Stencil and depth renderbuffers of the same format are re-used between surfaces of the same size and format. More...
Public Member Functions | |
RBFormat (GLenum inFormat, size_t inWidth, size_t inHeight, uint fsaa) | |
bool | operator< (const RBFormat &other) const |
Public Attributes | |
GLenum | format |
size_t | height |
uint | samples |
size_t | width |
Stencil and depth renderbuffers of the same format are re-used between surfaces of the same size and format.
This can save a lot of memory when a large amount of rendertargets are used.
Definition at line 145 of file OgreGLESFBORenderTexture.h.
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inline |
Definition at line 147 of file OgreGLESFBORenderTexture.h.
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inline |
GLenum Ogre::GLESFBOManager::RBFormat::format |
Definition at line 150 of file OgreGLESFBORenderTexture.h.
Referenced by operator<().
size_t Ogre::GLESFBOManager::RBFormat::height |
Definition at line 152 of file OgreGLESFBORenderTexture.h.
Referenced by operator<().
uint Ogre::GLESFBOManager::RBFormat::samples |
Definition at line 153 of file OgreGLESFBORenderTexture.h.
Referenced by operator<().
size_t Ogre::GLESFBOManager::RBFormat::width |
Definition at line 151 of file OgreGLESFBORenderTexture.h.
Referenced by operator<().