OGRE  1.9
Object-Oriented Graphics Rendering Engine
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Ogre::RenderQueueGroup Class Reference

A grouping level underneath RenderQueue which groups renderables to be issued at coarsely the same time to the renderer. More...

#include <OgreRenderQueueSortingGrouping.h>

+ Inheritance diagram for Ogre::RenderQueueGroup:
+ Collaboration diagram for Ogre::RenderQueueGroup:

Public Types

typedef ConstMapIterator
< PriorityMap
ConstPriorityMapIterator
 
typedef map< ushort,
RenderPriorityGroup
*, std::less< ushort > >::type 
PriorityMap
 
typedef MapIterator< PriorityMapPriorityMapIterator
 

Public Member Functions

 RenderQueueGroup (RenderQueue *parent, bool splitPassesByLightingType, bool splitNoShadowPasses, bool shadowCastersNotReceivers)
 
 ~RenderQueueGroup ()
 
void addOrganisationMode (QueuedRenderableCollection::OrganisationMode om)
 Add a required sorting / grouping mode for the solids in this group. More...
 
void addRenderable (Renderable *pRend, Technique *pTech, ushort priority)
 Add a renderable to this group, with the given priority. More...
 
void clear (bool destroy=false)
 Clears this group of renderables. More...
 
void defaultOrganisationMode (void)
 Setthe sorting / grouping mode for the solids in this group to the default. More...
 
PriorityMapIterator getIterator (void)
 Get an iterator for browsing through child contents. More...
 
ConstPriorityMapIterator getIterator (void) const
 Get a const iterator for browsing through child contents. More...
 
bool getShadowsEnabled (void) const
 Are shadows enabled for this queue? More...
 
void merge (const RenderQueueGroup *rhs)
 Merge group of renderables. More...
 
void operator delete (void *ptr)
 
void operator delete (void *ptr, void *)
 
void operator delete (void *ptr, const char *, int, const char *)
 
void operator delete[] (void *ptr)
 
void operator delete[] (void *ptr, const char *, int, const char *)
 
void * operator new (size_t sz, const char *file, int line, const char *func)
 operator new, with debug line info More...
 
void * operator new (size_t sz)
 
void * operator new (size_t sz, void *ptr)
 placement operator new More...
 
void * operator new[] (size_t sz, const char *file, int line, const char *func)
 array operator new, with debug line info More...
 
void * operator new[] (size_t sz)
 
void resetOrganisationModes (void)
 Reset the organisation modes required for the solids in this group. More...
 
void setShadowCastersCannotBeReceivers (bool ind)
 Sets whether or not objects which cast shadows should be treated as never receiving shadows. More...
 
void setShadowsEnabled (bool enabled)
 Indicate whether a given queue group will be doing any shadow setup. More...
 
void setSplitNoShadowPasses (bool split)
 Sets whether or not the queue will split passes which have shadow receive turned off (in their parent material), which is needed when certain shadow techniques are used. More...
 
void setSplitPassesByLightingType (bool split)
 Sets whether or not the queue will split passes by their lighting type, ie ambient, per-light and decal. More...
 

Protected Attributes

uint8 mOrganisationMode
 Bitmask of the organisation modes requested (for new priority groups) More...
 
RenderQueuemParent
 
PriorityMap mPriorityGroups
 Map of RenderPriorityGroup objects. More...
 
bool mShadowCastersNotReceivers
 
bool mShadowsEnabled
 Whether shadows are enabled for this queue. More...
 
bool mSplitNoShadowPasses
 
bool mSplitPassesByLightingType
 

Detailed Description

A grouping level underneath RenderQueue which groups renderables to be issued at coarsely the same time to the renderer.

Remarks
Each instance of this class itself hold RenderPriorityGroup instances, which are the groupings of renderables by priority for fine control of ordering (not required for most instances).

Definition at line 465 of file OgreRenderQueueSortingGrouping.h.

Member Typedef Documentation

Constructor & Destructor Documentation

Ogre::RenderQueueGroup::RenderQueueGroup ( RenderQueue parent,
bool  splitPassesByLightingType,
bool  splitNoShadowPasses,
bool  shadowCastersNotReceivers 
)
inline

Definition at line 485 of file OgreRenderQueueSortingGrouping.h.

Ogre::RenderQueueGroup::~RenderQueueGroup ( )
inline

Definition at line 498 of file OgreRenderQueueSortingGrouping.h.

References OGRE_DELETE.

Member Function Documentation

void Ogre::RenderQueueGroup::addOrganisationMode ( QueuedRenderableCollection::OrganisationMode  om)
inline

Add a required sorting / grouping mode for the solids in this group.

Remarks
You can only do this when the group is empty, ie after clearing the queue.
See also
QueuedRenderableCollection::OrganisationMode

Definition at line 655 of file OgreRenderQueueSortingGrouping.h.

void Ogre::RenderQueueGroup::addRenderable ( Renderable pRend,
Technique pTech,
ushort  priority 
)
inline
void Ogre::RenderQueueGroup::clear ( bool  destroy = false)
inline

Clears this group of renderables.

Parameters
destroyIf false, doesn't delete any priority groups, just empties them. Saves on memory deallocations since the chances are roughly the same kinds of renderables are going to be sent to the queue again next time. If true, completely destroys.

Definition at line 557 of file OgreRenderQueueSortingGrouping.h.

References OGRE_DELETE.

void Ogre::RenderQueueGroup::defaultOrganisationMode ( void  )
inline

Setthe sorting / grouping mode for the solids in this group to the default.

Remarks
You can only do this when the group is empty, ie after clearing the queue.
See also
QueuedRenderableCollection::OrganisationMode

Definition at line 673 of file OgreRenderQueueSortingGrouping.h.

PriorityMapIterator Ogre::RenderQueueGroup::getIterator ( void  )
inline

Get an iterator for browsing through child contents.

Definition at line 508 of file OgreRenderQueueSortingGrouping.h.

Referenced by merge().

ConstPriorityMapIterator Ogre::RenderQueueGroup::getIterator ( void  ) const
inline

Get a const iterator for browsing through child contents.

Definition at line 514 of file OgreRenderQueueSortingGrouping.h.

bool Ogre::RenderQueueGroup::getShadowsEnabled ( void  ) const
inline

Are shadows enabled for this queue?

Definition at line 589 of file OgreRenderQueueSortingGrouping.h.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void *  ptr)
inlineinherited

Definition at line 96 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void *  ptr,
void *   
)
inlineinherited

Definition at line 102 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void *  ptr,
const char *  ,
int  ,
const char *   
)
inlineinherited

Definition at line 108 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete[] ( void *  ptr)
inlineinherited

Definition at line 113 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete[] ( void *  ptr,
const char *  ,
int  ,
const char *   
)
inlineinherited

Definition at line 119 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz,
const char *  file,
int  line,
const char *  func 
)
inlineinherited

operator new, with debug line info

Definition at line 68 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz)
inlineinherited

Definition at line 73 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz,
void *  ptr 
)
inlineinherited

placement operator new

Definition at line 79 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new[] ( size_t  sz,
const char *  file,
int  line,
const char *  func 
)
inlineinherited

array operator new, with debug line info

Definition at line 86 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new[] ( size_t  sz)
inlineinherited

Definition at line 91 of file OgreMemoryAllocatedObject.h.

void Ogre::RenderQueueGroup::resetOrganisationModes ( void  )
inline

Reset the organisation modes required for the solids in this group.

Remarks
You can only do this when the group is empty, ie after clearing the queue.
See also
QueuedRenderableCollection::OrganisationMode

Definition at line 637 of file OgreRenderQueueSortingGrouping.h.

void Ogre::RenderQueueGroup::setShadowCastersCannotBeReceivers ( bool  ind)
inline

Sets whether or not objects which cast shadows should be treated as never receiving shadows.

Definition at line 621 of file OgreRenderQueueSortingGrouping.h.

void Ogre::RenderQueueGroup::setShadowsEnabled ( bool  enabled)
inline

Indicate whether a given queue group will be doing any shadow setup.

Remarks
This method allows you to inform the queue about a queue group, and to indicate whether this group will require shadow processing of any sort. In order to preserve rendering order, OGRE has to treat queue groups as very separate elements of the scene, and this can result in it having to duplicate shadow setup for each group. Therefore, if you know that a group which you are using will never need shadows, you should preregister the group using this method in order to improve the performance.

Definition at line 586 of file OgreRenderQueueSortingGrouping.h.

void Ogre::RenderQueueGroup::setSplitNoShadowPasses ( bool  split)
inline

Sets whether or not the queue will split passes which have shadow receive turned off (in their parent material), which is needed when certain shadow techniques are used.

Definition at line 608 of file OgreRenderQueueSortingGrouping.h.

void Ogre::RenderQueueGroup::setSplitPassesByLightingType ( bool  split)
inline

Sets whether or not the queue will split passes by their lighting type, ie ambient, per-light and decal.

Definition at line 594 of file OgreRenderQueueSortingGrouping.h.

Member Data Documentation

uint8 Ogre::RenderQueueGroup::mOrganisationMode
protected

Bitmask of the organisation modes requested (for new priority groups)

Definition at line 481 of file OgreRenderQueueSortingGrouping.h.

RenderQueue* Ogre::RenderQueueGroup::mParent
protected

Definition at line 472 of file OgreRenderQueueSortingGrouping.h.

PriorityMap Ogre::RenderQueueGroup::mPriorityGroups
protected

Map of RenderPriorityGroup objects.

Definition at line 477 of file OgreRenderQueueSortingGrouping.h.

bool Ogre::RenderQueueGroup::mShadowCastersNotReceivers
protected

Definition at line 475 of file OgreRenderQueueSortingGrouping.h.

bool Ogre::RenderQueueGroup::mShadowsEnabled
protected

Whether shadows are enabled for this queue.

Definition at line 479 of file OgreRenderQueueSortingGrouping.h.

bool Ogre::RenderQueueGroup::mSplitNoShadowPasses
protected

Definition at line 474 of file OgreRenderQueueSortingGrouping.h.

bool Ogre::RenderQueueGroup::mSplitPassesByLightingType
protected

Definition at line 473 of file OgreRenderQueueSortingGrouping.h.


The documentation for this class was generated from the following file: