OGRE  1.9
Object-Oriented Graphics Rendering Engine
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Ogre::DefaultWorkQueue Class Reference

Implementation of a general purpose request / response style background work queue. More...

#include <OgreDefaultWorkQueueStandard.h>

+ Inheritance diagram for Ogre::DefaultWorkQueue:
+ Collaboration diagram for Ogre::DefaultWorkQueue:

Public Types

typedef unsigned long long int RequestID
 Numeric identifier for a request. More...
 

Public Member Functions

 DefaultWorkQueue (const String &name=StringUtil::BLANK)
 
 DefaultWorkQueue (const String &name=StringUtil::BLANK)
 
virtual ~DefaultWorkQueue ()
 
virtual ~DefaultWorkQueue ()
 
virtual void _processNextRequest ()
 Process the next request on the queue. More...
 
void _registerThreadWithRenderSystem ()
 Register the current thread with the rendersystem. More...
 
virtual void _threadMain ()
 Main function for each thread spawned. More...
 
virtual void _threadMain ()
 Process the next request on the queue. More...
 
virtual void abortAllRequests ()
 Abort all previously issued requests. More...
 
virtual void abortPendingRequestsByChannel (uint16 channel)
 Abort all previously issued requests in a given channel. More...
 
virtual void abortRequest (RequestID id)
 Abort a previously issued request. More...
 
virtual void abortRequestsByChannel (uint16 channel)
 Abort all previously issued requests in a given channel. More...
 
virtual RequestID addRequest (uint16 channel, uint16 requestType, const Any &rData, uint8 retryCount=0, bool forceSynchronous=false, bool idleThread=false)
 Add a new request to the queue. More...
 
virtual void addRequestHandler (uint16 channel, RequestHandler *rh)
 Add a request handler instance to the queue. More...
 
virtual void addResponseHandler (uint16 channel, ResponseHandler *rh)
 Add a response handler instance to the queue. More...
 
virtual uint16 getChannel (const String &channelName)
 Get a channel ID for a given channel name. More...
 
const StringgetName () const
 Get the name of the work queue. More...
 
virtual bool getRequestsAccepted () const
 Returns whether requests are being accepted right now. More...
 
virtual unsigned long getResponseProcessingTimeLimit () const
 Get the time limit imposed on the processing of responses in a single frame, in milliseconds (0 indicates no limit). More...
 
virtual bool getWorkersCanAccessRenderSystem () const
 Get whether worker threads will be allowed to access render system resources. More...
 
virtual size_t getWorkerThreadCount () const
 Get the number of worker threads that this queue will start when startup() is called. More...
 
virtual bool isPaused () const
 Return whether the queue is paused ie not sending more work to workers. More...
 
virtual bool isShuttingDown () const
 Returns whether the queue is trying to shut down. More...
 
void operator delete (void *ptr)
 
void operator delete (void *ptr, void *)
 
void operator delete (void *ptr, const char *, int, const char *)
 
void operator delete[] (void *ptr)
 
void operator delete[] (void *ptr, const char *, int, const char *)
 
void * operator new (size_t sz, const char *file, int line, const char *func)
 operator new, with debug line info More...
 
void * operator new (size_t sz)
 
void * operator new (size_t sz, void *ptr)
 placement operator new More...
 
void * operator new[] (size_t sz, const char *file, int line, const char *func)
 array operator new, with debug line info More...
 
void * operator new[] (size_t sz)
 
virtual void processResponses ()
 Process the responses in the queue. More...
 
virtual void removeRequestHandler (uint16 channel, RequestHandler *rh)
 Remove a request handler. More...
 
virtual void removeResponseHandler (uint16 channel, ResponseHandler *rh)
 Remove a Response handler. More...
 
virtual void setPaused (bool pause)
 Set whether to pause further processing of any requests. More...
 
virtual void setRequestsAccepted (bool accept)
 Set whether to accept new requests or not. More...
 
virtual void setResponseProcessingTimeLimit (unsigned long ms)
 Set the time limit imposed on the processing of responses in a single frame, in milliseconds (0 indicates no limit). More...
 
virtual void setWorkersCanAccessRenderSystem (bool access)
 Set whether worker threads will be allowed to access render system resources. More...
 
virtual void setWorkerThreadCount (size_t c)
 Set the number of worker threads that this queue will start when startup() is called (default 1). More...
 
virtual void shutdown ()
 Shut down the queue. More...
 
virtual void shutdown ()
 Shut down the queue. More...
 
virtual void startup (bool forceRestart=true)
 Start up the queue with the options that have been set. More...
 
virtual void startup (bool forceRestart=true)
 Start up the queue with the options that have been set. More...
 

Protected Types

typedef map< String, uint16 >::type ChannelMap
 
typedef SharedPtr
< RequestHandlerHolder
RequestHandlerHolderPtr
 
typedef list
< RequestHandlerHolderPtr >
::type 
RequestHandlerList
 
typedef map< uint16,
RequestHandlerList >::type 
RequestHandlerListByChannel
 
typedef deque< Request * >::type RequestQueue
 
typedef list< ResponseHandler * >
::type 
ResponseHandlerList
 
typedef map< uint16,
ResponseHandlerList >::type 
ResponseHandlerListByChannel
 
typedef deque< Response * >::type ResponseQueue
 

Protected Member Functions

void addRequestWithRID (RequestID rid, uint16 channel, uint16 requestType, const Any &rData, uint8 retryCount)
 Put a Request on the queue with a specific RequestID. More...
 
virtual void notifyThreadRegistered ()
 Notify that a thread has registered itself with the render system. More...
 
virtual void notifyWorkers ()
 Notify workers about a new request. More...
 
virtual void notifyWorkers ()
 Notify workers about a new request. More...
 
 OGRE_MUTEX (mInitMutex)
 Init notification mutex (must lock before waiting on initCondition) More...
 
 OGRE_MUTEX (mChannelMapMutex)
 
 OGRE_MUTEX (mIdleMutex)
 
 OGRE_MUTEX (mRequestMutex)
 
 OGRE_MUTEX (mProcessMutex)
 
 OGRE_MUTEX (mResponseMutex)
 
 OGRE_RW_MUTEX (mRequestHandlerMutex)
 
 OGRE_THREAD_SYNCHRONISER (mInitSync)
 Synchroniser token to wait / notify on thread init. More...
 
 OGRE_THREAD_SYNCHRONISER (mRequestCondition)
 
bool processIdleRequests ()
 
ResponseprocessRequest (Request *r)
 
void processRequestResponse (Request *r, bool synchronous)
 
void processResponse (Response *r)
 
virtual void waitForNextRequest ()
 To be called by a separate thread; will return immediately if there are items in the queue, or suspend the thread until new items are added otherwise. More...
 

Protected Attributes

bool mAcceptRequests
 
ChannelMap mChannelMap
 
RequestmIdleProcessed
 
RequestQueue mIdleRequestQueue
 
bool mIdleThreadRunning
 
bool mIsRunning
 
String mName
 
uint16 mNextChannel
 
size_t mNumThreadsRegisteredWithRS
 
bool mPaused
 
RequestQueue mProcessQueue
 
RequestID mRequestCount
 
RequestHandlerListByChannel mRequestHandlers
 
RequestQueue mRequestQueue
 
ResponseHandlerListByChannel mResponseHandlers
 
ResponseQueue mResponseQueue
 
unsigned long mResposeTimeLimitMS
 
bool mShuttingDown
 
WorkerFunc * mWorkerFunc
 
bool mWorkerRenderSystemAccess
 
size_t mWorkerThreadCount
 

Private Member Functions

 OGRE_MUTEX (mRegisterRSMutex)
 Synchronise registering threads with the RenderSystem. More...
 

Private Attributes

std::set< tbb::tbb_thread::id > mRegisteredThreads
 
tbb::task_group mTaskGroup
 
tbb::task_scheduler_init mTaskScheduler
 

Detailed Description

Implementation of a general purpose request / response style background work queue.

Remarks
This default implementation of a work queue starts a thread pool and provides queues to process requests.
This implementation utilises tbb's task system for the WorkQueue implementation.

Definition at line 38 of file OgreDefaultWorkQueueStandard.h.

Member Typedef Documentation

typedef map<String, uint16>::type Ogre::WorkQueue::ChannelMap
protectedinherited

Definition at line 73 of file OgreWorkQueue.h.

Definition at line 536 of file OgreWorkQueue.h.

Definition at line 538 of file OgreWorkQueue.h.

typedef unsigned long long int Ogre::WorkQueue::RequestID
inherited

Numeric identifier for a request.

Definition at line 79 of file OgreWorkQueue.h.

typedef deque<Request*>::type Ogre::DefaultWorkQueueBase::RequestQueue
protectedinherited

Definition at line 465 of file OgreWorkQueue.h.

Definition at line 537 of file OgreWorkQueue.h.

Definition at line 539 of file OgreWorkQueue.h.

typedef deque<Response*>::type Ogre::DefaultWorkQueueBase::ResponseQueue
protectedinherited

Definition at line 466 of file OgreWorkQueue.h.

Constructor & Destructor Documentation

Ogre::DefaultWorkQueue::DefaultWorkQueue ( const String name = StringUtil::BLANK)
virtual Ogre::DefaultWorkQueue::~DefaultWorkQueue ( )
virtual
Ogre::DefaultWorkQueue::DefaultWorkQueue ( const String name = StringUtil::BLANK)
virtual Ogre::DefaultWorkQueue::~DefaultWorkQueue ( )
virtual

Member Function Documentation

virtual void Ogre::DefaultWorkQueueBase::_processNextRequest ( )
virtualinherited

Process the next request on the queue.

Remarks
This method is public, but only intended for advanced users to call. The only reason you would call this, is if you were using your own thread to drive the worker processing. The thread calling this method will be the thread used to call the RequestHandler.
void Ogre::DefaultWorkQueue::_registerThreadWithRenderSystem ( )

Register the current thread with the rendersystem.

virtual void Ogre::DefaultWorkQueue::_threadMain ( )
virtual

Main function for each thread spawned.

Implements Ogre::DefaultWorkQueueBase.

virtual void Ogre::DefaultWorkQueue::_threadMain ( )
virtual

Process the next request on the queue.

Remarks
This method is public, but only intended for advanced users to call. The only reason you would call this, is if you were using your own thread to drive the worker processing. The thread calling this method will be the thread used to call the RequestHandler.Main function for each thread spawned.

Implements Ogre::DefaultWorkQueueBase.

virtual void Ogre::DefaultWorkQueueBase::abortAllRequests ( )
virtualinherited

Abort all previously issued requests.

Any requests still waiting to be processed will be removed from the queue. Any requests that are being processed will still complete.

Implements Ogre::WorkQueue.

virtual void Ogre::DefaultWorkQueueBase::abortPendingRequestsByChannel ( uint16  channel)
virtualinherited

Abort all previously issued requests in a given channel.

Any requests still waiting to be processed of the given channel, will be removed from the queue. It will not remove requests, where the request handler is already called.

Parameters
channelThe type of request to be aborted

Implements Ogre::WorkQueue.

virtual void Ogre::DefaultWorkQueueBase::abortRequest ( RequestID  id)
virtualinherited

Abort a previously issued request.

If the request is still waiting to be processed, it will be removed from the queue.

Parameters
idThe ID of the previously issued request.

Implements Ogre::WorkQueue.

virtual void Ogre::DefaultWorkQueueBase::abortRequestsByChannel ( uint16  channel)
virtualinherited

Abort all previously issued requests in a given channel.

Any requests still waiting to be processed of the given channel, will be removed from the queue. Requests which are processed, but response handler is not called will also be removed.

Parameters
channelThe type of request to be aborted

Implements Ogre::WorkQueue.

virtual RequestID Ogre::DefaultWorkQueueBase::addRequest ( uint16  channel,
uint16  requestType,
const Any rData,
uint8  retryCount = 0,
bool  forceSynchronous = false,
bool  idleThread = false 
)
virtualinherited

Add a new request to the queue.

Parameters
channelThe channel this request will go into = 0; the channel is the top-level categorisation of the request
requestTypeAn identifier that's unique within this queue which identifies the type of the request (user decides the actual value)
rDataThe data required by the request process.
retryCountThe number of times the request should be retried if it fails.
forceSynchronousForces the request to be processed immediately even if threading is enabled.
idleThreadRequest should be processed on the idle thread. Idle requests will be processed on a single worker thread. You should use this in the following situations:
  1. If a request handler can't process multiple requests in parallel.
  2. If you add lot of requests, but you want to keep the game fast.
  3. If you have lot of more important threads. (example: physics).
Returns
The ID of the request that has been added

Implements Ogre::WorkQueue.

virtual void Ogre::DefaultWorkQueueBase::addRequestHandler ( uint16  channel,
RequestHandler rh 
)
virtualinherited

Add a request handler instance to the queue.

Remarks
Every queue must have at least one request handler instance for each channel in which requests are raised. If you add more than one handler per channel, then you must implement canHandleRequest differently in each if you wish them to respond to different requests.
Parameters
channelThe channel for requests you want to handle
rhYour handler

Implements Ogre::WorkQueue.

void Ogre::DefaultWorkQueueBase::addRequestWithRID ( RequestID  rid,
uint16  channel,
uint16  requestType,
const Any rData,
uint8  retryCount 
)
protectedinherited

Put a Request on the queue with a specific RequestID.

virtual void Ogre::DefaultWorkQueueBase::addResponseHandler ( uint16  channel,
ResponseHandler rh 
)
virtualinherited

Add a response handler instance to the queue.

Remarks
Every queue must have at least one response handler instance for each channel in which requests are raised. If you add more than one, then you must implement canHandleResponse differently in each if you wish them to respond to different responses.
Parameters
channelThe channel for responses you want to handle
rhYour handler

Implements Ogre::WorkQueue.

virtual uint16 Ogre::WorkQueue::getChannel ( const String channelName)
virtualinherited

Get a channel ID for a given channel name.

Remarks
Channels are assigned on a first-come, first-served basis and are not persistent across application instances. This method allows applications to not worry about channel clashes through manually assigned channel numbers.
const String& Ogre::DefaultWorkQueueBase::getName ( ) const
inherited

Get the name of the work queue.

virtual bool Ogre::DefaultWorkQueueBase::getRequestsAccepted ( ) const
virtualinherited

Returns whether requests are being accepted right now.

Implements Ogre::WorkQueue.

virtual unsigned long Ogre::DefaultWorkQueueBase::getResponseProcessingTimeLimit ( ) const
inlinevirtualinherited

Get the time limit imposed on the processing of responses in a single frame, in milliseconds (0 indicates no limit).

Implements Ogre::WorkQueue.

Definition at line 455 of file OgreWorkQueue.h.

virtual bool Ogre::DefaultWorkQueueBase::getWorkersCanAccessRenderSystem ( ) const
virtualinherited

Get whether worker threads will be allowed to access render system resources.

Accessing render system resources from a separate thread can require that a context is maintained for that thread. Also, it requires that the render system is running in threadsafe mode, which only happens when OGRE_THREAD_SUPPORT=1. This option defaults to false, which means that threads can not use GPU resources, and the render system can work in non-threadsafe mode, which is more efficient.

virtual size_t Ogre::DefaultWorkQueueBase::getWorkerThreadCount ( ) const
virtualinherited

Get the number of worker threads that this queue will start when startup() is called.

virtual bool Ogre::DefaultWorkQueueBase::isPaused ( ) const
virtualinherited

Return whether the queue is paused ie not sending more work to workers.

Implements Ogre::WorkQueue.

virtual bool Ogre::DefaultWorkQueueBase::isShuttingDown ( ) const
inlinevirtualinherited

Returns whether the queue is trying to shut down.

Definition at line 422 of file OgreWorkQueue.h.

virtual void Ogre::DefaultWorkQueue::notifyThreadRegistered ( )
protectedvirtual

Notify that a thread has registered itself with the render system.

virtual void Ogre::DefaultWorkQueue::notifyWorkers ( )
protectedvirtual

Notify workers about a new request.

Implements Ogre::DefaultWorkQueueBase.

virtual void Ogre::DefaultWorkQueue::notifyWorkers ( )
protectedvirtual

Notify workers about a new request.

Implements Ogre::DefaultWorkQueueBase.

Ogre::DefaultWorkQueue::OGRE_MUTEX ( mInitMutex  )
protected

Init notification mutex (must lock before waiting on initCondition)

Ogre::DefaultWorkQueue::OGRE_MUTEX ( mRegisterRSMutex  )
private

Synchronise registering threads with the RenderSystem.

Ogre::WorkQueue::OGRE_MUTEX ( mChannelMapMutex  )
protectedinherited
Ogre::DefaultWorkQueueBase::OGRE_MUTEX ( mIdleMutex  )
protectedinherited
Ogre::DefaultWorkQueueBase::OGRE_MUTEX ( mRequestMutex  )
protectedinherited
Ogre::DefaultWorkQueueBase::OGRE_MUTEX ( mProcessMutex  )
protectedinherited
Ogre::DefaultWorkQueueBase::OGRE_MUTEX ( mResponseMutex  )
protectedinherited
Ogre::DefaultWorkQueueBase::OGRE_RW_MUTEX ( mRequestHandlerMutex  )
protectedinherited
Ogre::DefaultWorkQueue::OGRE_THREAD_SYNCHRONISER ( mInitSync  )
protected

Synchroniser token to wait / notify on thread init.

Ogre::DefaultWorkQueue::OGRE_THREAD_SYNCHRONISER ( mRequestCondition  )
protected
template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void *  ptr)
inlineinherited

Definition at line 96 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void *  ptr,
void *   
)
inlineinherited

Definition at line 102 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void *  ptr,
const char *  ,
int  ,
const char *   
)
inlineinherited

Definition at line 108 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete[] ( void *  ptr)
inlineinherited

Definition at line 113 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete[] ( void *  ptr,
const char *  ,
int  ,
const char *   
)
inlineinherited

Definition at line 119 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz,
const char *  file,
int  line,
const char *  func 
)
inlineinherited

operator new, with debug line info

Definition at line 68 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz)
inlineinherited

Definition at line 73 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz,
void *  ptr 
)
inlineinherited

placement operator new

Definition at line 79 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new[] ( size_t  sz,
const char *  file,
int  line,
const char *  func 
)
inlineinherited

array operator new, with debug line info

Definition at line 86 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new[] ( size_t  sz)
inlineinherited

Definition at line 91 of file OgreMemoryAllocatedObject.h.

bool Ogre::DefaultWorkQueueBase::processIdleRequests ( )
protectedinherited
Response* Ogre::DefaultWorkQueueBase::processRequest ( Request *  r)
protectedinherited
void Ogre::DefaultWorkQueueBase::processRequestResponse ( Request *  r,
bool  synchronous 
)
protectedinherited
void Ogre::DefaultWorkQueueBase::processResponse ( Response r)
protectedinherited
virtual void Ogre::DefaultWorkQueueBase::processResponses ( )
virtualinherited

Process the responses in the queue.

Remarks
This method is public, and must be called from the main render thread to 'pump' responses through the system. The method will usually try to clear all responses before returning = 0; however, you can specify a time limit on the response processing to limit the impact of spikes in demand by calling setResponseProcessingTimeLimit.

Implements Ogre::WorkQueue.

virtual void Ogre::DefaultWorkQueueBase::removeRequestHandler ( uint16  channel,
RequestHandler rh 
)
virtualinherited

Remove a request handler.

Implements Ogre::WorkQueue.

virtual void Ogre::DefaultWorkQueueBase::removeResponseHandler ( uint16  channel,
ResponseHandler rh 
)
virtualinherited

Remove a Response handler.

Implements Ogre::WorkQueue.

virtual void Ogre::DefaultWorkQueueBase::setPaused ( bool  pause)
virtualinherited

Set whether to pause further processing of any requests.

If true, any further requests will simply be queued and not processed until setPaused(false) is called. Any requests which are in the process of being worked on already will still continue.

Implements Ogre::WorkQueue.

virtual void Ogre::DefaultWorkQueueBase::setRequestsAccepted ( bool  accept)
virtualinherited

Set whether to accept new requests or not.

If true, requests are added to the queue as usual. If false, requests are silently ignored until setRequestsAccepted(true) is called.

Implements Ogre::WorkQueue.

virtual void Ogre::DefaultWorkQueueBase::setResponseProcessingTimeLimit ( unsigned long  ms)
inlinevirtualinherited

Set the time limit imposed on the processing of responses in a single frame, in milliseconds (0 indicates no limit).

This sets the maximum time that will be spent in processResponses() in a single frame. The default is 8ms.

Implements Ogre::WorkQueue.

Definition at line 457 of file OgreWorkQueue.h.

virtual void Ogre::DefaultWorkQueueBase::setWorkersCanAccessRenderSystem ( bool  access)
virtualinherited

Set whether worker threads will be allowed to access render system resources.

Accessing render system resources from a separate thread can require that a context is maintained for that thread. Also, it requires that the render system is running in threadsafe mode, which only happens when OGRE_THREAD_SUPPORT=1. This option defaults to false, which means that threads can not use GPU resources, and the render system can work in non-threadsafe mode, which is more efficient. Calling this will have no effect unless the queue is shut down and restarted.

virtual void Ogre::DefaultWorkQueueBase::setWorkerThreadCount ( size_t  c)
virtualinherited

Set the number of worker threads that this queue will start when startup() is called (default 1).

Calling this will have no effect unless the queue is shut down and restarted.

virtual void Ogre::DefaultWorkQueue::shutdown ( )
virtual

Shut down the queue.

Implements Ogre::WorkQueue.

virtual void Ogre::DefaultWorkQueue::shutdown ( )
virtual

Shut down the queue.

Implements Ogre::WorkQueue.

virtual void Ogre::DefaultWorkQueue::startup ( bool  forceRestart = true)
virtual

Start up the queue with the options that have been set.

Parameters
forceRestartIf the queue is already running, whether to shut it down and restart.

Implements Ogre::WorkQueue.

virtual void Ogre::DefaultWorkQueue::startup ( bool  forceRestart = true)
virtual

Start up the queue with the options that have been set.

Parameters
forceRestartIf the queue is already running, whether to shut it down and restart.

Implements Ogre::WorkQueue.

virtual void Ogre::DefaultWorkQueue::waitForNextRequest ( )
protectedvirtual

To be called by a separate thread; will return immediately if there are items in the queue, or suspend the thread until new items are added otherwise.

Member Data Documentation

bool Ogre::DefaultWorkQueueBase::mAcceptRequests
protectedinherited

Definition at line 545 of file OgreWorkQueue.h.

ChannelMap Ogre::WorkQueue::mChannelMap
protectedinherited

Definition at line 74 of file OgreWorkQueue.h.

Request* Ogre::DefaultWorkQueueBase::mIdleProcessed
protectedinherited

Definition at line 569 of file OgreWorkQueue.h.

RequestQueue Ogre::DefaultWorkQueueBase::mIdleRequestQueue
protectedinherited

Definition at line 567 of file OgreWorkQueue.h.

bool Ogre::DefaultWorkQueueBase::mIdleThreadRunning
protectedinherited

Definition at line 568 of file OgreWorkQueue.h.

bool Ogre::DefaultWorkQueueBase::mIsRunning
protectedinherited

Definition at line 462 of file OgreWorkQueue.h.

String Ogre::DefaultWorkQueueBase::mName
protectedinherited

Definition at line 459 of file OgreWorkQueue.h.

uint16 Ogre::WorkQueue::mNextChannel
protectedinherited

Definition at line 75 of file OgreWorkQueue.h.

size_t Ogre::DefaultWorkQueue::mNumThreadsRegisteredWithRS
protected

Definition at line 66 of file OgreDefaultWorkQueueStandard.h.

bool Ogre::DefaultWorkQueueBase::mPaused
protectedinherited

Definition at line 544 of file OgreWorkQueue.h.

RequestQueue Ogre::DefaultWorkQueueBase::mProcessQueue
protectedinherited

Definition at line 468 of file OgreWorkQueue.h.

std::set<tbb::tbb_thread::id> Ogre::DefaultWorkQueue::mRegisteredThreads
private

Definition at line 71 of file OgreDefaultWorkQueueTBB.h.

RequestID Ogre::DefaultWorkQueueBase::mRequestCount
protectedinherited

Definition at line 543 of file OgreWorkQueue.h.

RequestHandlerListByChannel Ogre::DefaultWorkQueueBase::mRequestHandlers
protectedinherited

Definition at line 541 of file OgreWorkQueue.h.

RequestQueue Ogre::DefaultWorkQueueBase::mRequestQueue
protectedinherited

Definition at line 467 of file OgreWorkQueue.h.

ResponseHandlerListByChannel Ogre::DefaultWorkQueueBase::mResponseHandlers
protectedinherited

Definition at line 542 of file OgreWorkQueue.h.

ResponseQueue Ogre::DefaultWorkQueueBase::mResponseQueue
protectedinherited

Definition at line 469 of file OgreWorkQueue.h.

unsigned long Ogre::DefaultWorkQueueBase::mResposeTimeLimitMS
protectedinherited

Definition at line 463 of file OgreWorkQueue.h.

bool Ogre::DefaultWorkQueueBase::mShuttingDown
protectedinherited

Definition at line 546 of file OgreWorkQueue.h.

tbb::task_group Ogre::DefaultWorkQueue::mTaskGroup
private

Definition at line 68 of file OgreDefaultWorkQueueTBB.h.

tbb::task_scheduler_init Ogre::DefaultWorkQueue::mTaskScheduler
private

Definition at line 67 of file OgreDefaultWorkQueueTBB.h.

WorkerFunc* Ogre::DefaultWorkQueueBase::mWorkerFunc
protectedinherited

Definition at line 485 of file OgreWorkQueue.h.

bool Ogre::DefaultWorkQueueBase::mWorkerRenderSystemAccess
protectedinherited

Definition at line 461 of file OgreWorkQueue.h.

size_t Ogre::DefaultWorkQueueBase::mWorkerThreadCount
protectedinherited

Definition at line 460 of file OgreWorkQueue.h.


The documentation for this class was generated from the following files: