#include <OgreEAGLESContext.h>
Definition at line 40 of file OgreEAGLESContext.h.
virtual Ogre::EAGLESContext::~EAGLESContext |
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virtual GLESContext* Ogre::EAGLESContext::clone |
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Create a new context based on the same window/pbuffer as this context - mostly useful for additional threads.
- Note
- The caller is responsible for deleting the returned context.
Implements Ogre::GLESContext.
bool Ogre::EAGLESContext::createFramebuffer |
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void Ogre::EAGLESContext::destroyFramebuffer |
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virtual void Ogre::EAGLESContext::endCurrent |
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This is called before another context is made current.
By default, nothing is done here.
Implements Ogre::GLESContext.
bool Ogre::GLESContext::getInitialized |
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virtual void Ogre::EAGLESContext::setCurrent |
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Enable the context.
All subsequent rendering commands will go here.
Implements Ogre::GLESContext.
void Ogre::GLESContext::setInitialized |
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inlineinherited |
bool Ogre::GLESContext::initialized |
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GLint Ogre::EAGLESContext::mBackingHeight |
GLint Ogre::EAGLESContext::mBackingWidth |
GLuint Ogre::EAGLESContext::mDepthRenderbuffer |
GLuint Ogre::EAGLESContext::mFSAAFramebuffer |
GLuint Ogre::EAGLESContext::mFSAARenderbuffer |
bool Ogre::EAGLESContext::mIsMultiSampleSupported |
GLsizei Ogre::EAGLESContext::mNumSamples |
GLuint Ogre::EAGLESContext::mViewFramebuffer |
GLuint Ogre::EAGLESContext::mViewRenderbuffer |
The documentation for this class was generated from the following file: