Provides methods to find out where the Ogre config files are stored and where logs and settings files should be written to.
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#include <OgreFileSystemLayer.h>
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| FileSystemLayer (const Ogre::String &subdir) |
| Creates a concrete platform-dependent implementation of FileSystemLayer. More...
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bool | createDirectory (const Ogre::String &name) |
| Create a directory. More...
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const Ogre::String | getConfigFilePath (Ogre::String filename) const |
| Search for the given config file in the user's home path. More...
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const Ogre::String | getWritablePath (const Ogre::String &filename) const |
| Find a path where the given filename can be written to. More...
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void | operator delete (void *ptr) |
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void | operator delete (void *ptr, void *) |
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void | operator delete (void *ptr, const char *, int, const char *) |
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void | operator delete[] (void *ptr) |
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void | operator delete[] (void *ptr, const char *, int, const char *) |
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void * | operator new (size_t sz, const char *file, int line, const char *func) |
| operator new, with debug line info More...
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void * | operator new (size_t sz) |
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void * | operator new (size_t sz, void *ptr) |
| placement operator new More...
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void * | operator new[] (size_t sz, const char *file, int line, const char *func) |
| array operator new, with debug line info More...
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void * | operator new[] (size_t sz) |
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void | setConfigPaths (const Ogre::StringVector &paths) |
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void | setHomePath (const Ogre::String &path) |
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Provides methods to find out where the Ogre config files are stored and where logs and settings files should be written to.
Definition at line 49 of file OgreFileSystemLayer.h.
Ogre::FileSystemLayer::FileSystemLayer |
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const Ogre::String & |
subdir | ) |
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inline |
Creates a concrete platform-dependent implementation of FileSystemLayer.
- Parameters
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subdir | A subdirectory inside the user's path to distinguish between different Ogre releases. |
Definition at line 57 of file OgreFileSystemLayer.h.
bool Ogre::FileSystemLayer::createDirectory |
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const Ogre::String & |
name | ) |
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bool Ogre::FileSystemLayer::fileExists |
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const Ogre::String & |
path | ) |
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private |
Test if the given file exists.
Search for the given config file in the user's home path.
If it can't be found there, the function falls back to the system-wide install path for Ogre config files. (Usually the same place where the SampleBrowser resides, or a special config path above that path.)
- Parameters
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filename | The config file name (without path) |
- Returns
- The full path to the config file.
Definition at line 74 of file OgreFileSystemLayer.h.
References OGRE_BUILD_SUFFIX.
void Ogre::FileSystemLayer::getConfigPaths |
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Determine config search paths.
Find a path where the given filename can be written to.
This path will usually be in the user's home directory. This function should be used for any output like logs and graphics settings.
- Parameters
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filename | Name of the file. |
- Returns
- The full path to a writable location for the given filename.
Definition at line 110 of file OgreFileSystemLayer.h.
template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new |
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size_t |
sz, |
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const char * |
file, |
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int |
line, |
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const char * |
func |
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inlineinherited |
template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new[] |
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size_t |
sz, |
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const char * |
file, |
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int |
line, |
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const char * |
func |
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inlineinherited |
void Ogre::FileSystemLayer::prepareUserHome |
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const Ogre::String & |
subdir | ) |
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private |
Create an Ogre directory and the given subdir in the user's home.
void Ogre::FileSystemLayer::setHomePath |
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const Ogre::String & |
path | ) |
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inline |
The documentation for this class was generated from the following file: