OGRE  1.9
Object-Oriented Graphics Rendering Engine
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Ogre::DistanceLodStrategy Class Referenceabstract

Level of detail strategy based on distance from camera. More...

#include <OgreDistanceLodStrategy.h>

+ Inheritance diagram for Ogre::DistanceLodStrategy:
+ Collaboration diagram for Ogre::DistanceLodStrategy:

Public Member Functions

 DistanceLodStrategy (const String &name)
 Default constructor. More...
 
void assertSorted (const Mesh::LodValueList &values) const
 Assert that the LOD values are sorted from greatest detail to least detail. More...
 
virtual Real getBaseValue () const
 Get the value of the first (highest) level of detail. More...
 
virtual ushort getIndex (Real value, const Mesh::MeshLodUsageList &meshLodUsageList) const
 Get the index of the LOD usage which applies to a given value. More...
 
virtual ushort getIndex (Real value, const Material::LodValueList &materialLodValueList) const
 Get the index of the LOD usage which applies to a given value. More...
 
const StringgetName () const
 Get the name of this strategy. More...
 
virtual Real getSquaredDepth (const MovableObject *movableObject, const Ogre::Camera *camera) const =0
 Get the squared depth from camera to the LOD object. More...
 
Real getValue (const MovableObject *movableObject, const Camera *camera) const
 Compute the LOD value for a given movable object relative to a given camera. More...
 
bool isReferenceViewEnabled () const
 Determine if use of the reference view is enabled. More...
 
virtual bool isSorted (const Mesh::LodValueList &values) const
 Determine if the LOD values are sorted from greatest detail to least detail. More...
 
void operator delete (void *ptr)
 
void operator delete (void *ptr, void *)
 
void operator delete (void *ptr, const char *, int, const char *)
 
void operator delete[] (void *ptr)
 
void operator delete[] (void *ptr, const char *, int, const char *)
 
void * operator new (size_t sz, const char *file, int line, const char *func)
 operator new, with debug line info More...
 
void * operator new (size_t sz)
 
void * operator new (size_t sz, void *ptr)
 placement operator new More...
 
void * operator new[] (size_t sz, const char *file, int line, const char *func)
 array operator new, with debug line info More...
 
void * operator new[] (size_t sz)
 
void setReferenceView (Real viewportWidth, Real viewportHeight, Radian fovY)
 Sets the reference view upon which the distances were based. More...
 
void setReferenceViewEnabled (bool value)
 Enables to disables use of the reference view. More...
 
virtual void sort (Mesh::MeshLodUsageList &meshLodUsageList) const
 Sort mesh LOD usage list from greatest to least detail. More...
 
virtual Real transformBias (Real factor) const
 Transform LOD bias so it only needs to be multiplied by the LOD value. More...
 
virtual Real transformUserValue (Real userValue) const
 Transform user supplied value to internal value. More...
 

Protected Member Functions

virtual Real getValueImpl (const MovableObject *movableObject, const Camera *camera) const
 Compute the LOD value for a given movable object relative to a given camera. More...
 

Static Protected Member Functions

static ushort getIndexAscending (Real value, const Mesh::MeshLodUsageList &meshLodUsageList)
 Implementation of getIndex suitable for ascending values. More...
 
static ushort getIndexAscending (Real value, const Material::LodValueList &materialLodValueList)
 Implementation of getIndex suitable for ascending values. More...
 
static ushort getIndexDescending (Real value, const Mesh::MeshLodUsageList &meshLodUsageList)
 Implementation of getIndex suitable for descending values. More...
 
static ushort getIndexDescending (Real value, const Material::LodValueList &materialLodValueList)
 Implementation of getIndex suitable for descending values. More...
 
static bool isSortedAscending (const Mesh::LodValueList &values)
 Implementation of isSorted suitable for ascending values. More...
 
static bool isSortedDescending (const Mesh::LodValueList &values)
 Implementation of isSorted suitable for descending values. More...
 
static void sortAscending (Mesh::MeshLodUsageList &meshLodUsageList)
 Implementation of sort suitable for ascending values. More...
 
static void sortDescending (Mesh::MeshLodUsageList &meshLodUsageList)
 Implementation of sort suitable for descending values. More...
 

Protected Attributes

String mName
 Name of this strategy. More...
 

Private Attributes

bool mReferenceViewEnabled
 
Real mReferenceViewValue
 

Detailed Description

Level of detail strategy based on distance from camera.

This is an abstract base class for DistanceLodBoxStrategy and DistanceLodSphereStrategy.

Remarks
The purpose of the reference view is to ensure a consistent experience for all users. Monitors of different resolutions and aspect ratios will each have different results for the distance queries.
It depends on gameplay testing. If all testers had 16:9 monitors and 110° FOV, then that's the value you should enter (to ensure as much as possible the experience stays consistent for all other users who don't have a 16:9 monitor and/or use a different FOV).
If all your testers had 4:3 monitors, then enter a 4:3 resolution.
If all your testers had varying resolutions or you just didn't care, then this feature is useless for you and should be disabled (default: disabled).

Definition at line 55 of file OgreDistanceLodStrategy.h.

Constructor & Destructor Documentation

Ogre::DistanceLodStrategy::DistanceLodStrategy ( const String name)

Default constructor.

Member Function Documentation

void Ogre::LodStrategy::assertSorted ( const Mesh::LodValueList values) const
inherited

Assert that the LOD values are sorted from greatest detail to least detail.

virtual Real Ogre::DistanceLodStrategy::getBaseValue ( ) const
virtual

Get the value of the first (highest) level of detail.

Implements Ogre::LodStrategy.

virtual ushort Ogre::DistanceLodStrategy::getIndex ( Real  value,
const Mesh::MeshLodUsageList meshLodUsageList 
) const
virtual

Get the index of the LOD usage which applies to a given value.

Implements Ogre::LodStrategy.

virtual ushort Ogre::DistanceLodStrategy::getIndex ( Real  value,
const Material::LodValueList materialLodValueList 
) const
virtual

Get the index of the LOD usage which applies to a given value.

Implements Ogre::LodStrategy.

static ushort Ogre::LodStrategy::getIndexAscending ( Real  value,
const Mesh::MeshLodUsageList meshLodUsageList 
)
staticprotectedinherited

Implementation of getIndex suitable for ascending values.

static ushort Ogre::LodStrategy::getIndexAscending ( Real  value,
const Material::LodValueList materialLodValueList 
)
staticprotectedinherited

Implementation of getIndex suitable for ascending values.

static ushort Ogre::LodStrategy::getIndexDescending ( Real  value,
const Mesh::MeshLodUsageList meshLodUsageList 
)
staticprotectedinherited

Implementation of getIndex suitable for descending values.

static ushort Ogre::LodStrategy::getIndexDescending ( Real  value,
const Material::LodValueList materialLodValueList 
)
staticprotectedinherited

Implementation of getIndex suitable for descending values.

const String& Ogre::LodStrategy::getName ( void  ) const
inlineinherited

Get the name of this strategy.

Definition at line 104 of file OgreLodStrategy.h.

virtual Real Ogre::DistanceLodStrategy::getSquaredDepth ( const MovableObject movableObject,
const Ogre::Camera camera 
) const
pure virtual

Get the squared depth from camera to the LOD object.

Implemented in Ogre::DistanceLodBoxStrategy, and Ogre::DistanceLodSphereStrategy.

Real Ogre::LodStrategy::getValue ( const MovableObject movableObject,
const Camera camera 
) const
inherited

Compute the LOD value for a given movable object relative to a given camera.

virtual Real Ogre::DistanceLodStrategy::getValueImpl ( const MovableObject movableObject,
const Camera camera 
) const
protectedvirtual

Compute the LOD value for a given movable object relative to a given camera.

Implements Ogre::LodStrategy.

bool Ogre::DistanceLodStrategy::isReferenceViewEnabled ( ) const

Determine if use of the reference view is enabled.

virtual bool Ogre::DistanceLodStrategy::isSorted ( const Mesh::LodValueList values) const
virtual

Determine if the LOD values are sorted from greatest detail to least detail.

Implements Ogre::LodStrategy.

static bool Ogre::LodStrategy::isSortedAscending ( const Mesh::LodValueList values)
staticprotectedinherited

Implementation of isSorted suitable for ascending values.

static bool Ogre::LodStrategy::isSortedDescending ( const Mesh::LodValueList values)
staticprotectedinherited

Implementation of isSorted suitable for descending values.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void *  ptr)
inlineinherited

Definition at line 96 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void *  ptr,
void *   
)
inlineinherited

Definition at line 102 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void *  ptr,
const char *  ,
int  ,
const char *   
)
inlineinherited

Definition at line 108 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete[] ( void *  ptr)
inlineinherited

Definition at line 113 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete[] ( void *  ptr,
const char *  ,
int  ,
const char *   
)
inlineinherited

Definition at line 119 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz,
const char *  file,
int  line,
const char *  func 
)
inlineinherited

operator new, with debug line info

Definition at line 68 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz)
inlineinherited

Definition at line 73 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz,
void *  ptr 
)
inlineinherited

placement operator new

Definition at line 79 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new[] ( size_t  sz,
const char *  file,
int  line,
const char *  func 
)
inlineinherited

array operator new, with debug line info

Definition at line 86 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new[] ( size_t  sz)
inlineinherited

Definition at line 91 of file OgreMemoryAllocatedObject.h.

void Ogre::DistanceLodStrategy::setReferenceView ( Real  viewportWidth,
Real  viewportHeight,
Radian  fovY 
)

Sets the reference view upon which the distances were based.

Note
This automatically enables use of the reference view.
There is no corresponding get method for these values as they are not saved, but used to compute a reference value.
void Ogre::DistanceLodStrategy::setReferenceViewEnabled ( bool  value)

Enables to disables use of the reference view.

Note
Do not enable use of the reference view before setting it.
virtual void Ogre::DistanceLodStrategy::sort ( Mesh::MeshLodUsageList meshLodUsageList) const
virtual

Sort mesh LOD usage list from greatest to least detail.

Implements Ogre::LodStrategy.

static void Ogre::LodStrategy::sortAscending ( Mesh::MeshLodUsageList meshLodUsageList)
staticprotectedinherited

Implementation of sort suitable for ascending values.

static void Ogre::LodStrategy::sortDescending ( Mesh::MeshLodUsageList meshLodUsageList)
staticprotectedinherited

Implementation of sort suitable for descending values.

virtual Real Ogre::DistanceLodStrategy::transformBias ( Real  factor) const
virtual

Transform LOD bias so it only needs to be multiplied by the LOD value.

Implements Ogre::LodStrategy.

virtual Real Ogre::DistanceLodStrategy::transformUserValue ( Real  userValue) const
virtual

Transform user supplied value to internal value.

Remarks
By default, performs no transformation.
Do not throw exceptions for invalid values here, as the LOD strategy may be changed such that the values become valid.

Reimplemented from Ogre::LodStrategy.

Member Data Documentation

String Ogre::LodStrategy::mName
protectedinherited

Name of this strategy.

Definition at line 58 of file OgreLodStrategy.h.

bool Ogre::DistanceLodStrategy::mReferenceViewEnabled
private

Definition at line 107 of file OgreDistanceLodStrategy.h.

Real Ogre::DistanceLodStrategy::mReferenceViewValue
private

Definition at line 108 of file OgreDistanceLodStrategy.h.


The documentation for this class was generated from the following file: