Options class which just stores default options for the terrain. More...
#include <OgreTerrain.h>
Public Member Functions | |
TerrainGlobalOptions () | |
virtual | ~TerrainGlobalOptions () |
void | addQueryFlags (uint32 flags) |
As setQueryFlags, except the flags passed as parameters are appended to the existing flags on this object. More... | |
bool | getCastsDynamicShadows () const |
Whether the terrain will be able to cast shadows (texture shadows only are supported, and you must be using depth shadow maps). More... | |
const ColourValue & | getCompositeMapAmbient () const |
Get the composite map ambient light to use. More... | |
const ColourValue & | getCompositeMapDiffuse () const |
Get the composite map iffuse light to use. More... | |
Real | getCompositeMapDistance () const |
Get the distance at which to start using a composite map if present. More... | |
uint16 | getCompositeMapSize () const |
Get the default size of the composite maps for a new terrain. More... | |
uint16 | getDefaultGlobalColourMapSize () const |
Get the default size of the terrain global colour map for a new terrain. More... | |
Real | getDefaultLayerTextureWorldSize () const |
Get the default world size for a layer 'splat' texture to cover. More... | |
TerrainMaterialGeneratorPtr | getDefaultMaterialGenerator () |
Get the default material generator. More... | |
const String & | getDefaultResourceGroup () const |
Get the default resource group to use to load / save terrains. More... | |
uint16 | getLayerBlendMapSize () const |
Get the default size of the blend maps for a new terrain. More... | |
const Vector3 & | getLightMapDirection () const |
Get the shadow map light direction to use (world space) More... | |
uint16 | getLightMapSize () const |
Get the default size of the lightmaps for a new terrain. More... | |
Real | getMaxPixelError () const |
Get the maximum screen pixel error that should be allowed when rendering. More... | |
uint32 | getQueryFlags (void) const |
Get the default query flags for terrains. More... | |
uint8 | getRenderQueueGroup (void) const |
Get the render queue group that this terrain will be rendered into. More... | |
Real | getSkirtSize () const |
The default size of 'skirts' used to hide terrain cracks (default 10) More... | |
bool | getUseRayBoxDistanceCalculation () const |
Returns whether or not to use an accurate calculation of camera distance from a terrain tile (ray / AABB intersection) or whether to use the simpler distance from the tile centre. More... | |
bool | getUseVertexCompressionWhenAvailable () const |
Get whether to allow vertex compression to be used when the material generator states that it supports it. More... | |
uint32 | getVisibilityFlags (void) const |
Get the visbility flags that terrains will be rendered with. More... | |
void | operator delete (void *ptr) |
void | operator delete (void *ptr, void *) |
void | operator delete (void *ptr, const char *, int, const char *) |
void | operator delete[] (void *ptr) |
void | operator delete[] (void *ptr, const char *, int, const char *) |
void * | operator new (size_t sz, const char *file, int line, const char *func) |
operator new, with debug line info More... | |
void * | operator new (size_t sz) |
void * | operator new (size_t sz, void *ptr) |
placement operator new More... | |
void * | operator new[] (size_t sz, const char *file, int line, const char *func) |
array operator new, with debug line info More... | |
void * | operator new[] (size_t sz) |
void | removeQueryFlags (uint32 flags) |
void | setCastsDynamicShadows (bool s) |
Whether the terrain will be able to cast shadows (texture shadows only are supported, and you must be using depth shadow maps). More... | |
void | setCompositeMapAmbient (const ColourValue &c) |
Set the composite map ambient light to use. More... | |
void | setCompositeMapDiffuse (const ColourValue &c) |
Set the composite map diffuse light to use. More... | |
void | setCompositeMapDistance (Real c) |
Set the distance at which to start using a composite map if present. More... | |
void | setCompositeMapSize (uint16 sz) |
Sets the default size of composite maps for a new terrain. More... | |
void | setDefaultGlobalColourMapSize (uint16 sz) |
Set the default size of the terrain global colour map for a new terrain. More... | |
void | setDefaultLayerTextureWorldSize (Real sz) |
Set the default world size for a layer 'splat' texture to cover. More... | |
void | setDefaultMaterialGenerator (TerrainMaterialGeneratorPtr gen) |
Set the default material generator. More... | |
void | setDefaultResourceGroup (const String &grp) |
Set the default resource group to use to load / save terrains. More... | |
void | setLayerBlendMapSize (uint16 sz) |
Sets the default size of blend maps for a new terrain. More... | |
void | setLightMapDirection (const Vector3 &v) |
Set the shadow map light direction to use (world space). More... | |
void | setLightMapSize (uint16 sz) |
Sets the default size of lightmaps for a new terrain. More... | |
void | setMaxPixelError (Real pixerr) |
Set the maximum screen pixel error that should be allowed when rendering. More... | |
void | setQueryFlags (uint32 flags) |
Set the default query flags for terrains. More... | |
void | setRenderQueueGroup (uint8 grp) |
Set the render queue group that terrains will be rendered into. More... | |
void | setSkirtSize (Real skirtSz) |
method - the default size of 'skirts' used to hide terrain cracks (default 10) More... | |
void | setUseRayBoxDistanceCalculation (bool rb) |
Sets whether to use an accurate ray / box intersection to determine distance from a terrain tile, or whether to use the simple distance from the tile centre. More... | |
void | setUseVertexCompressionWhenAvailable (bool enable) |
Set whether to allow vertex compression to be used when the material generator states that it supports it. More... | |
void | setVisibilityFlags (uint32 flags) |
Set the visbility flags that terrains will be rendered with. More... | |
Static Public Member Functions | |
static TerrainGlobalOptions & | getSingleton (void) |
Override standard Singleton retrieval. More... | |
static TerrainGlobalOptions * | getSingletonPtr (void) |
Override standard Singleton retrieval. More... | |
Static Protected Attributes | |
static TerrainGlobalOptions * | msSingleton |
Options class which just stores default options for the terrain.
Definition at line 1906 of file OgreTerrain.h.
Ogre::TerrainGlobalOptions::TerrainGlobalOptions | ( | ) |
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Definition at line 1932 of file OgreTerrain.h.
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As setQueryFlags, except the flags passed as parameters are appended to the existing flags on this object.
Definition at line 2011 of file OgreTerrain.h.
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Whether the terrain will be able to cast shadows (texture shadows only are supported, and you must be using depth shadow maps).
Definition at line 1966 of file OgreTerrain.h.
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Get the composite map ambient light to use.
Definition at line 1950 of file OgreTerrain.h.
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Get the composite map iffuse light to use.
Definition at line 1954 of file OgreTerrain.h.
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Get the distance at which to start using a composite map if present.
Definition at line 1958 of file OgreTerrain.h.
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Get the default size of the composite maps for a new terrain.
Definition at line 2081 of file OgreTerrain.h.
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Get the default size of the terrain global colour map for a new terrain.
Definition at line 2063 of file OgreTerrain.h.
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Get the default world size for a layer 'splat' texture to cover.
Definition at line 2055 of file OgreTerrain.h.
TerrainMaterialGeneratorPtr Ogre::TerrainGlobalOptions::getDefaultMaterialGenerator | ( | ) |
Get the default material generator.
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Get the default resource group to use to load / save terrains.
Definition at line 2093 of file OgreTerrain.h.
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Get the default size of the blend maps for a new terrain.
Definition at line 2045 of file OgreTerrain.h.
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Get the shadow map light direction to use (world space)
Definition at line 1946 of file OgreTerrain.h.
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Get the default size of the lightmaps for a new terrain.
Definition at line 2073 of file OgreTerrain.h.
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Get the maximum screen pixel error that should be allowed when rendering.
Definition at line 1976 of file OgreTerrain.h.
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Get the default query flags for terrains.
Definition at line 2008 of file OgreTerrain.h.
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Get the render queue group that this terrain will be rendered into.
Definition at line 1986 of file OgreTerrain.h.
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Override standard Singleton retrieval.
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Override standard Singleton retrieval.
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The default size of 'skirts' used to hide terrain cracks (default 10)
Definition at line 1938 of file OgreTerrain.h.
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Returns whether or not to use an accurate calculation of camera distance from a terrain tile (ray / AABB intersection) or whether to use the simpler distance from the tile centre.
Definition at line 2020 of file OgreTerrain.h.
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Get whether to allow vertex compression to be used when the material generator states that it supports it.
Definition at line 2098 of file OgreTerrain.h.
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Get the visbility flags that terrains will be rendered with.
Definition at line 1994 of file OgreTerrain.h.
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Definition at line 96 of file OgreMemoryAllocatedObject.h.
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Definition at line 102 of file OgreMemoryAllocatedObject.h.
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Definition at line 108 of file OgreMemoryAllocatedObject.h.
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Definition at line 113 of file OgreMemoryAllocatedObject.h.
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Definition at line 119 of file OgreMemoryAllocatedObject.h.
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operator new, with debug line info
Definition at line 68 of file OgreMemoryAllocatedObject.h.
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Definition at line 73 of file OgreMemoryAllocatedObject.h.
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placement operator new
Definition at line 79 of file OgreMemoryAllocatedObject.h.
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array operator new, with debug line info
Definition at line 86 of file OgreMemoryAllocatedObject.h.
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Definition at line 91 of file OgreMemoryAllocatedObject.h.
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Definition at line 2014 of file OgreTerrain.h.
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Whether the terrain will be able to cast shadows (texture shadows only are supported, and you must be using depth shadow maps).
This value can be set dynamically, and affects all existing terrains. It defaults to false.
Definition at line 1973 of file OgreTerrain.h.
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Set the composite map ambient light to use.
Definition at line 1952 of file OgreTerrain.h.
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Set the composite map diffuse light to use.
Definition at line 1956 of file OgreTerrain.h.
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Set the distance at which to start using a composite map if present.
Definition at line 1960 of file OgreTerrain.h.
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Sets the default size of composite maps for a new terrain.
Definition at line 2085 of file OgreTerrain.h.
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Set the default size of the terrain global colour map for a new terrain.
Once created, this information will be stored with the terrain.
Definition at line 2068 of file OgreTerrain.h.
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Set the default world size for a layer 'splat' texture to cover.
Definition at line 2059 of file OgreTerrain.h.
void Ogre::TerrainGlobalOptions::setDefaultMaterialGenerator | ( | TerrainMaterialGeneratorPtr | gen | ) |
Set the default material generator.
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Set the default resource group to use to load / save terrains.
Definition at line 2089 of file OgreTerrain.h.
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Sets the default size of blend maps for a new terrain.
This is the resolution of each blending layer for a new terrain. Once created, this information will be stored with the terrain.
Definition at line 2051 of file OgreTerrain.h.
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Set the shadow map light direction to use (world space).
Definition at line 1948 of file OgreTerrain.h.
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Sets the default size of lightmaps for a new terrain.
Definition at line 2077 of file OgreTerrain.h.
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Set the maximum screen pixel error that should be allowed when rendering.
Definition at line 1983 of file OgreTerrain.h.
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Set the default query flags for terrains.
Definition at line 2005 of file OgreTerrain.h.
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Set the render queue group that terrains will be rendered into.
Definition at line 1991 of file OgreTerrain.h.
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method - the default size of 'skirts' used to hide terrain cracks (default 10)
Definition at line 1944 of file OgreTerrain.h.
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Sets whether to use an accurate ray / box intersection to determine distance from a terrain tile, or whether to use the simple distance from the tile centre.
Using ray/box intersection will result in higher detail terrain because the LOD calculation is more conservative, assuming the 'worst case scenario' of a large height difference at the edge of a tile. This is guaranteed to give you at least the max pixel error or better, but will often give you more detail than you need. Not using the ray/box method is cheaper but will only use the max pixel error as a guide, the actual error will vary above and below that. The default is not to use the ray/box approach.
Definition at line 2033 of file OgreTerrain.h.
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Set whether to allow vertex compression to be used when the material generator states that it supports it.
Definition at line 2107 of file OgreTerrain.h.
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Set the visbility flags that terrains will be rendered with.
Definition at line 1999 of file OgreTerrain.h.
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Definition at line 1912 of file OgreTerrain.h.
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Definition at line 1924 of file OgreTerrain.h.
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Definition at line 1925 of file OgreTerrain.h.
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Definition at line 1926 of file OgreTerrain.h.
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Definition at line 1923 of file OgreTerrain.h.
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Definition at line 1921 of file OgreTerrain.h.
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Definition at line 1920 of file OgreTerrain.h.
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Definition at line 1918 of file OgreTerrain.h.
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Definition at line 1919 of file OgreTerrain.h.
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Definition at line 1911 of file OgreTerrain.h.
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Definition at line 1922 of file OgreTerrain.h.
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Definition at line 1913 of file OgreTerrain.h.
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Definition at line 1916 of file OgreTerrain.h.
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Definition at line 1914 of file OgreTerrain.h.
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Definition at line 1927 of file OgreTerrain.h.
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Definition at line 1910 of file OgreTerrain.h.
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Definition at line 75 of file OgreSingleton.h.
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Definition at line 1917 of file OgreTerrain.h.
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Definition at line 1928 of file OgreTerrain.h.
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Definition at line 1915 of file OgreTerrain.h.