Classes | |
class | CPreprocessor |
This is a simplistic C/C++-like preprocessor. More... | |
class | GLSLGpuProgram |
GLSL low level compiled shader object - this class is used to get at the linked program object and provide an interface for GLRenderSystem calls. More... | |
class | GLSLLinkProgram |
C++ encapsulation of GLSL Program Object. More... | |
class | GLSLLinkProgramManager |
Ogre assumes that there are separate vertex and fragment programs to deal with but GLSL has one program object that represents the active vertex and fragment shader objects during a rendering state. More... | |
class | GLSLProgram |
Specialisation of HighLevelGpuProgram to provide support for OpenGL Shader Language (GLSL). More... | |
class | GLSLProgramFactory |
Factory class for GLSL programs. More... | |
struct | GLUniformReference |
Structure used to keep track of named uniforms in the linked program object. More... | |
Typedefs | |
typedef GLUniformReferenceList::iterator | GLUniformReferenceIterator |
typedef vector < GLUniformReference >::type | GLUniformReferenceList |
Functions | |
String | logObjectInfo (const String &msg, const GLhandleARB obj) |
if there is a message in GL info log then post it in the Ogre Log More... | |
void | reportGLSLError (GLenum glErr, const String &ogreMethod, const String &errorTextPrefix, const GLhandleARB obj, const bool forceInfoLog=false, const bool forceException=false) |
Check for GL errors and report them in the Ogre Log. More... | |
typedef GLUniformReferenceList::iterator Ogre::GLSL::GLUniformReferenceIterator |
Definition at line 51 of file src/GLSL/include/OgreGLSLLinkProgram.h.
typedef vector<GLUniformReference>::type Ogre::GLSL::GLUniformReferenceList |
Definition at line 50 of file src/GLSL/include/OgreGLSLLinkProgram.h.
String Ogre::GLSL::logObjectInfo | ( | const String & | msg, |
const GLhandleARB | obj | ||
) |
void Ogre::GLSL::reportGLSLError | ( | GLenum | glErr, |
const String & | ogreMethod, | ||
const String & | errorTextPrefix, | ||
const GLhandleARB | obj, | ||
const bool | forceInfoLog = false , |
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const bool | forceException = false |
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) |