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Object-Oriented Graphics Rendering Engine
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Ogre::GLSLESProgramPipeline Class Reference

Specialisation of HighLevelGpuProgram to provide support for OpenGL Shader Language (GLSL ES) for OpenGL ES 2.0. More...

#include <OgreGLSLESProgramPipeline.h>

+ Inheritance diagram for Ogre::GLSLESProgramPipeline:
+ Collaboration diagram for Ogre::GLSLESProgramPipeline:

Public Member Functions

 GLSLESProgramPipeline (GLSLESGpuProgram *vertexProgram, GLSLESGpuProgram *fragmentProgram)
 Constructor should only be used by GLSLESProgramPipelineManager. More...
 
virtual ~GLSLESProgramPipeline ()
 
void activate (void)
 Makes a program pipeline object active by making sure it is linked and then putting it in use. More...
 
virtual GLint getAttributeIndex (VertexElementSemantic semantic, uint index)
 Get the index of a non-standard attribute bound in the linked code. More...
 
GLSLESGpuProgramgetFragmentProgram (void) const
 
GLuint getGLProgramHandle (void) const
 Get the GL Handle for the program object. More...
 
GLuint getGLProgramPipelineHandle () const
 GL Program Pipeline Handle. More...
 
GLES2UniformCachegetUniformCache (void)
 
GLSLESGpuProgramgetVertexProgram (void) const
 
bool isAttributeValid (VertexElementSemantic semantic, uint index)
 Is a non-standard attribute bound in the linked code? More...
 
bool isSkeletalAnimationIncluded (void) const
 Returns whether the linked program includes the required instructions to perform skeletal animation. More...
 
void operator delete (void *ptr)
 
void operator delete (void *ptr, void *)
 
void operator delete (void *ptr, const char *, int, const char *)
 
void operator delete[] (void *ptr)
 
void operator delete[] (void *ptr, const char *, int, const char *)
 
void * operator new (size_t sz, const char *file, int line, const char *func)
 operator new, with debug line info More...
 
void * operator new (size_t sz)
 
void * operator new (size_t sz, void *ptr)
 placement operator new More...
 
void * operator new[] (size_t sz, const char *file, int line, const char *func)
 array operator new, with debug line info More...
 
void * operator new[] (size_t sz)
 
void setSkeletalAnimationIncluded (bool included)
 Sets whether the linked program includes the required instructions to perform skeletal animation. More...
 
virtual void updatePassIterationUniforms (GpuProgramParametersSharedPtr params)
 Updates program pipeline object uniforms using data from pass iteration GpuProgramParameters. More...
 
virtual void updateUniformBlocks (GpuProgramParametersSharedPtr params, uint16 mask, GpuProgramType fromProgType)
 Updates program object uniform blocks using data from GpuProgramParameters. More...
 
virtual void updateUniforms (GpuProgramParametersSharedPtr params, uint16 mask, GpuProgramType fromProgType)
 Updates program pipeline object uniforms using data from GpuProgramParameters. More...
 

Protected Types

enum  { VERTEX_PROGRAM_LINKED = 1, FRAGMENT_PROGRAM_LINKED = 2, ALL_PROGRAMS_LINKED = 3 }
 
typedef set< GLuint >::type AttributeSet
 
typedef map< String,
VertexElementSemantic >::type 
SemanticToStringMap
 

Protected Member Functions

virtual void _useProgram (void)
 Put a program pipeline in use. More...
 
virtual void buildGLUniformReferences (void)
 Build uniform references from active named uniforms. More...
 
virtual void compileAndLink (void)
 Compiles and links the separate vertex and fragment programs. More...
 
virtual void extractLayoutQualifiers (void)
 Finds layout qualifiers in the shader source and sets attribute indices appropriately. More...
 
VertexElementSemantic getAttributeSemanticEnum (String type)
 
const char * getAttributeSemanticString (VertexElementSemantic semantic)
 
Ogre::String getCombinedName (void)
 
void getMicrocodeFromCache (void)
 Get the the binary data of a program from the microcode cache. More...
 

Protected Attributes

GLint mCustomAttributesIndexes [VES_COUNT][OGRE_MAX_TEXTURE_COORD_SETS]
 An array to hold the attributes indexes. More...
 
GLSLESGpuProgrammFragmentProgram
 Linked fragment program. More...
 
GLuint mGLProgramHandle
 GL handle for the program object. More...
 
GLuint mGLProgramPipelineHandle
 GL handle for pipeline object. More...
 
GLUniformBufferList mGLUniformBufferReferences
 Container of uniform buffer references that are active in the program object. More...
 
GLUniformReferenceList mGLUniformReferences
 Container of uniform references that are active in the program object. More...
 
GLint mLinked
 Flag indicating that the program or pipeline object has been successfully linked. More...
 
SemanticToStringMap mSemanticTypeMap
 
bool mSkeletalAnimation
 Flag indicating skeletal animation is being performed. More...
 
bool mTriedToLinkAndFailed
 Flag indicating that the program or pipeline object has tried to link and failed. More...
 
GLES2UniformCachemUniformCache
 
bool mUniformRefsBuilt
 Flag to indicate that uniform references have already been built. More...
 
GLSLESGpuProgrammVertexProgram
 Linked vertex program. More...
 

Detailed Description

Specialisation of HighLevelGpuProgram to provide support for OpenGL Shader Language (GLSL ES) for OpenGL ES 2.0.

Remarks
GLSL ES has no target assembler or entry point specification like DirectX 9 HLSL. Vertex and Fragment shaders only have one entry point called "main". When a shader is compiled, microcode is generated but can not be accessed by the application. GLSL ES also does not provide assembler low level output after compiling. The GL ES Render system assumes that the Gpu program is a GL Gpu program so GLSLESProgramPipeline will create a GLSLESGpuProgram that is subclassed from GLES2GpuProgram for the low level implementation. The GLES2Program class will create a shader and program object and compile the source but will not create a pipeline object. It's up to GLES2GpuProgram class to request a program pipeline object to link the program object to.
Note
GLSL ES supports multiple modular shader objects that can be attached to one program object to form a single shader. This is supported through the "attach" material script command. All the modules to be attached are listed on the same line as the attach command separated by white space.

Definition at line 56 of file OgreGLSLESProgramPipeline.h.

Member Typedef Documentation

typedef set<GLuint>::type Ogre::GLSLESProgramCommon::AttributeSet
protectedinherited

Definition at line 88 of file OgreGLSLESProgramCommon.h.

Definition at line 105 of file OgreGLSLESProgramCommon.h.

Member Enumeration Documentation

anonymous enum
protected
Enumerator
VERTEX_PROGRAM_LINKED 
FRAGMENT_PROGRAM_LINKED 
ALL_PROGRAMS_LINKED 

Definition at line 87 of file OgreGLSLESProgramPipeline.h.

Constructor & Destructor Documentation

Ogre::GLSLESProgramPipeline::GLSLESProgramPipeline ( GLSLESGpuProgram vertexProgram,
GLSLESGpuProgram fragmentProgram 
)

Constructor should only be used by GLSLESProgramPipelineManager.

virtual Ogre::GLSLESProgramPipeline::~GLSLESProgramPipeline ( )
virtual

Member Function Documentation

virtual void Ogre::GLSLESProgramPipeline::_useProgram ( void  )
protectedvirtual

Put a program pipeline in use.

Implements Ogre::GLSLESProgramCommon.

void Ogre::GLSLESProgramPipeline::activate ( void  )
virtual

Makes a program pipeline object active by making sure it is linked and then putting it in use.

Implements Ogre::GLSLESProgramCommon.

virtual void Ogre::GLSLESProgramPipeline::buildGLUniformReferences ( void  )
protectedvirtual

Build uniform references from active named uniforms.

virtual void Ogre::GLSLESProgramPipeline::compileAndLink ( void  )
protectedvirtual

Compiles and links the separate vertex and fragment programs.

Implements Ogre::GLSLESProgramCommon.

virtual void Ogre::GLSLESProgramPipeline::extractLayoutQualifiers ( void  )
protectedvirtual

Finds layout qualifiers in the shader source and sets attribute indices appropriately.

virtual GLint Ogre::GLSLESProgramPipeline::getAttributeIndex ( VertexElementSemantic  semantic,
uint  index 
)
virtual

Get the index of a non-standard attribute bound in the linked code.

Reimplemented from Ogre::GLSLESProgramCommon.

VertexElementSemantic Ogre::GLSLESProgramCommon::getAttributeSemanticEnum ( String  type)
protectedinherited
const char* Ogre::GLSLESProgramCommon::getAttributeSemanticString ( VertexElementSemantic  semantic)
protectedinherited
Ogre::String Ogre::GLSLESProgramCommon::getCombinedName ( void  )
protectedinherited
GLSLESGpuProgram* Ogre::GLSLESProgramCommon::getFragmentProgram ( void  ) const
inlineinherited

Definition at line 156 of file OgreGLSLESProgramCommon.h.

GLuint Ogre::GLSLESProgramCommon::getGLProgramHandle ( void  ) const
inlineinherited

Get the GL Handle for the program object.

Definition at line 133 of file OgreGLSLESProgramCommon.h.

GLuint Ogre::GLSLESProgramPipeline::getGLProgramPipelineHandle ( ) const
inline

GL Program Pipeline Handle.

Definition at line 64 of file OgreGLSLESProgramPipeline.h.

void Ogre::GLSLESProgramCommon::getMicrocodeFromCache ( void  )
protectedinherited

Get the the binary data of a program from the microcode cache.

GLES2UniformCache* Ogre::GLSLESProgramCommon::getUniformCache ( void  )
inlineinherited

Definition at line 157 of file OgreGLSLESProgramCommon.h.

GLSLESGpuProgram* Ogre::GLSLESProgramCommon::getVertexProgram ( void  ) const
inlineinherited

Definition at line 155 of file OgreGLSLESProgramCommon.h.

bool Ogre::GLSLESProgramCommon::isAttributeValid ( VertexElementSemantic  semantic,
uint  index 
)
inherited

Is a non-standard attribute bound in the linked code?

bool Ogre::GLSLESProgramCommon::isSkeletalAnimationIncluded ( void  ) const
inlineinherited

Returns whether the linked program includes the required instructions to perform skeletal animation.

Remarks
If this returns true, OGRE will not blend the geometry according to skeletal animation, it will expect the vertex program to do it.

Definition at line 148 of file OgreGLSLESProgramCommon.h.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void *  ptr)
inlineinherited

Definition at line 96 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void *  ptr,
void *   
)
inlineinherited

Definition at line 102 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void *  ptr,
const char *  ,
int  ,
const char *   
)
inlineinherited

Definition at line 108 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete[] ( void *  ptr)
inlineinherited

Definition at line 113 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete[] ( void *  ptr,
const char *  ,
int  ,
const char *   
)
inlineinherited

Definition at line 119 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz,
const char *  file,
int  line,
const char *  func 
)
inlineinherited

operator new, with debug line info

Definition at line 68 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz)
inlineinherited

Definition at line 73 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz,
void *  ptr 
)
inlineinherited

placement operator new

Definition at line 79 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new[] ( size_t  sz,
const char *  file,
int  line,
const char *  func 
)
inlineinherited

array operator new, with debug line info

Definition at line 86 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new[] ( size_t  sz)
inlineinherited

Definition at line 91 of file OgreMemoryAllocatedObject.h.

void Ogre::GLSLESProgramCommon::setSkeletalAnimationIncluded ( bool  included)
inlineinherited

Sets whether the linked program includes the required instructions to perform skeletal animation.

Remarks
If this is set to true, OGRE will not blend the geometry according to skeletal animation, it will expect the vertex program to do it.

Definition at line 140 of file OgreGLSLESProgramCommon.h.

virtual void Ogre::GLSLESProgramPipeline::updatePassIterationUniforms ( GpuProgramParametersSharedPtr  params)
virtual

Updates program pipeline object uniforms using data from pass iteration GpuProgramParameters.

normally called by GLSLESGpuProgram::bindMultiPassParameters() just before multi pass rendering occurs.

Implements Ogre::GLSLESProgramCommon.

virtual void Ogre::GLSLESProgramPipeline::updateUniformBlocks ( GpuProgramParametersSharedPtr  params,
uint16  mask,
GpuProgramType  fromProgType 
)
virtual

Updates program object uniform blocks using data from GpuProgramParameters.

normally called by GLSLGpuProgram::bindParameters() just before rendering occurs.

Implements Ogre::GLSLESProgramCommon.

virtual void Ogre::GLSLESProgramPipeline::updateUniforms ( GpuProgramParametersSharedPtr  params,
uint16  mask,
GpuProgramType  fromProgType 
)
virtual

Updates program pipeline object uniforms using data from GpuProgramParameters.

normally called by GLSLESGpuProgram::bindParameters() just before rendering occurs.

Implements Ogre::GLSLESProgramCommon.

Member Data Documentation

GLint Ogre::GLSLESProgramCommon::mCustomAttributesIndexes[VES_COUNT][OGRE_MAX_TEXTURE_COORD_SETS]
protectedinherited

An array to hold the attributes indexes.

Definition at line 91 of file OgreGLSLESProgramCommon.h.

GLSLESGpuProgram* Ogre::GLSLESProgramCommon::mFragmentProgram
protectedinherited

Linked fragment program.

Definition at line 73 of file OgreGLSLESProgramCommon.h.

GLuint Ogre::GLSLESProgramCommon::mGLProgramHandle
protectedinherited

GL handle for the program object.

Definition at line 78 of file OgreGLSLESProgramCommon.h.

GLuint Ogre::GLSLESProgramPipeline::mGLProgramPipelineHandle
protected

GL handle for pipeline object.

Definition at line 93 of file OgreGLSLESProgramPipeline.h.

GLUniformBufferList Ogre::GLSLESProgramCommon::mGLUniformBufferReferences
protectedinherited

Container of uniform buffer references that are active in the program object.

Definition at line 68 of file OgreGLSLESProgramCommon.h.

GLUniformReferenceList Ogre::GLSLESProgramCommon::mGLUniformReferences
protectedinherited

Container of uniform references that are active in the program object.

Definition at line 66 of file OgreGLSLESProgramCommon.h.

GLint Ogre::GLSLESProgramCommon::mLinked
protectedinherited

Flag indicating that the program or pipeline object has been successfully linked.

Definition at line 80 of file OgreGLSLESProgramCommon.h.

SemanticToStringMap Ogre::GLSLESProgramCommon::mSemanticTypeMap
protectedinherited

Definition at line 106 of file OgreGLSLESProgramCommon.h.

bool Ogre::GLSLESProgramCommon::mSkeletalAnimation
protectedinherited

Flag indicating skeletal animation is being performed.

Definition at line 84 of file OgreGLSLESProgramCommon.h.

bool Ogre::GLSLESProgramCommon::mTriedToLinkAndFailed
protectedinherited

Flag indicating that the program or pipeline object has tried to link and failed.

Definition at line 82 of file OgreGLSLESProgramCommon.h.

GLES2UniformCache* Ogre::GLSLESProgramCommon::mUniformCache
protectedinherited

Definition at line 74 of file OgreGLSLESProgramCommon.h.

bool Ogre::GLSLESProgramCommon::mUniformRefsBuilt
protectedinherited

Flag to indicate that uniform references have already been built.

Definition at line 76 of file OgreGLSLESProgramCommon.h.

GLSLESGpuProgram* Ogre::GLSLESProgramCommon::mVertexProgram
protectedinherited

Linked vertex program.

Definition at line 71 of file OgreGLSLESProgramCommon.h.


The documentation for this class was generated from the following file: