OGRE  1.9
Object-Oriented Graphics Rendering Engine
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Ogre::Root Class Reference

The root class of the Ogre system. More...

#include <OgreRoot.h>

+ Inheritance diagram for Ogre::Root:
+ Collaboration diagram for Ogre::Root:

Public Types

typedef ConstMapIterator
< MovableObjectFactoryMap
MovableObjectFactoryIterator
 
typedef vector< Plugin * >::type PluginInstanceList
 
typedef vector< DynLib * >::type PluginLibList
 

Public Member Functions

 Root (const String &pluginFileName="plugins"OGRE_BUILD_SUFFIX".cfg", const String &configFileName="ogre.cfg", const String &logFileName="Ogre.log")
 Constructor. More...
 
 ~Root ()
 
uint32 _allocateNextMovableObjectTypeFlag (void)
 Allocate the next MovableObject type flag. More...
 
bool _fireFrameEnded (FrameEvent &evt)
 Method for raising frame ended events. More...
 
bool _fireFrameEnded ()
 Method for raising frame ended events. More...
 
bool _fireFrameRenderingQueued (FrameEvent &evt)
 Method for raising frame rendering queued events. More...
 
bool _fireFrameRenderingQueued ()
 Method for raising frame rendering queued events. More...
 
bool _fireFrameStarted (FrameEvent &evt)
 Method for raising frame started events. More...
 
bool _fireFrameStarted ()
 Method for raising frame started events. More...
 
SceneManager_getCurrentSceneManager (void) const
 Returns the scene manager currently being used to render a frame. More...
 
void _popCurrentSceneManager (SceneManager *sm)
 Pops the scene manager currently being used to render. More...
 
void _pushCurrentSceneManager (SceneManager *sm)
 Pushes the scene manager currently being used to render. More...
 
bool _updateAllRenderTargets (void)
 Internal method used for updating all RenderTarget objects (windows, renderable textures etc) which are set to auto-update. More...
 
bool _updateAllRenderTargets (FrameEvent &evt)
 Internal method used for updating all RenderTarget objects (windows, renderable textures etc) which are set to auto-update, with a custom time passed to the frameRenderingQueued events. More...
 
void addFrameListener (FrameListener *newListener)
 Registers a FrameListener which will be called back every frame. More...
 
void addMovableObjectFactory (MovableObjectFactory *fact, bool overrideExisting=false)
 Register a new MovableObjectFactory which will create new MovableObject instances of a particular type, as identified by the getType() method. More...
 
void addRenderSystem (RenderSystem *newRend)
 Adds a new rendering subsystem to the list of available renderers. More...
 
void addResourceLocation (const String &name, const String &locType, const String &groupName=ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, bool recursive=false)
 Adds a location to the list of searchable locations for a Resource type. More...
 
void addSceneManagerFactory (SceneManagerFactory *fact)
 Register a new SceneManagerFactory, a factory object for creating instances of specific SceneManagers. More...
 
void clearEventTimes (void)
 Clears the history of all event times. More...
 
void convertColourValue (const ColourValue &colour, uint32 *pDest)
 Generates a packed data version of the passed in ColourValue suitable for use with the current RenderSystem. More...
 
DataStreamPtr createFileStream (const String &filename, const String &groupName=ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, bool overwrite=false, const String &locationPattern=StringUtil::BLANK)
 Helper method to assist you in creating writeable file streams. More...
 
RenderQueueInvocationSequencecreateRenderQueueInvocationSequence (const String &name)
 Create a new RenderQueueInvocationSequence, useful for linking to Viewport instances to perform custom rendering. More...
 
RenderWindowcreateRenderWindow (const String &name, unsigned int width, unsigned int height, bool fullScreen, const NameValuePairList *miscParams=0)
 Creates a new rendering window. More...
 
bool createRenderWindows (const RenderWindowDescriptionList &renderWindowDescriptions, RenderWindowList &createdWindows)
 Creates multiple rendering windows. More...
 
SceneManagercreateSceneManager (const String &typeName, const String &instanceName=StringUtil::BLANK)
 Create a SceneManager instance of a given type. More...
 
SceneManagercreateSceneManager (SceneTypeMask typeMask, const String &instanceName=StringUtil::BLANK)
 Create a SceneManager instance based on scene type support. More...
 
void destroyAllRenderQueueInvocationSequences (void)
 Destroy all RenderQueueInvocationSequences. More...
 
void destroyRenderQueueInvocationSequence (const String &name)
 Destroy a RenderQueueInvocationSequence. More...
 
void destroyRenderTarget (RenderTarget *target)
 Destroys the given RenderTarget. More...
 
void destroyRenderTarget (const String &name)
 Destroys the given named RenderTarget. More...
 
void destroySceneManager (SceneManager *sm)
 Destroy an instance of a SceneManager. More...
 
RenderTargetdetachRenderTarget (RenderTarget *pWin)
 Detaches a RenderTarget from the active render system and returns a pointer to it. More...
 
RenderTargetdetachRenderTarget (const String &name)
 Detaches a named RenderTarget from the active render system and returns a pointer to it. More...
 
bool endRenderingQueued (void)
 Check for planned end of rendering. More...
 
RenderWindowgetAutoCreatedWindow (void)
 Retrieves a pointer to the window that was created automatically. More...
 
const RenderSystemListgetAvailableRenderers (void)
 Retrieve a list of the available render systems. More...
 
Real getDefaultMinPixelSize ()
 Get the default minimum pixel size for object to be rendered by. More...
 
unsigned int getDisplayMonitorCount () const
 Gets the number of display monitors. More...
 
String getErrorDescription (long errorNumber)
 Utility function for getting a better description of an error code. More...
 
Real getFrameSmoothingPeriod (void) const
 Gets the period over which OGRE smooths out fluctuations in frame times. More...
 
const PluginInstanceListgetInstalledPlugins () const
 Gets a read-only list of the currently installed plugins. More...
 
MeshManagergetMeshManager (void)
 Retrieves a reference to the current MeshManager. More...
 
MovableObjectFactorygetMovableObjectFactory (const String &typeName)
 Get a MovableObjectFactory for the given type. More...
 
MovableObjectFactoryIterator getMovableObjectFactoryIterator (void) const
 Return an iterator over all the MovableObjectFactory instances currently registered. More...
 
unsigned long getNextFrameNumber (void) const
 Gets the number of the next frame to be rendered. More...
 
bool getRemoveRenderQueueStructuresOnClear () const
 Get whether the entire render queue structure should be emptied on clearing, or whether just the objects themselves should be cleared. More...
 
RenderQueueInvocationSequencegetRenderQueueInvocationSequence (const String &name)
 Get a RenderQueueInvocationSequence. More...
 
RenderSystemgetRenderSystem (void)
 Retrieve a pointer to the currently selected render system. More...
 
RenderSystemgetRenderSystemByName (const String &name)
 Retrieve a pointer to the render system by the given name. More...
 
RenderTargetgetRenderTarget (const String &name)
 Retrieves a pointer to a named render target. More...
 
SceneManagergetSceneManager (const String &instanceName) const
 Get an existing SceneManager instance that has already been created, identified by the instance name. More...
 
SceneManagerEnumerator::SceneManagerIterator getSceneManagerIterator (void)
 Get an iterator over all the existing SceneManager instances. More...
 
const SceneManagerMetaDatagetSceneManagerMetaData (const String &typeName) const
 Get more information about a given type of SceneManager. More...
 
SceneManagerEnumerator::MetaDataIterator getSceneManagerMetaDataIterator (void) const
 Iterate over all types of SceneManager available for construction, providing some information about each one. More...
 
TextureManagergetTextureManager (void)
 Retrieves a reference to the current TextureManager. More...
 
TimergetTimer (void)
 Gets a pointer to the central timer used for all OGRE timings. More...
 
WorkQueuegetWorkQueue () const
 Get the WorkQueue for processing background tasks. More...
 
bool hasMovableObjectFactory (const String &typeName) const
 Checks whether a factory is registered for a given MovableObject type. More...
 
bool hasSceneManager (const String &instanceName) const
 Determines if a given SceneManager already exists. More...
 
RenderWindowinitialise (bool autoCreateWindow, const String &windowTitle="OGRE Render Window", const String &customCapabilitiesConfig=StringUtil::BLANK)
 Initialises the renderer. More...
 
void installPlugin (Plugin *plugin)
 Install a new plugin. More...
 
bool isBlendIndicesGpuRedundant () const
 Returns whether blend indices information needs to be passed to the GPU see setBlendIndicesGpuRedundant() for more information. More...
 
bool isBlendWeightsGpuRedundant () const
 Returns whether blend weights information needs to be passed to the GPU see setBlendWeightsGpuRedundant() for more information. More...
 
bool isInitialised (void) const
 Returns whether the system is initialised or not. More...
 
void loadPlugin (const String &pluginName)
 Manually load a Plugin contained in a DLL / DSO. More...
 
DataStreamPtr openFileStream (const String &filename, const String &groupName=ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, const String &locationPattern=StringUtil::BLANK)
 Helper method to assist you in accessing readable file streams. More...
 
void operator delete (void *ptr)
 
void operator delete (void *ptr, void *)
 
void operator delete (void *ptr, const char *, int, const char *)
 
void operator delete[] (void *ptr)
 
void operator delete[] (void *ptr, const char *, int, const char *)
 
void * operator new (size_t sz, const char *file, int line, const char *func)
 operator new, with debug line info More...
 
void * operator new (size_t sz)
 
void * operator new (size_t sz, void *ptr)
 placement operator new More...
 
void * operator new[] (size_t sz, const char *file, int line, const char *func)
 array operator new, with debug line info More...
 
void * operator new[] (size_t sz)
 
void queueEndRendering (bool state=true)
 Queues the end of rendering. More...
 
void removeFrameListener (FrameListener *oldListener)
 Removes a FrameListener from the list of listening classes. More...
 
void removeMovableObjectFactory (MovableObjectFactory *fact)
 Removes a previously registered MovableObjectFactory. More...
 
void removeResourceLocation (const String &name, const String &groupName=ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME)
 Removes a resource location from the list. More...
 
void removeSceneManagerFactory (SceneManagerFactory *fact)
 Unregister a SceneManagerFactory. More...
 
bool renderOneFrame (void)
 Render one frame. More...
 
bool renderOneFrame (Real timeSinceLastFrame)
 Render one frame, with custom frame time information. More...
 
bool restoreConfig (void)
 Checks for saved video/sound/etc settings. More...
 
void saveConfig (void)
 Saves the details of the current configuration. More...
 
void setBlendIndicesGpuRedundant (bool redundant)
 Sets whether blend indices information needs to be passed to the GPU. More...
 
void setBlendWeightsGpuRedundant (bool redundant)
 Sets whether blend weights information needs to be passed to the GPU. More...
 
void setDefaultMinPixelSize (Real pixelSize)
 Set the default minimum pixel size for object to be rendered by. More...
 
void setFrameSmoothingPeriod (Real period)
 Sets the period over which OGRE smooths out fluctuations in frame times. More...
 
void setRemoveRenderQueueStructuresOnClear (bool r)
 Set whether the entire render queue structure should be emptied on clearing, or whether just the objects themselves should be cleared. More...
 
void setRenderSystem (RenderSystem *system)
 Sets the rendering subsystem to be used. More...
 
void setWorkQueue (WorkQueue *queue)
 Replace the current work queue with an alternative. More...
 
bool showConfigDialog (void)
 Displays a dialog asking the user to choose system settings. More...
 
void shutdown (void)
 Shuts down the system manually. More...
 
void startRendering (void)
 Starts / restarts the automatic rendering cycle. More...
 
void uninstallPlugin (Plugin *plugin)
 Uninstall an existing plugin. More...
 
void unloadPlugin (const String &pluginName)
 Manually unloads a Plugin contained in a DLL / DSO. More...
 
void useCustomRenderSystemCapabilities (RenderSystemCapabilities *capabilities)
 Requests active RenderSystem to use custom RenderSystemCapabilities. More...
 

Static Public Member Functions

static RootgetSingleton (void)
 Override standard Singleton retrieval. More...
 
static RootgetSingletonPtr (void)
 Override standard Singleton retrieval. More...
 

Protected Types

typedef deque< unsigned long >
::type 
EventTimesQueue
 Contains the times of recently fired events. More...
 
enum  FrameEventTimeType {
  FETT_ANY = 0, FETT_STARTED = 1, FETT_QUEUED = 2, FETT_ENDED = 3,
  FETT_COUNT = 4
}
 Indicates the type of event to be considered by calculateEventTime(). More...
 
typedef map< String,
MovableObjectFactory * >::type 
MovableObjectFactoryMap
 
typedef map< String,
RenderQueueInvocationSequence * >
::type 
RenderQueueInvocationSequenceMap
 
typedef deque< SceneManager * >
::type 
SceneManagerStack
 

Protected Member Functions

void _syncAddedRemovedFrameListeners ()
 
Real calculateEventTime (unsigned long now, FrameEventTimeType type)
 Internal method for calculating the average time between recently fired events. More...
 
void initialisePlugins ()
 Initialise all loaded plugins - allows plugins to perform actions once the renderer is initialised. More...
 
void loadPlugins (const String &pluginsfile="plugins"OGRE_BUILD_SUFFIX".cfg")
 Method reads a plugins configuration file and instantiates all plugins. More...
 
void oneTimePostWindowInit (void)
 Internal method for one-time tasks after first window creation. More...
 
void populateFrameEvent (FrameEventTimeType type, FrameEvent &evtToUpdate)
 Update a set of event times (note, progressive, only call once for each type per frame) More...
 
void shutdownPlugins ()
 Shuts down all loaded plugins - allows things to be tidied up whilst all plugins are still loaded. More...
 
void unloadPlugins ()
 Unloads all loaded plugins. More...
 

Protected Attributes

RenderSystemmActiveRenderer
 
set< FrameListener * >::type mAddedFrameListeners
 
ArchiveManagermArchiveManager
 
RenderWindowmAutoWindow
 
MovableObjectFactorymBillboardChainFactory
 
MovableObjectFactorymBillboardSetFactory
 
ScriptCompilerManagermCompilerManager
 
CompositorManagermCompositorManager
 
String mConfigFileName
 
ControllerManagermControllerManager
 
Real mDefaultMinPixelSize
 
DynLibManagermDynLibManager
 
ArchiveFactorymEmbeddedZipArchiveFactory
 
MovableObjectFactorymEntityFactory
 
EventTimesQueue mEventTimes [FETT_COUNT]
 
ExternalTextureSourceManagermExternalTextureSourceManager
 
ArchiveFactorymFileSystemArchiveFactory
 
bool mFirstTimePostWindowInit
 In case multiple render windows are created, only once are the resources loaded. More...
 
set< FrameListener * >::type mFrameListeners
 Set of registered frame listeners. More...
 
Real mFrameSmoothingTime
 
HighLevelGpuProgramManagermHighLevelGpuProgramManager
 
bool mIsBlendIndicesGpuRedundant
 Tells whether blend indices information needs to be passed to the GPU. More...
 
bool mIsBlendWeightsGpuRedundant
 Tells whether blend weights information needs to be passed to the GPU. More...
 
bool mIsInitialised
 Are we initialised yet? More...
 
MovableObjectFactorymLightFactory
 
LodStrategyManagermLodStrategyManager
 
LogManagermLogManager
 
MovableObjectFactorymManualObjectFactory
 
MaterialManagermMaterialManager
 
MeshManagermMeshManager
 
MovableObjectFactoryMap mMovableObjectFactoryMap
 
unsigned long mNextFrame
 
uint32 mNextMovableObjectTypeFlag
 
ParticleSystemManagermParticleManager
 
PluginLibList mPluginLibs
 List of plugin DLLs loaded. More...
 
PluginInstanceList mPlugins
 List of Plugin instances registered. More...
 
PMInjectormPMInjector
 
PMWorkermPMWorker
 
ProfilermProfiler
 
bool mQueuedEnd
 
set< FrameListener * >::type mRemovedFrameListeners
 Set of frame listeners marked for removal and addition. More...
 
bool mRemoveQueueStructuresOnClear
 
RenderSystemList mRenderers
 
RenderSystemCapabilitiesManagermRenderSystemCapabilitiesManager
 
ResourceBackgroundQueuemResourceBackgroundQueue
 
ResourceGroupManagermResourceGroupManager
 
MovableObjectFactorymRibbonTrailFactory
 
RenderQueueInvocationSequenceMap mRQSequenceMap
 
SceneManagerEnumeratormSceneManagerEnum
 
SceneManagerStack mSceneManagerStack
 
ShadowTextureManagermShadowTextureManager
 
SkeletonManagermSkeletonManager
 
TimermTimer
 
String mVersion
 
WorkQueuemWorkQueue
 
ArchiveFactorymZipArchiveFactory
 

Static Protected Attributes

static RootmsSingleton
 

Friends

class RenderSystem
 

Detailed Description

The root class of the Ogre system.

Remarks
The Ogre::Root class represents a starting point for the client application. From here, the application can gain access to the fundamentals of the system, namely the rendering systems available, management of saved configurations, logging, and access to other classes in the system. Acts as a hub from which all other objects may be reached. An instance of Root must be created before any other Ogre operations are called. Once an instance has been created, the same instance is accessible throughout the life of that object by using Root::getSingleton (as a reference) or Root::getSingletonPtr (as a pointer).

Definition at line 71 of file OgreRoot.h.

Member Typedef Documentation

typedef deque<unsigned long>::type Ogre::Root::EventTimesQueue
protected

Contains the times of recently fired events.

Definition at line 201 of file OgreRoot.h.

Definition at line 135 of file OgreRoot.h.

Definition at line 128 of file OgreRoot.h.

Definition at line 127 of file OgreRoot.h.

Definition at line 89 of file OgreRoot.h.

Member Enumeration Documentation

Indicates the type of event to be considered by calculateEventTime().

Enumerator
FETT_ANY 
FETT_STARTED 
FETT_QUEUED 
FETT_ENDED 
FETT_COUNT 

Definition at line 192 of file OgreRoot.h.

Constructor & Destructor Documentation

Ogre::Root::Root ( const String pluginFileName = "plugins"OGRE_BUILD_SUFFIX".cfg",
const String configFileName = "ogre.cfg",
const String logFileName = "Ogre.log" 
)

Constructor.

Parameters
pluginFileNameThe file that contains plugins information. Defaults to "plugins.cfg" in release build and to "plugins_d.cfg" in debug build. May be left blank to ignore.
configFileNameThe file that contains the configuration to be loaded. Defaults to "ogre.cfg", may be left blank to load nothing.
logFileNameThe logfile to create, defaults to Ogre.log, may be left blank if you've already set up LogManager & Log yourself
Ogre::Root::~Root ( )

Member Function Documentation

uint32 Ogre::Root::_allocateNextMovableObjectTypeFlag ( void  )

Allocate the next MovableObject type flag.

Remarks
This is done automatically if MovableObjectFactory::requestTypeFlags returns true; don't call this manually unless you're sure you need to.
bool Ogre::Root::_fireFrameEnded ( FrameEvent evt)

Method for raising frame ended events.

Remarks
This method is only for internal use when you use OGRE's inbuilt rendering loop (Root::startRendering). However, if you run your own rendering loop then you should call this method to ensure that FrameListener objects are notified of frame events; processes like texture animation and particle systems rely on this.
Note
This method takes an event object as a parameter, so you can specify the times yourself. If you are happy for OGRE to automatically calculate the frame time for you, then call the other version of this method with no parameters.
Parameters
evtEvent object which includes all the timing information which you have calculated for yourself
Returns
False if one or more frame listeners elected that the rendering loop should be terminated, true otherwise.
bool Ogre::Root::_fireFrameEnded ( )

Method for raising frame ended events.

Remarks
This method is only for internal use when you use OGRE's inbuilt rendering loop (Root::startRendering). However, if you run your own rendering loop then you should call this method to ensure that FrameListener objects are notified of frame events; processes like texture animation and particle systems rely on this.
Note
This method calculates the frame timing information for you based on the elapsed time. If you want to specify elapsed times yourself you should call the other version of this method which takes event details as a parameter.
Returns
False if one or more frame listeners elected that the rendering loop should be terminated, true otherwise.
bool Ogre::Root::_fireFrameRenderingQueued ( FrameEvent evt)

Method for raising frame rendering queued events.

Remarks
This method is only for internal use when you use OGRE's inbuilt rendering loop (Root::startRendering). However, if you run your own rendering loop then you should call this method too, to ensure that all state is updated correctly. You should call it after the windows have been updated but before the buffers are swapped, or if you are not separating the update and buffer swap, then after the update just before _fireFrameEnded.
bool Ogre::Root::_fireFrameRenderingQueued ( )

Method for raising frame rendering queued events.

Remarks
This method is only for internal use when you use OGRE's inbuilt rendering loop (Root::startRendering). However, if you run your own rendering loop then you you may want to call this method too, although nothing in OGRE relies on this particular event. Really if you're running your own rendering loop at this level of detail then you can get the same effect as doing your updates in a frameRenderingQueued callback by just calling RenderWindow::update with the 'swapBuffers' option set to false.
bool Ogre::Root::_fireFrameStarted ( FrameEvent evt)

Method for raising frame started events.

Remarks
This method is only for internal use when you use OGRE's inbuilt rendering loop (Root::startRendering). However, if you run your own rendering loop then you should call this method to ensure that FrameListener objects are notified of frame events; processes like texture animation and particle systems rely on this.
Calling this method also increments the frame number, which is important for keeping some elements of the engine up to date.
Note
This method takes an event object as a parameter, so you can specify the times yourself. If you are happy for OGRE to automatically calculate the frame time for you, then call the other version of this method with no parameters.
Parameters
evtEvent object which includes all the timing information which you have calculated for yourself
Returns
False if one or more frame listeners elected that the rendering loop should be terminated, true otherwise.
bool Ogre::Root::_fireFrameStarted ( )

Method for raising frame started events.

Remarks
This method is only for internal use when you use OGRE's inbuilt rendering loop (Root::startRendering). However, if you run your own rendering loop then you should call this method to ensure that FrameListener objects are notified of frame events; processes like texture animation and particle systems rely on this.
Calling this method also increments the frame number, which is important for keeping some elements of the engine up to date.
Note
This method calculates the frame timing information for you based on the elapsed time. If you want to specify elapsed times yourself you should call the other version of this method which takes event details as a parameter.
Returns
False if one or more frame listeners elected that the rendering loop should be terminated, true otherwise.
SceneManager* Ogre::Root::_getCurrentSceneManager ( void  ) const

Returns the scene manager currently being used to render a frame.

Remarks
This is only intended for internal use; it is only valid during the rendering of a frame.
void Ogre::Root::_popCurrentSceneManager ( SceneManager sm)

Pops the scene manager currently being used to render.

Remarks
This is only intended for internal use.
void Ogre::Root::_pushCurrentSceneManager ( SceneManager sm)

Pushes the scene manager currently being used to render.

Remarks
This is only intended for internal use.
void Ogre::Root::_syncAddedRemovedFrameListeners ( )
protected
bool Ogre::Root::_updateAllRenderTargets ( void  )

Internal method used for updating all RenderTarget objects (windows, renderable textures etc) which are set to auto-update.

Remarks
You don't need to use this method if you're using Ogre's own internal rendering loop (Root::startRendering). If you're running your own loop you may wish to call it to update all the render targets which are set to auto update (RenderTarget::setAutoUpdated). You can also update individual RenderTarget instances using their own update() method.
Returns
false if a FrameListener indicated it wishes to exit the render loop
bool Ogre::Root::_updateAllRenderTargets ( FrameEvent evt)

Internal method used for updating all RenderTarget objects (windows, renderable textures etc) which are set to auto-update, with a custom time passed to the frameRenderingQueued events.

Remarks
You don't need to use this method if you're using Ogre's own internal rendering loop (Root::startRendering). If you're running your own loop you may wish to call it to update all the render targets which are set to auto update (RenderTarget::setAutoUpdated). You can also update individual RenderTarget instances using their own update() method.
Returns
false if a FrameListener indicated it wishes to exit the render loop
void Ogre::Root::addFrameListener ( FrameListener newListener)

Registers a FrameListener which will be called back every frame.

Remarks
A FrameListener is a class which implements methods which will be called every frame.
See the FrameListener class for more details on the specifics It is imperitive that the instance passed to this method is not destroyed before either the rendering loop ends, or the class is removed from the listening list using removeFrameListener.
Note

This method can only be called after Root::initialise has been called.
See also
FrameListener, Root::removeFrameListener
void Ogre::Root::addMovableObjectFactory ( MovableObjectFactory fact,
bool  overrideExisting = false 
)

Register a new MovableObjectFactory which will create new MovableObject instances of a particular type, as identified by the getType() method.

Remarks
Plugin creators can create subclasses of MovableObjectFactory which construct custom subclasses of MovableObject for insertion in the scene. This is the primary way that plugins can make custom objects available.
Parameters
factPointer to the factory instance
overrideExistingSet this to true to override any existing factories which are registered for the same type. You should only change this if you are very sure you know what you're doing.
void Ogre::Root::addRenderSystem ( RenderSystem newRend)

Adds a new rendering subsystem to the list of available renderers.

Remarks
Intended for use by advanced users and plugin writers only! Calling this method with a pointer to a valid RenderSystem (subclass) adds a rendering API implementation to the list of available ones. Typical examples would be an OpenGL implementation and a Direct3D implementation.
Note

This should usually be called from the dllStartPlugin() function of an extension plug-in.
void Ogre::Root::addResourceLocation ( const String name,
const String locType,
const String groupName = ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
bool  recursive = false 
)

Adds a location to the list of searchable locations for a Resource type.

Remarks
Resource files (textures, models etc) need to be loaded from specific locations. By calling this method, you add another search location to the list. Locations added first are preferred over locations added later.
Locations can be folders, compressed archives, even perhaps remote locations. Facilities for loading from different locations are provided by plugins which provide implementations of the Archive class. All the application user has to do is specify a 'loctype' string in order to indicate the type of location, which should map onto one of the provided plugins. Ogre comes configured with the 'FileSystem' (folders) and 'Zip' (archive compressed with the pkzip / WinZip etc utilities) types.
You can also supply the name of a resource group which should have this location applied to it. The ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME group is the default, and one resource group which will always exist. You should consider defining resource groups for your more specific resources (e.g. per level) so that you can control loading / unloading better.
Parameters
nameThe name of the location, e.g. './data' or '/compressed/gamedata.zip'
locTypeA string identifying the location type, e.g. 'FileSystem' (for folders), 'Zip' etc. Must map to a registered plugin which deals with this type (FileSystem and Zip should always be available)
groupNameType of name of the resource group which this location should apply to; defaults to the General group which applies to all non-specific resources.
recursiveIf the resource location has a concept of recursive directory traversal, enabling this option will mean you can load resources in subdirectories using only their unqualified name. The default is to disable this so that resources in subdirectories with the same name are still unique.
See also
Archive
void Ogre::Root::addSceneManagerFactory ( SceneManagerFactory fact)

Register a new SceneManagerFactory, a factory object for creating instances of specific SceneManagers.

Remarks
Plugins should call this to register as new SceneManager providers.
Real Ogre::Root::calculateEventTime ( unsigned long  now,
FrameEventTimeType  type 
)
protected

Internal method for calculating the average time between recently fired events.

Parameters
nowThe current time in ms.
typeThe type of event to be considered.
void Ogre::Root::clearEventTimes ( void  )

Clears the history of all event times.

Remarks
OGRE stores a history of the last few event times in order to smooth out any inaccuracies and temporary fluctuations. However, if you pause or don't render for a little while this can cause a lurch, so if you're resuming rendering after a break, call this method to reset the stored times
void Ogre::Root::convertColourValue ( const ColourValue colour,
uint32 pDest 
)

Generates a packed data version of the passed in ColourValue suitable for use with the current RenderSystem.

Remarks
Since different render systems have different colour data formats (eg RGBA for GL, ARGB for D3D) this method allows you to use 1 method for all.
Parameters
colourThe colour to convert
pDestPointer to location to put the result.
DataStreamPtr Ogre::Root::createFileStream ( const String filename,
const String groupName = ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
bool  overwrite = false,
const String locationPattern = StringUtil::BLANK 
)

Helper method to assist you in creating writeable file streams.

Remarks
This is a high-level utility method which you can use to find a place to save a file more easily. If the filename you specify is either an absolute or relative filename (ie it includes path separators), then the file will be created in the normal filesystem using that specification. If it doesn't, then the method will look for a writeable resource location via ResourceGroupManager::createResource using the other params provided.
Parameters
filenameThe name of the file to create. If it includes path separators, the filesystem will be accessed direct. If no path separators are present the resource system is used, falling back on the raw filesystem after.
groupNameThe name of the group in which to create the file, if the resource system is used
overwriteIf true, an existing file will be overwritten, if false an error will occur if the file already exists
locationPatternIf the resource group contains multiple locations, then usually the file will be created in the first writable location. If you want to be more specific, you can include a location pattern here and only locations which match that pattern (as determined by StringUtil::match) will be considered candidates for creation.
RenderQueueInvocationSequence* Ogre::Root::createRenderQueueInvocationSequence ( const String name)

Create a new RenderQueueInvocationSequence, useful for linking to Viewport instances to perform custom rendering.

Parameters
nameThe name to give the new sequence
RenderWindow* Ogre::Root::createRenderWindow ( const String name,
unsigned int  width,
unsigned int  height,
bool  fullScreen,
const NameValuePairList miscParams = 0 
)

Creates a new rendering window.

Remarks
This method creates a new rendering window as specified by the paramteters. The rendering system could be responible for only a single window (e.g. in the case of a game), or could be in charge of multiple ones (in the case of a level editor). The option to create the window as a child of another is therefore given. This method will create an appropriate subclass of RenderWindow depending on the API and platform implementation.
After creation, this window can be retrieved using getRenderTarget().
Parameters
nameThe name of the window. Used in other methods later like setRenderTarget and getRenderTarget.
widthThe width of the new window.
heightThe height of the new window.
fullScreenSpecify true to make the window full screen without borders, title bar or menu bar.
miscParamsA NameValuePairList describing the other parameters for the new rendering window. Options are case sensitive. Unrecognised parameters will be ignored silently. These values might be platform dependent, but these are present for all platforms unless indicated otherwise:
Key Type/Values Default Description Notes
title Any string RenderTarget name The title of the window that will appear in the title bar  
colourDepth 16, 32 Desktop depth Colour depth of the resulting rendering window; only applies if fullScreen Win32 Specific
left Positive integers Centred Screen x coordinate from left  
top Positive integers Centred Screen y coordinate from left  
depthBuffer true, false true Use depth buffer DirectX9 specific
externalWindowHandle Win32: HWND as integer
GLX: poslong:posint:poslong (display*:screen:windowHandle) or poslong:posint:poslong:poslong (display*:screen:windowHandle:XVisualInfo*)
OS X: WindowRef for Carbon or NSWindow for Cocoa address as an integer iOS: UIWindow address as an integer
0 (none) External window handle, for embedding the OGRE render in an existing window  
externalGLControl true, false false Let the external window control OpenGL i.e. don't select a pixel format for the window, do not change v-sync and do not swap buffer. When set to true, the calling application is responsible of OpenGL initialization and buffer swapping. It should also create an OpenGL context for its own rendering, Ogre will create one for its use. Then the calling application must also enable Ogre OpenGL context before calling any Ogre function and restore its OpenGL context after these calls. OpenGL specific
externalGLContext Context as Unsigned Long 0 (create own context) Use an externally created GL context OpenGL Specific
parentWindowHandle Win32: HWND as integer
GLX: poslong:posint:poslong (display*:screen:windowHandle) or poslong:posint:poslong:poslong (display*:screen:windowHandle:XVisualInfo*)
0 (none) Parent window handle, for embedding the OGRE in a child of an external window  
macAPI String: "cocoa" or "carbon" "carbon" Specifies the type of rendering window on the Mac Platform. Mac OS X Specific  
macAPICocoaUseNSView bool "true" or "false" "false" On the Mac platform the most diffused method to embed OGRE in a custom application is to use Interface Builder and add to the interface an instance of OgreView. The pointer to this instance is then used as "externalWindowHandle". However, there are cases where you are NOT using Interface Builder and you get the Cocoa NSView* of an existing interface. For example, this is happens when you want to render into a Java/AWT interface. In short, by setting this flag to "true" the Ogre::Root::createRenderWindow interprets the "externalWindowHandle" as a NSView* instead of an OgreView*. See OgreOSXCocoaView.h/mm. Mac OS X Specific  
contentScalingFactor Positive Float greater than 1.0 The default content scaling factor of the screen Specifies the CAEAGLLayer content scaling factor. Only supported on iOS 4 or greater. This can be useful to limit the resolution of the OpenGL ES backing store. For example, the iPhone 4's native resolution is 960 x 640. Windows are always 320 x 480, if you would like to limit the display to 720 x 480, specify 1.5 as the scaling factor. iOS Specific  
externalViewHandle UIView pointer as an integer 0 External view handle, for rendering OGRE render in an existing view iOS Specific  
externalViewControllerHandle UIViewController pointer as an integer 0 External view controller handle, for embedding OGRE in an existing view controller iOS Specific  
externalSharegroup EAGLSharegroup pointer as an integer 0 External sharegroup, used to shared GL resources between contexts iOS Specific  
Full Screen true, false false Specify whether to create the window in full screen mode OS X Specific  
FSAA Positive integer (usually 0, 2, 4, 8, 16) 0 Full screen antialiasing factor  
FSAAHint Depends on RenderSystem and hardware. Currently supports:
"Quality": on systems that have an option to prefer higher AA quality over speed, use it
Blank Full screen antialiasing hint  
displayFrequency Refresh rate in Hertz (e.g. 60, 75, 100) Desktop vsync rate Display frequency rate, for fullscreen mode  
vsync true, false false Synchronize buffer swaps to monitor vsync, eliminating tearing at the expense of a fixed frame rate  
vsyncInterval 1, 2, 3, 4 1 If vsync is enabled, the minimum number of vertical blanks that should occur between renders. For example if vsync is enabled, the refresh rate is 60 and this is set to 2, then the frame rate will be locked at 30.  
border none, fixed, resize resize The type of window border (in windowed mode)  
outerDimensions true, false false Whether the width/height is expressed as the size of the outer window, rather than the content area  
useNVPerfHUD true, false false Enable the use of nVidia NVPerfHUD  
gamma true, false false Enable hardware conversion from linear colour space to gamma colour space on rendering to the window.  
enableDoubleClick true, false false Enable the window to keep track and transmit double click messages. Win32 Specific
bool Ogre::Root::createRenderWindows ( const RenderWindowDescriptionList renderWindowDescriptions,
RenderWindowList createdWindows 
)

Creates multiple rendering windows.

Parameters
renderWindowDescriptionsArray of structures containing the descriptions of each render window. The structure's members are the same as the parameters of _createRenderWindow: name width height fullScreen miscParams See _createRenderWindow for details about each member.
createdWindowsThis array will hold the created render windows.
Returns
true on success.
SceneManager* Ogre::Root::createSceneManager ( const String typeName,
const String instanceName = StringUtil::BLANK 
)

Create a SceneManager instance of a given type.

Remarks
You can use this method to create a SceneManager instance of a given specific type. You may know this type already, or you may have discovered it by looking at the results from getMetaDataIterator.
Note
This method throws an exception if the named type is not found.
Parameters
typeNameString identifying a unique SceneManager type
instanceNameOptional name to given the new instance that is created. If you leave this blank, an auto name will be assigned.
SceneManager* Ogre::Root::createSceneManager ( SceneTypeMask  typeMask,
const String instanceName = StringUtil::BLANK 
)

Create a SceneManager instance based on scene type support.

Remarks
Creates an instance of a SceneManager which supports the scene types identified in the parameter. If more than one type of SceneManager has been registered as handling that combination of scene types, in instance of the last one registered is returned.
Note
This method always succeeds, if a specific scene manager is not found, the default implementation is always returned.
Parameters
typeMaskA mask containing one or more SceneType flags
instanceNameOptional name to given the new instance that is created. If you leave this blank, an auto name will be assigned.
void Ogre::Root::destroyAllRenderQueueInvocationSequences ( void  )

Destroy all RenderQueueInvocationSequences.

Remarks
You must ensure that no Viewports are using custom sequences.
void Ogre::Root::destroyRenderQueueInvocationSequence ( const String name)

Destroy a RenderQueueInvocationSequence.

Remarks
You must ensure that no Viewports are using this sequence.
Parameters
nameThe name to identify the sequence
void Ogre::Root::destroyRenderTarget ( RenderTarget target)

Destroys the given RenderTarget.

void Ogre::Root::destroyRenderTarget ( const String name)

Destroys the given named RenderTarget.

void Ogre::Root::destroySceneManager ( SceneManager sm)

Destroy an instance of a SceneManager.

RenderTarget* Ogre::Root::detachRenderTarget ( RenderTarget pWin)

Detaches a RenderTarget from the active render system and returns a pointer to it.

Note
If the render target cannot be found, NULL is returned.
RenderTarget* Ogre::Root::detachRenderTarget ( const String name)

Detaches a named RenderTarget from the active render system and returns a pointer to it.

Note
If the render target cannot be found, NULL is returned.
bool Ogre::Root::endRenderingQueued ( void  )

Check for planned end of rendering.

Remarks
This method return true if queueEndRendering() was called before.
See also
Root, Root::queueEndRendering, Root::startRendering
RenderWindow* Ogre::Root::getAutoCreatedWindow ( void  )

Retrieves a pointer to the window that was created automatically.

Remarks
When Root is initialised an optional window is created. This method retrieves a pointer to that window.
Note
returns a null pointer when Root has not been initialised with the option of creating a window.
const RenderSystemList& Ogre::Root::getAvailableRenderers ( void  )

Retrieve a list of the available render systems.

Remarks
Retrieves a pointer to the list of available renderers as a list of RenderSystem subclasses. Can be used to build a custom settings dialog.
Real Ogre::Root::getDefaultMinPixelSize ( )
inline

Get the default minimum pixel size for object to be rendered by.

Definition at line 1086 of file OgreRoot.h.

unsigned int Ogre::Root::getDisplayMonitorCount ( ) const

Gets the number of display monitors.

String Ogre::Root::getErrorDescription ( long  errorNumber)

Utility function for getting a better description of an error code.

Real Ogre::Root::getFrameSmoothingPeriod ( void  ) const
inline

Gets the period over which OGRE smooths out fluctuations in frame times.

Definition at line 990 of file OgreRoot.h.

const PluginInstanceList& Ogre::Root::getInstalledPlugins ( ) const
inline

Gets a read-only list of the currently installed plugins.

Definition at line 756 of file OgreRoot.h.

MeshManager* Ogre::Root::getMeshManager ( void  )

Retrieves a reference to the current MeshManager.

Remarks
This performs the same function as MeshManager::getSingleton and is provided for convenience to scripting engines.
MovableObjectFactory* Ogre::Root::getMovableObjectFactory ( const String typeName)

Get a MovableObjectFactory for the given type.

MovableObjectFactoryIterator Ogre::Root::getMovableObjectFactoryIterator ( void  ) const

Return an iterator over all the MovableObjectFactory instances currently registered.

unsigned long Ogre::Root::getNextFrameNumber ( void  ) const
inline

Gets the number of the next frame to be rendered.

Remarks
Note that this is 'next frame' rather than 'current frame' because it indicates the frame number that current changes made to the scene will take effect. It is incremented after all rendering commands for the current frame have been queued, thus reflecting that if you start performing changes then, you will actually see them in the next frame.

Definition at line 862 of file OgreRoot.h.

bool Ogre::Root::getRemoveRenderQueueStructuresOnClear ( ) const
inline

Get whether the entire render queue structure should be emptied on clearing, or whether just the objects themselves should be cleared.

Definition at line 351 of file OgreRoot.h.

RenderQueueInvocationSequence* Ogre::Root::getRenderQueueInvocationSequence ( const String name)

Get a RenderQueueInvocationSequence.

Parameters
nameThe name to identify the sequence
RenderSystem* Ogre::Root::getRenderSystem ( void  )

Retrieve a pointer to the currently selected render system.

RenderSystem* Ogre::Root::getRenderSystemByName ( const String name)

Retrieve a pointer to the render system by the given name.

Parameters
nameName of the render system intend to retrieve.
Returns
A pointer to the render system, NULL if no found.
RenderTarget* Ogre::Root::getRenderTarget ( const String name)

Retrieves a pointer to a named render target.

SceneManager* Ogre::Root::getSceneManager ( const String instanceName) const

Get an existing SceneManager instance that has already been created, identified by the instance name.

Parameters
instanceNameThe name of the instance to retrieve.
SceneManagerEnumerator::SceneManagerIterator Ogre::Root::getSceneManagerIterator ( void  )

Get an iterator over all the existing SceneManager instances.

const SceneManagerMetaData* Ogre::Root::getSceneManagerMetaData ( const String typeName) const

Get more information about a given type of SceneManager.

Remarks
The metadata returned tells you a few things about a given type of SceneManager, which can be created using a factory that has been registered already.
Parameters
typeNameThe type name of the SceneManager you want to enquire on. If you don't know the typeName already, you can iterate over the metadata for all types using getMetaDataIterator.
SceneManagerEnumerator::MetaDataIterator Ogre::Root::getSceneManagerMetaDataIterator ( void  ) const

Iterate over all types of SceneManager available for construction, providing some information about each one.

static Root& Ogre::Root::getSingleton ( void  )
static

Override standard Singleton retrieval.

Remarks
Why do we do this? Well, it's because the Singleton implementation is in a .h file, which means it gets compiled into anybody who includes it. This is needed for the Singleton template to work, but we actually only want it compiled into the implementation of the class based on the Singleton, not all of them. If we don't change this, we get link errors when trying to use the Singleton-based class from an outside dll.
This method just delegates to the template version anyway, but the implementation stays in this single compilation unit, preventing link errors.
static Root* Ogre::Root::getSingletonPtr ( void  )
static

Override standard Singleton retrieval.

Remarks
Why do we do this? Well, it's because the Singleton implementation is in a .h file, which means it gets compiled into anybody who includes it. This is needed for the Singleton template to work, but we actually only want it compiled into the implementation of the class based on the Singleton, not all of them. If we don't change this, we get link errors when trying to use the Singleton-based class from an outside dll.
This method just delegates to the template version anyway, but the implementation stays in this single compilation unit, preventing link errors.
TextureManager* Ogre::Root::getTextureManager ( void  )

Retrieves a reference to the current TextureManager.

Remarks
This performs the same function as TextureManager::getSingleton, but is provided for convenience particularly to scripting engines.
Note that a TextureManager will NOT be available until the Ogre system has been initialised by selecting a RenderSystem, calling Root::initialise and a window having been created (this may have been done by initialise if required). This is because the exact runtime subclass which will be implementing the calls will differ depending on the rendering engine selected, and these typically require a window upon which to base texture format decisions.
Timer* Ogre::Root::getTimer ( void  )

Gets a pointer to the central timer used for all OGRE timings.

WorkQueue* Ogre::Root::getWorkQueue ( ) const
inline

Get the WorkQueue for processing background tasks.

You are free to add new requests and handlers to this queue to process your custom background tasks using the shared thread pool. However, you must remember to assign yourself a new channel through which to process your tasks.

Definition at line 1042 of file OgreRoot.h.

bool Ogre::Root::hasMovableObjectFactory ( const String typeName) const

Checks whether a factory is registered for a given MovableObject type.

bool Ogre::Root::hasSceneManager ( const String instanceName) const

Determines if a given SceneManager already exists.

Parameters
instanceNameThe name of the instance to retrieve.
RenderWindow* Ogre::Root::initialise ( bool  autoCreateWindow,
const String windowTitle = "OGRE Render Window",
const String customCapabilitiesConfig = StringUtil::BLANK 
)

Initialises the renderer.

Remarks
This method can only be called after a renderer has been selected with Root::setRenderSystem, and it will initialise the selected rendering system ready for use.
Parameters
autoCreateWindowIf true, a rendering window will automatically be created (saving a call to Root::createRenderWindow). The window will be created based on the options currently set on the render system.
Returns
A pointer to the automatically created window, if requested, otherwise NULL.
void Ogre::Root::initialisePlugins ( )
protected

Initialise all loaded plugins - allows plugins to perform actions once the renderer is initialised.

void Ogre::Root::installPlugin ( Plugin plugin)

Install a new plugin.

Remarks
This installs a new extension to OGRE. The plugin itself may be loaded from a DLL / DSO, or it might be statically linked into your own application. Either way, something has to call this method to get it registered and functioning. You should only call this method directly if your plugin is not in a DLL that could otherwise be loaded with loadPlugin, since the DLL function dllStartPlugin should call this method when the DLL is loaded.
bool Ogre::Root::isBlendIndicesGpuRedundant ( ) const
inline

Returns whether blend indices information needs to be passed to the GPU see setBlendIndicesGpuRedundant() for more information.

Definition at line 1064 of file OgreRoot.h.

bool Ogre::Root::isBlendWeightsGpuRedundant ( ) const
inline

Returns whether blend weights information needs to be passed to the GPU see setBlendWeightsGpuRedundant() for more information.

Definition at line 1076 of file OgreRoot.h.

bool Ogre::Root::isInitialised ( void  ) const
inline

Returns whether the system is initialised or not.

Definition at line 339 of file OgreRoot.h.

void Ogre::Root::loadPlugin ( const String pluginName)

Manually load a Plugin contained in a DLL / DSO.

Remarks
Plugins embedded in DLLs can be loaded at startup using the plugin configuration file specified when you create Root. This method allows you to load plugin DLLs directly in code. The DLL in question is expected to implement a dllStartPlugin method which instantiates a Plugin subclass and calls Root::installPlugin. It should also implement dllStopPlugin (see Root::unloadPlugin)
Parameters
pluginNameName of the plugin library to load
void Ogre::Root::loadPlugins ( const String pluginsfile = "plugins"OGRE_BUILD_SUFFIX".cfg")
protected

Method reads a plugins configuration file and instantiates all plugins.

Parameters
pluginsfileThe file that contains plugins information. Defaults to "plugins.cfg" in release and to "plugins_d.cfg" in debug build.
void Ogre::Root::oneTimePostWindowInit ( void  )
protected

Internal method for one-time tasks after first window creation.

DataStreamPtr Ogre::Root::openFileStream ( const String filename,
const String groupName = ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
const String locationPattern = StringUtil::BLANK 
)

Helper method to assist you in accessing readable file streams.

Remarks
This is a high-level utility method which you can use to find a place to open a file more easily. It checks the resource system first, and if that fails falls back on accessing the file system directly.
Parameters
filenameThe name of the file to open.
groupNameThe name of the group in which to create the file, if the resource system is used
locationPatternIf the resource group contains multiple locations, then usually the file will be created in the first writable location. If you want to be more specific, you can include a location pattern here and only locations which match that pattern (as determined by StringUtil::match) will be considered candidates for creation.
template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void *  ptr)
inlineinherited

Definition at line 96 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void *  ptr,
void *   
)
inlineinherited

Definition at line 102 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void *  ptr,
const char *  ,
int  ,
const char *   
)
inlineinherited

Definition at line 108 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete[] ( void *  ptr)
inlineinherited

Definition at line 113 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete[] ( void *  ptr,
const char *  ,
int  ,
const char *   
)
inlineinherited

Definition at line 119 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz,
const char *  file,
int  line,
const char *  func 
)
inlineinherited

operator new, with debug line info

Definition at line 68 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz)
inlineinherited

Definition at line 73 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz,
void *  ptr 
)
inlineinherited

placement operator new

Definition at line 79 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new[] ( size_t  sz,
const char *  file,
int  line,
const char *  func 
)
inlineinherited

array operator new, with debug line info

Definition at line 86 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new[] ( size_t  sz)
inlineinherited

Definition at line 91 of file OgreMemoryAllocatedObject.h.

void Ogre::Root::populateFrameEvent ( FrameEventTimeType  type,
FrameEvent evtToUpdate 
)
protected

Update a set of event times (note, progressive, only call once for each type per frame)

void Ogre::Root::queueEndRendering ( bool  state = true)

Queues the end of rendering.

Remarks
This method will do nothing unless startRendering() has been called, in which case before the next frame is rendered the rendering loop will bail out.
See also
Root, Root::startRendering
void Ogre::Root::removeFrameListener ( FrameListener oldListener)

Removes a FrameListener from the list of listening classes.

See also
FrameListener, Root::addFrameListener
void Ogre::Root::removeMovableObjectFactory ( MovableObjectFactory fact)

Removes a previously registered MovableObjectFactory.

Remarks
All instances of objects created by this factory will be destroyed before removing the factory (by calling back the factories 'destroyInstance' method). The plugin writer is responsible for actually destroying the factory.
void Ogre::Root::removeResourceLocation ( const String name,
const String groupName = ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME 
)

Removes a resource location from the list.

See also
addResourceLocation
Parameters
nameThe name of the resource location as specified in addResourceLocation
groupNameThe name of the resource group to which this location was assigned.
void Ogre::Root::removeSceneManagerFactory ( SceneManagerFactory fact)

Unregister a SceneManagerFactory.

bool Ogre::Root::renderOneFrame ( void  )

Render one frame.

Remarks
Updates all the render targets automatically and then returns, raising frame events before and after.
bool Ogre::Root::renderOneFrame ( Real  timeSinceLastFrame)

Render one frame, with custom frame time information.

Remarks
Updates all the render targets automatically and then returns, raising frame events before and after - all per-frame times are based on the time value you pass in.
bool Ogre::Root::restoreConfig ( void  )

Checks for saved video/sound/etc settings.

Remarks
This method checks to see if there is a valid saved configuration from a previous run. If there is, the state of the system will be restored to that configuration.
Returns
If a valid configuration was found, true is returned.
If there is no saved configuration, or if the system failed with the last config settings, false is returned.
void Ogre::Root::saveConfig ( void  )

Saves the details of the current configuration.

Remarks
Stores details of the current configuration so it may be restored later on.
void Ogre::Root::setBlendIndicesGpuRedundant ( bool  redundant)
inline

Sets whether blend indices information needs to be passed to the GPU.

When entities use software animation they remove blend information such as indices and weights from the vertex buffers sent to the graphic card. This function can be used to limit which information is removed.

Parameters
redundantSet to true to remove blend indices information.

Definition at line 1060 of file OgreRoot.h.

void Ogre::Root::setBlendWeightsGpuRedundant ( bool  redundant)
inline

Sets whether blend weights information needs to be passed to the GPU.

When entities use software animation they remove blend information such as indices and weights from the vertex buffers sent to the graphic card. This function can be used to limit which information is removed.

Parameters
redundantSet to true to remove blend weights information.

Definition at line 1072 of file OgreRoot.h.

void Ogre::Root::setDefaultMinPixelSize ( Real  pixelSize)
inline

Set the default minimum pixel size for object to be rendered by.

Note
To use this feature see Camera::setUseMinPixelSize()

Definition at line 1082 of file OgreRoot.h.

void Ogre::Root::setFrameSmoothingPeriod ( Real  period)
inline

Sets the period over which OGRE smooths out fluctuations in frame times.

Remarks
OGRE by default gives you the raw frame time, but can optionally smooths it out over several frames, in order to reduce the noticeable effect of occasional hiccups in framerate. These smoothed values are passed back as parameters to FrameListener calls.
This method allow you to tweak the smoothing period, and is expressed in seconds. Setting it to 0 will result in completely unsmoothed frame times (the default).

Definition at line 988 of file OgreRoot.h.

void Ogre::Root::setRemoveRenderQueueStructuresOnClear ( bool  r)
inline

Set whether the entire render queue structure should be emptied on clearing, or whether just the objects themselves should be cleared.

Definition at line 356 of file OgreRoot.h.

void Ogre::Root::setRenderSystem ( RenderSystem system)

Sets the rendering subsystem to be used.

Remarks
This method indicates to OGRE which rendering system is to be used (e.g. Direct3D, OpenGL etc). This is called automatically by the default config dialog, and when settings are restored from a previous configuraion. If used manually it could be used to set the renderer from a custom settings dialog. Once this has been done, the renderer can be initialised using Root::initialise.
This method is also called by render systems if they are initialised directly.
Parameters
systemPointer to the render system to use.
See also
RenderSystem
void Ogre::Root::setWorkQueue ( WorkQueue queue)

Replace the current work queue with an alternative.

You can use this method to replace the internal implementation of WorkQueue with your own, e.g. to externalise the processing of background events. Doing so will delete the existing queue and replace it with this one.

Parameters
queueThe new WorkQueue instance. Root will delete this work queue at shutdown, so do not destroy it yourself.
bool Ogre::Root::showConfigDialog ( void  )

Displays a dialog asking the user to choose system settings.

Remarks
This method displays the default dialog allowing the user to choose the rendering system, video mode etc. If there is are any settings saved already, they will be restored automatically before displaying the dialogue. When the user accepts a group of settings, this will automatically call Root::setRenderSystem, RenderSystem::setConfigOption and Root::saveConfig with the user's choices. This is the easiest way to get the system configured.
Returns
If the user clicked 'Ok', true is returned.
If they clicked 'Cancel' (in which case the app should strongly consider terminating), false is returned.
void Ogre::Root::shutdown ( void  )

Shuts down the system manually.

Remarks
This is normally done by Ogre automatically so don't think you have to call this yourself. However this is here for convenience, especially for dealing with unexpected errors or for systems which need to shut down Ogre on demand.
void Ogre::Root::shutdownPlugins ( )
protected

Shuts down all loaded plugins - allows things to be tidied up whilst all plugins are still loaded.

void Ogre::Root::startRendering ( void  )

Starts / restarts the automatic rendering cycle.

Remarks
This method begins the automatic rendering of the scene. It will NOT return until the rendering cycle is halted.
During rendering, any FrameListener classes registered using addFrameListener will be called back for each frame that is to be rendered, These classes can tell OGRE to halt the rendering if required, which will cause this method to return.
Note

Users of the OGRE library do not have to use this automatic rendering loop. It is there as a convenience and is most useful for high frame rate applications e.g. games. For applications that don't need to constantly refresh the rendering targets (e.g. an editor utility), it is better to manually refresh each render target only when required by calling RenderTarget::update, or if you want to run your own render loop you can update all targets on demand using Root::renderOneFrame.
This frees up the CPU to do other things in between refreshes, since in this case frame rate is less important.
This method can only be called after Root::initialise has been called.
void Ogre::Root::uninstallPlugin ( Plugin plugin)

Uninstall an existing plugin.

Remarks
This uninstalls an extension to OGRE. Plugins are automatically uninstalled at shutdown but this lets you remove them early. If the plugin was loaded from a DLL / DSO you should call unloadPlugin which should result in this method getting called anyway (if the DLL is well behaved).
void Ogre::Root::unloadPlugin ( const String pluginName)

Manually unloads a Plugin contained in a DLL / DSO.

Remarks
Plugin DLLs are unloaded at shutdown automatically. This method allows you to unload plugins in code, but make sure their dependencies are decoupled first. This method will call the dllStopPlugin method defined in the DLL, which in turn should call Root::uninstallPlugin.
Parameters
pluginNameName of the plugin library to unload
void Ogre::Root::unloadPlugins ( )
protected

Unloads all loaded plugins.

void Ogre::Root::useCustomRenderSystemCapabilities ( RenderSystemCapabilities capabilities)

Requests active RenderSystem to use custom RenderSystemCapabilities.

Remarks
This is useful for testing how the RenderSystem would behave on a machine with less advanced GPUs. This method MUST be called before creating the first RenderWindow

Friends And Related Function Documentation

friend class RenderSystem
friend

Definition at line 75 of file OgreRoot.h.

Member Data Documentation

RenderSystem* Ogre::Root::mActiveRenderer
protected

Definition at line 78 of file OgreRoot.h.

set<FrameListener*>::type Ogre::Root::mAddedFrameListeners
protected

Definition at line 188 of file OgreRoot.h.

ArchiveManager* Ogre::Root::mArchiveManager
protected

Definition at line 92 of file OgreRoot.h.

RenderWindow* Ogre::Root::mAutoWindow
protected

Definition at line 116 of file OgreRoot.h.

MovableObjectFactory* Ogre::Root::mBillboardChainFactory
protected

Definition at line 143 of file OgreRoot.h.

MovableObjectFactory* Ogre::Root::mBillboardSetFactory
protected

Definition at line 141 of file OgreRoot.h.

ScriptCompilerManager* Ogre::Root::mCompilerManager
protected

Definition at line 110 of file OgreRoot.h.

CompositorManager* Ogre::Root::mCompositorManager
protected

Definition at line 120 of file OgreRoot.h.

String Ogre::Root::mConfigFileName
protected

Definition at line 80 of file OgreRoot.h.

ControllerManager* Ogre::Root::mControllerManager
protected

Definition at line 87 of file OgreRoot.h.

Real Ogre::Root::mDefaultMinPixelSize
protected

Definition at line 124 of file OgreRoot.h.

DynLibManager* Ogre::Root::mDynLibManager
protected

Definition at line 91 of file OgreRoot.h.

ArchiveFactory* Ogre::Root::mEmbeddedZipArchiveFactory
protected

Definition at line 99 of file OgreRoot.h.

MovableObjectFactory* Ogre::Root::mEntityFactory
protected

Definition at line 139 of file OgreRoot.h.

EventTimesQueue Ogre::Root::mEventTimes[FETT_COUNT]
protected

Definition at line 202 of file OgreRoot.h.

ExternalTextureSourceManager* Ogre::Root::mExternalTextureSourceManager
protected

Definition at line 119 of file OgreRoot.h.

ArchiveFactory* Ogre::Root::mFileSystemArchiveFactory
protected

Definition at line 100 of file OgreRoot.h.

bool Ogre::Root::mFirstTimePostWindowInit
protected

In case multiple render windows are created, only once are the resources loaded.

Definition at line 83 of file OgreRoot.h.

set<FrameListener*>::type Ogre::Root::mFrameListeners
protected

Set of registered frame listeners.

Definition at line 184 of file OgreRoot.h.

Real Ogre::Root::mFrameSmoothingTime
protected

Definition at line 122 of file OgreRoot.h.

HighLevelGpuProgramManager* Ogre::Root::mHighLevelGpuProgramManager
protected

Definition at line 118 of file OgreRoot.h.

bool Ogre::Root::mIsBlendIndicesGpuRedundant
protected

Tells whether blend indices information needs to be passed to the GPU.

Definition at line 155 of file OgreRoot.h.

bool Ogre::Root::mIsBlendWeightsGpuRedundant
protected

Tells whether blend weights information needs to be passed to the GPU.

Definition at line 157 of file OgreRoot.h.

bool Ogre::Root::mIsInitialised
protected

Are we initialised yet?

Definition at line 150 of file OgreRoot.h.

MovableObjectFactory* Ogre::Root::mLightFactory
protected

Definition at line 140 of file OgreRoot.h.

LodStrategyManager* Ogre::Root::mLodStrategyManager
protected

Definition at line 111 of file OgreRoot.h.

LogManager* Ogre::Root::mLogManager
protected

Definition at line 86 of file OgreRoot.h.

MovableObjectFactory* Ogre::Root::mManualObjectFactory
protected

Definition at line 142 of file OgreRoot.h.

MaterialManager* Ogre::Root::mMaterialManager
protected

Definition at line 93 of file OgreRoot.h.

MeshManager* Ogre::Root::mMeshManager
protected

Definition at line 94 of file OgreRoot.h.

MovableObjectFactoryMap Ogre::Root::mMovableObjectFactoryMap
protected

Definition at line 136 of file OgreRoot.h.

unsigned long Ogre::Root::mNextFrame
protected

Definition at line 121 of file OgreRoot.h.

uint32 Ogre::Root::mNextMovableObjectTypeFlag
protected

Definition at line 137 of file OgreRoot.h.

ParticleSystemManager* Ogre::Root::mParticleManager
protected

Definition at line 95 of file OgreRoot.h.

PluginLibList Ogre::Root::mPluginLibs
protected

List of plugin DLLs loaded.

Definition at line 131 of file OgreRoot.h.

PluginInstanceList Ogre::Root::mPlugins
protected

List of Plugin instances registered.

Definition at line 133 of file OgreRoot.h.

PMInjector* Ogre::Root::mPMInjector
protected

Definition at line 113 of file OgreRoot.h.

PMWorker* Ogre::Root::mPMWorker
protected

Definition at line 112 of file OgreRoot.h.

Profiler* Ogre::Root::mProfiler
protected

Definition at line 117 of file OgreRoot.h.

bool Ogre::Root::mQueuedEnd
protected

Definition at line 81 of file OgreRoot.h.

set<FrameListener*>::type Ogre::Root::mRemovedFrameListeners
protected

Set of frame listeners marked for removal and addition.

Definition at line 187 of file OgreRoot.h.

bool Ogre::Root::mRemoveQueueStructuresOnClear
protected

Definition at line 123 of file OgreRoot.h.

RenderSystemList Ogre::Root::mRenderers
protected

Definition at line 77 of file OgreRoot.h.

RenderSystemCapabilitiesManager* Ogre::Root::mRenderSystemCapabilitiesManager
protected

Definition at line 109 of file OgreRoot.h.

ResourceBackgroundQueue* Ogre::Root::mResourceBackgroundQueue
protected

Definition at line 107 of file OgreRoot.h.

ResourceGroupManager* Ogre::Root::mResourceGroupManager
protected

Definition at line 106 of file OgreRoot.h.

MovableObjectFactory* Ogre::Root::mRibbonTrailFactory
protected

Definition at line 144 of file OgreRoot.h.

RenderQueueInvocationSequenceMap Ogre::Root::mRQSequenceMap
protected

Definition at line 147 of file OgreRoot.h.

SceneManagerEnumerator* Ogre::Root::mSceneManagerEnum
protected

Definition at line 88 of file OgreRoot.h.

SceneManagerStack Ogre::Root::mSceneManagerStack
protected

Definition at line 90 of file OgreRoot.h.

ShadowTextureManager* Ogre::Root::mShadowTextureManager
protected

Definition at line 108 of file OgreRoot.h.

SkeletonManager* Ogre::Root::mSkeletonManager
protected

Definition at line 96 of file OgreRoot.h.

Root * Ogre::Singleton< Root >::msSingleton
staticprotectedinherited

Definition at line 75 of file OgreSingleton.h.

Timer* Ogre::Root::mTimer
protected

Definition at line 115 of file OgreRoot.h.

String Ogre::Root::mVersion
protected

Definition at line 79 of file OgreRoot.h.

WorkQueue* Ogre::Root::mWorkQueue
protected

Definition at line 152 of file OgreRoot.h.

ArchiveFactory* Ogre::Root::mZipArchiveFactory
protected

Definition at line 98 of file OgreRoot.h.


The documentation for this class was generated from the following file: