualinherited |
Create a new set of shared parameters, which can be used across many GpuProgramParameters objects of different structures.
name | The name to give the shared parameters so you can refer to them later. |
|
inherited |
destroy all pools
|
inherited |
Destroy a resource pool.
|
inherited |
Destroy a resource pool.
|
virtualinherited |
Get (const) access to the available shared parameter sets.
|
virtualinherited |
Retrieves a pointer to a resource by handle, or null if the resource does not exist.
|
inherited |
Get a resource by name.
|
inlinevirtualinherited |
Gets the relative loading order of resources of this type.
Implements Ogre::ScriptLoader.
Definition at line 461 of file OgreResourceManager.h.
|
virtualinherited |
Get the limit on the amount of memory this resource handler may use.
|
inlinevirtualinherited |
Gets the current memory usage, in bytes.
Definition at line 185 of file OgreResourceManager.h.
|
virtualinherited |
Returns a microcode for a program from the microcode cache.
name | The name of the program. |
|
protectedinherited |
Allocates the next handle.
|
inherited |
Overrides the standard ResourceManager getResourceByName method.
name | The name of the program to retrieve |
preferHighLevelPrograms | If set to true (the default), high level programs will be returned in preference to low-level programs. |
|
virtualinherited |
Retrieves a pointer to a resource by name, or null if the resource does not exist.
|
inlineinherited |
Returns an iterator over all resources in this manager.
Definition at line 569 of file OgreResourceManager.h.
|
inherited |
Create a resource pool, or reuse one that already exists.
|
inlineinherited |
Gets a string identifying the type of resource this manager handles.
Definition at line 464 of file OgreResourceManager.h.
|
inherited |
Get if the microcode of a shader should be saved to a cache.
|
inlinevirtualinherited |
Gets the file patterns which should be used to find scripts for this ResourceManager.
Implements Ogre::ScriptLoader.
Definition at line 437 of file OgreResourceManager.h.
|
virtualinherited |
Retrieve a set of shared parameters, which can be used across many GpuProgramParameters objects of different structures.
|
staticinherited |
Override standard Singleton retrieval.
|
staticinherited |
Override standard Singleton retrieval.
|
virtualinherited |
Returns the syntaxes that this manager supports.
|
inlinevirtualinherited |
Gets whether this manager and its resources habitually produce log output.
Definition at line 470 of file OgreResourceManager.h.
|
inherited |
Returns true if the microcodecache changed during the run.
|
virtualinherited |
Check if a microcode is available for a program in the microcode cache.
name | The name of the program. |
|
virtualinherited |
Returns whether a given syntax code (e.g.
"ps_1_3", "fp20", "arbvp1") is supported.
|
virtualinherited |
Loads a GPU program from a file of assembly.
name | The name of the GpuProgram |
groupName | The name of the resource group |
filename | The file to load |
gptype | The type of program to create |
syntaxCode | The name of the syntax to be used for this program e.g. arbvp1, vs_1_1 |
|
virtualinherited |
Generic load method, used to create a Resource specific to this ResourceManager without using one of the specialised 'load' methods (containing per-Resource-type parameters).
name | The name of the Resource |
group | The resource group to which this resource will belong |
isManual | Is the resource to be manually loaded? If so, you should provide a value for the loader parameter |
loader | The manual loader which is to perform the required actions when this resource is loaded; only applicable when you specify true for the previous parameter |
loadParams | Optional pointer to a list of name/value pairs containing loading parameters for this type of resource. |
backgroundThread | Optional boolean which lets the load routine know if it is being run on the background resource loading thread |
|
virtualinherited |
Loads a GPU program from a string of assembly code.
name | The identifying name to give this program, which can be used to retrieve this program later with getByName. |
groupName | The name of the resource group |
code | A string of assembly code which will form the program to run |
gptype | The type of program to create. |
syntaxCode | The name of the syntax to be used for this program e.g. arbvp1, vs_1_1 |
|
virtualinherited |
Loads the microcode cache from disk.
stream | The source stream |
|
inlineinherited |
Definition at line 96 of file OgreMemoryAllocatedObject.h.
|
inlineinherited |
Definition at line 102 of file OgreMemoryAllocatedObject.h.
|
inlineinherited |
Definition at line 108 of file OgreMemoryAllocatedObject.h.
|
inlineinherited |
Definition at line 113 of file OgreMemoryAllocatedObject.h.
|
inlineinherited |
Definition at line 119 of file OgreMemoryAllocatedObject.h.
|
inlineinherited |
operator new, with debug line info
Definition at line 68 of file OgreMemoryAllocatedObject.h.
|
inlineinherited |
Definition at line 73 of file OgreMemoryAllocatedObject.h.
|
inlineinherited |
placement operator new
Definition at line 79 of file OgreMemoryAllocatedObject.h.
|
inlineinherited |
array operator new, with debug line info
Definition at line 86 of file OgreMemoryAllocatedObject.h.
|
inlineinherited |
Definition at line 91 of file OgreMemoryAllocatedObject.h.
|
inlinevirtualinherited |
Parse the definition of a set of resources from a script file.
stream | Weak reference to a data stream which is the source of the script |
groupName | The name of the resource group that resources which are parsed are to become a member of. If this group is loaded or unloaded, then the resources discovered in this script will be loaded / unloaded with it. |
Implements Ogre::ScriptLoader.
Reimplemented in Ogre::MaterialManager, Ogre::CompositorManager, and Ogre::FontManager.
Definition at line 452 of file OgreResourceManager.h.
|
virtualinherited |
Generic prepare method, used to create a Resource specific to this ResourceManager without using one of the specialised 'prepare' methods (containing per-Resource-type parameters).
name | The name of the Resource |
group | The resource group to which this resource will belong |
isManual | Is the resource to be manually loaded? If so, you should provide a value for the loader parameter |
loader | The manual loader which is to perform the required actions when this resource is loaded; only applicable when you specify true for the previous parameter |
loadParams | Optional pointer to a list of name/value pairs containing loading parameters for this type of resource. |
backgroundThread | Optional boolean which lets the load routine know if it is being run on the background resource loading thread |
|
virtualinherited |
Caused all currently loaded resources to be reloaded.
reloadableOnly | If true (the default), only reload the resource that is reloadable. Because some resources isn't reloadable, they will be unloaded but can't loaded again. Thus, you might not want to them unloaded. Or, you might unload all of them, and then populate them manually later. |
|
virtualinherited |
Caused all currently loaded but not referenced by any other object resources to be reloaded.
reloadableOnly | If true (the default), only reloads resources which can be subsequently automatically reloaded. |
|
virtualinherited |
Remove a single resource.
|
virtualinherited |
Remove a single resource by name.
|
virtualinherited |
Remove a single resource by handle.
|
virtualinherited |
Removes all resources.
Reimplemented in Ogre::CompositorManager.
|
protectedvirtualinherited |
Remove a resource from this manager; remove it from the lists.
|
virtualinherited |
Removes a microcode for a program from the microcode cache.
name | The name of the program. |
|
virtualinherited |
Remove all resources which are not referenced by any other object.
reloadableOnly | If true (the default), only removes resources which can be subsequently automatically reloaded. |
|
inlinevirtualinherited |
Returns whether the named resource exists in this manager.
Definition at line 357 of file OgreResourceManager.h.
|
inlinevirtualinherited |
Returns whether a resource with the given handle exists in this manager.
Definition at line 362 of file OgreResourceManager.h.
|
virtualinherited |
Saves the microcode cache to disk.
stream | The destination stream |
|
virtualinherited |
Set a limit on the amount of memory this resource handler may use.
|
inherited |
Set if the microcode of a shader should be saved to a cache.
|
inlinevirtualinherited |
Sets whether this manager and its resources habitually produce log output.
Definition at line 467 of file OgreResourceManager.h.
|
virtualinherited |
Unloads a single resource by name.
|
virtualinherited |
Unloads a single resource by handle.
|
virtualinherited |
Unloads all resources.
reloadableOnly | If true (the default), only unload the resource that is reloadable. Because some resources isn't reloadable, they will be unloaded but can't load them later. Thus, you might not want to them unloaded. Or, you might unload all of them, and then populate them manually later. |
|
virtualinherited |
Unload all resources which are not referenced by any other object.
reloadableOnly | If true (the default), only unloads resources which can be subsequently automatically reloaded. |
|
protectedinherited |
Definition at line 62 of file OgreGpuProgramManager.h.
|
protected |
Definition at line 40 of file OgreD3D11GpuProgramManager.h.
|
protectedinherited |
Loading order relative to other managers, higher is later.
Definition at line 559 of file OgreResourceManager.h.
|
protectedinherited |
Definition at line 548 of file OgreResourceManager.h.
|
protectedinherited |
Definition at line 550 of file OgreResourceManager.h.
|
protectedinherited |
Definition at line 60 of file OgreGpuProgramManager.h.
|
protectedinherited |
In bytes.
Definition at line 549 of file OgreResourceManager.h.
|
protectedinherited |
Definition at line 576 of file OgreResourceManager.h.
|
protectedinherited |
Definition at line 546 of file OgreResourceManager.h.
|
protectedinherited |
Definition at line 545 of file OgreResourceManager.h.
|
protectedinherited |
Definition at line 547 of file OgreResourceManager.h.
|
protectedinherited |
String identifying the resource type this manager handles.
Definition at line 561 of file OgreResourceManager.h.
|
protectedinherited |
Definition at line 61 of file OgreGpuProgramManager.h.
|
protectedinherited |
Patterns to use to look for scripts if supported (e.g. *.overlay)
Definition at line 557 of file OgreResourceManager.h.
|
protectedinherited |
Definition at line 59 of file OgreGpuProgramManager.h.
|
staticprotectedinherited |
Definition at line 75 of file OgreSingleton.h.
|
protectedinherited |
In bytes.
Definition at line 552 of file OgreResourceManager.h.
|
inherited |
Definition at line 125 of file OgreResourceManager.h.