This class contains the information required to describe the edge connectivity of a given set of vertices and indexes. More...
#include <OgreEdgeListBuilder.h>
Classes | |
struct | Edge |
Edge data. More... | |
struct | EdgeGroup |
A group of edges sharing the same vertex data. More... | |
struct | Triangle |
Basic triangle structure. More... | |
Public Types | |
typedef vector< EdgeGroup >::type | EdgeGroupList |
typedef vector< Edge >::type | EdgeList |
typedef std::vector< Vector4, STLAllocator< Vector4, CategorisedAlignAllocPolicy < MEMCATEGORY_GEOMETRY > > > | TriangleFaceNormalList |
Array of 4D vector of triangle face normal, which is unit vector orthogonal to the triangles, plus distance from origin. More... | |
typedef vector< char >::type | TriangleLightFacingList |
Working vector used when calculating the silhouette. More... | |
typedef vector< Triangle >::type | TriangleList |
Public Member Functions | |
EdgeData () | |
void | log (Log *log) |
Debugging method. More... | |
void | operator delete (void *ptr) |
void | operator delete (void *ptr, void *) |
void | operator delete (void *ptr, const char *, int, const char *) |
void | operator delete[] (void *ptr) |
void | operator delete[] (void *ptr, const char *, int, const char *) |
void * | operator new (size_t sz, const char *file, int line, const char *func) |
operator new, with debug line info More... | |
void * | operator new (size_t sz) |
void * | operator new (size_t sz, void *ptr) |
placement operator new More... | |
void * | operator new[] (size_t sz, const char *file, int line, const char *func) |
array operator new, with debug line info More... | |
void * | operator new[] (size_t sz) |
void | updateFaceNormals (size_t vertexSet, const HardwareVertexBufferSharedPtr &positionBuffer) |
Updates the face normals for this edge list based on (changed) position information, useful for animated objects. More... | |
void | updateTriangleLightFacing (const Vector4 &lightPos) |
Calculate the light facing state of the triangles in this edge list. More... | |
Public Attributes | |
EdgeGroupList | edgeGroups |
All edge groups of this edge list. More... | |
bool | isClosed |
Flag indicate the mesh is manifold. More... | |
TriangleFaceNormalList | triangleFaceNormals |
All triangle face normals. More... | |
TriangleLightFacingList | triangleLightFacings |
Triangle light facing states. More... | |
TriangleList | triangles |
Main triangles array, stores all triangles of this edge list. More... | |
This class contains the information required to describe the edge connectivity of a given set of vertices and indexes.
Definition at line 52 of file OgreEdgeListBuilder.h.
typedef vector<EdgeGroup>::type Ogre::EdgeData::EdgeGroupList |
Definition at line 120 of file OgreEdgeListBuilder.h.
typedef vector<Edge>::type Ogre::EdgeData::EdgeList |
Definition at line 99 of file OgreEdgeListBuilder.h.
typedef std::vector<Vector4, STLAllocator<Vector4, CategorisedAlignAllocPolicy<MEMCATEGORY_GEOMETRY> > > Ogre::EdgeData::TriangleFaceNormalList |
Array of 4D vector of triangle face normal, which is unit vector orthogonal to the triangles, plus distance from origin.
Use aligned policy here because we are intended to use in SIMD optimised routines.
Definition at line 91 of file OgreEdgeListBuilder.h.
typedef vector<char>::type Ogre::EdgeData::TriangleLightFacingList |
Working vector used when calculating the silhouette.
Use std::vector<char> instead of std::vector<bool> which might implemented similar bit-fields causing loss performance.
Definition at line 96 of file OgreEdgeListBuilder.h.
typedef vector<Triangle>::type Ogre::EdgeData::TriangleList |
Definition at line 98 of file OgreEdgeListBuilder.h.
Ogre::EdgeData::EdgeData | ( | ) |
void Ogre::EdgeData::log | ( | Log * | log | ) |
Debugging method.
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inlineinherited |
Definition at line 96 of file OgreMemoryAllocatedObject.h.
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inlineinherited |
Definition at line 102 of file OgreMemoryAllocatedObject.h.
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inlineinherited |
Definition at line 108 of file OgreMemoryAllocatedObject.h.
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inlineinherited |
Definition at line 113 of file OgreMemoryAllocatedObject.h.
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inlineinherited |
Definition at line 119 of file OgreMemoryAllocatedObject.h.
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inlineinherited |
operator new, with debug line info
Definition at line 68 of file OgreMemoryAllocatedObject.h.
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inlineinherited |
Definition at line 73 of file OgreMemoryAllocatedObject.h.
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inlineinherited |
placement operator new
Definition at line 79 of file OgreMemoryAllocatedObject.h.
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inlineinherited |
array operator new, with debug line info
Definition at line 86 of file OgreMemoryAllocatedObject.h.
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inlineinherited |
Definition at line 91 of file OgreMemoryAllocatedObject.h.
void Ogre::EdgeData::updateFaceNormals | ( | size_t | vertexSet, |
const HardwareVertexBufferSharedPtr & | positionBuffer | ||
) |
Updates the face normals for this edge list based on (changed) position information, useful for animated objects.
vertexSet | The vertex set we are updating |
positionBuffer | The updated position buffer, must contain ONLY xyz |
void Ogre::EdgeData::updateTriangleLightFacing | ( | const Vector4 & | lightPos | ) |
Calculate the light facing state of the triangles in this edge list.
lightPos | 4D position of the light in object space, note that for directional lights (which have no position), the w component is 0 and the x/y/z position are the direction. |
EdgeGroupList Ogre::EdgeData::edgeGroups |
All edge groups of this edge list.
Definition at line 131 of file OgreEdgeListBuilder.h.
bool Ogre::EdgeData::isClosed |
Flag indicate the mesh is manifold.
Definition at line 133 of file OgreEdgeListBuilder.h.
TriangleFaceNormalList Ogre::EdgeData::triangleFaceNormals |
All triangle face normals.
It should be 1:1 with triangles.
Definition at line 127 of file OgreEdgeListBuilder.h.
TriangleLightFacingList Ogre::EdgeData::triangleLightFacings |
Triangle light facing states.
It should be 1:1 with triangles.
Definition at line 129 of file OgreEdgeListBuilder.h.
TriangleList Ogre::EdgeData::triangles |
Main triangles array, stores all triangles of this edge list.
Note that triangles are grouping against edge group.
Definition at line 125 of file OgreEdgeListBuilder.h.