RenderTexture for GL ES 2 FBO.
More...
#include <OgreGLES2FBORenderTexture.h>
RenderTexture for GL ES 2 FBO.
Definition at line 42 of file OgreGLES2FBORenderTexture.h.
virtual void Ogre::GLES2FBORenderTexture::_detachDepthBuffer |
( |
| ) |
|
|
virtual |
virtual bool Ogre::GLES2FBORenderTexture::attachDepthBuffer |
( |
DepthBuffer * |
depthBuffer | ) |
|
|
virtual |
Override so we can attach the depth buffer to the FBO.
virtual void Ogre::GLES2FBORenderTexture::detachDepthBuffer |
( |
| ) |
|
|
virtual |
virtual void Ogre::GLES2FBORenderTexture::getCustomAttribute |
( |
const String & |
name, |
|
|
void * |
pData |
|
) |
| |
|
virtual |
virtual void Ogre::GLES2FBORenderTexture::notifyOnContextLost |
( |
| ) |
|
|
protectedvirtual |
virtual void Ogre::GLES2FBORenderTexture::notifyOnContextReset |
( |
| ) |
|
|
protectedvirtual |
virtual void Ogre::GLES2FBORenderTexture::swapBuffers |
( |
| ) |
|
|
virtual |
Override needed to deal with multisample buffers.
The documentation for this class was generated from the following file: