#include <OgreBillboardSet.h>

Public Types | |||||||
| typedef std::vector < ShadowRenderable * > | ShadowRenderableList | ||||||
| typedef VectorIterator < ShadowRenderableList > | ShadowRenderableListIterator | ||||||
Public Member Functions | |||||||
| BillboardSet (const String &name, unsigned int poolSize=20, bool externalDataSource=false) | |||||||
| Usual constructor - this is called by the SceneManager. | |||||||
| virtual | ~BillboardSet () | ||||||
| Billboard * | createBillboard (const Vector3 &position, const ColourValue &colour=ColourValue::White) | ||||||
| Creates a new billboard and adds it to this set. | |||||||
| Billboard * | createBillboard (Real x, Real y, Real z, const ColourValue &colour=ColourValue::White) | ||||||
| Creates a new billboard and adds it to this set. | |||||||
| virtual int | getNumBillboards (void) const | ||||||
| Returns the number of active billboards which currently make up this set. | |||||||
| virtual void | setAutoextend (bool autoextend) | ||||||
| Tells the set whether to allow automatic extension of the pool of billboards. | |||||||
| virtual bool | getAutoextend (void) const | ||||||
| Returns true if the billboard pool automatically extends. | |||||||
| virtual void | setSortingEnabled (bool sortenable) | ||||||
| Enables sorting for this BillboardSet. | |||||||
| virtual bool | getSortingEnabled (void) const | ||||||
| Returns true if sorting of billboards is enabled based on their distance from the camera. | |||||||
| virtual void | setPoolSize (size_t size) | ||||||
| Adjusts the size of the pool of billboards available in this set. | |||||||
| virtual unsigned int | getPoolSize (void) const | ||||||
| Returns the current size of the billboard pool. | |||||||
| virtual void | clear () | ||||||
| Empties this set of all billboards. | |||||||
| virtual Billboard * | getBillboard (unsigned int index) const | ||||||
| Returns a pointer to the billboard at the supplied index. | |||||||
| virtual void | removeBillboard (unsigned int index) | ||||||
| Removes the billboard at the supplied index. | |||||||
| virtual void | removeBillboard (Billboard *pBill) | ||||||
| Removes a billboard from the set. | |||||||
| virtual void | setBillboardOrigin (BillboardOrigin origin) | ||||||
| Sets the point which acts as the origin point for all billboards in this set. | |||||||
| virtual BillboardOrigin | getBillboardOrigin (void) const | ||||||
| Gets the point which acts as the origin point for all billboards in this set. | |||||||
| virtual void | setBillboardRotationType (BillboardRotationType rotationType) | ||||||
| Sets billboard rotation type. | |||||||
| virtual BillboardRotationType | getBillboardRotationType (void) const | ||||||
| Sets billboard rotation type. | |||||||
| virtual void | setDefaultDimensions (Real width, Real height) | ||||||
| Sets the default dimensions of the billboards in this set. | |||||||
| virtual void | setDefaultWidth (Real width) | ||||||
| See setDefaultDimensions - this sets 1 component individually. | |||||||
| virtual Real | getDefaultWidth (void) const | ||||||
| See setDefaultDimensions - this gets 1 component individually. | |||||||
| virtual void | setDefaultHeight (Real height) | ||||||
| See setDefaultDimensions - this sets 1 component individually. | |||||||
| virtual Real | getDefaultHeight (void) const | ||||||
| See setDefaultDimensions - this gets 1 component individually. | |||||||
| virtual void | setMaterialName (const String &name) | ||||||
| Sets the name of the material to be used for this billboard set. | |||||||
| virtual const String & | getMaterialName (void) const | ||||||
| Sets the name of the material to be used for this billboard set. | |||||||
| virtual void | _notifyCurrentCamera (Camera *cam) | ||||||
| Overridden from MovableObject. | |||||||
| void | beginBillboards (size_t numBillboards=0) | ||||||
| Begin injection of billboard data; applicable when constructing the BillboardSet for external data use. | |||||||
| void | injectBillboard (const Billboard &bb) | ||||||
| Define a billboard. | |||||||
| void | endBillboards (void) | ||||||
| Finish defining billboards. | |||||||
| void | setBounds (const AxisAlignedBox &box, Real radius) | ||||||
| Set the bounds of the BillboardSet. | |||||||
| virtual const AxisAlignedBox & | getBoundingBox (void) const | ||||||
| Overridden from MovableObject. | |||||||
| virtual Real | getBoundingRadius (void) const | ||||||
| Overridden from MovableObject. | |||||||
| virtual void | _updateRenderQueue (RenderQueue *queue) | ||||||
| Overridden from MovableObject. | |||||||
| virtual const MaterialPtr & | getMaterial (void) const | ||||||
| Overridden from MovableObject. | |||||||
| virtual void | getRenderOperation (RenderOperation &op) | ||||||
| Overridden from MovableObject. | |||||||
| virtual void | getWorldTransforms (Matrix4 *xform) const | ||||||
| Overridden from MovableObject. | |||||||
| virtual void | _notifyBillboardResized (void) | ||||||
| Internal callback used by Billboards to notify their parent that they have been resized. | |||||||
| virtual void | _notifyBillboardRotated (void) | ||||||
| Internal callback used by Billboards to notify their parent that they have been rotated. | |||||||
| virtual bool | getCullIndividually (void) const | ||||||
| Returns whether or not billboards in this are tested individually for culling. | |||||||
| virtual void | setCullIndividually (bool cullIndividual) | ||||||
| Sets whether culling tests billboards in this individually as well as in a group. | |||||||
| virtual void | setBillboardType (BillboardType bbt) | ||||||
| Sets the type of billboard to render. | |||||||
| virtual BillboardType | getBillboardType (void) const | ||||||
| Returns the billboard type in use. | |||||||
| virtual void | setCommonDirection (const Vector3 &vec) | ||||||
| Use this to specify the common direction given to billboards of type BBT_ORIENTED_COMMON or BBT_PERPENDICULAR_COMMON. | |||||||
| virtual const Vector3 & | getCommonDirection (void) const | ||||||
| Gets the common direction for all billboards (BBT_ORIENTED_COMMON). | |||||||
| virtual void | setCommonUpVector (const Vector3 &vec) | ||||||
| Use this to specify the common up-vector given to billboards of type BBT_PERPENDICULAR_SELF or BBT_PERPENDICULAR_COMMON. | |||||||
| virtual const Vector3 & | getCommonUpVector (void) const | ||||||
| Gets the common up-vector for all billboards (BBT_PERPENDICULAR_SELF and BBT_PERPENDICULAR_COMMON). | |||||||
| virtual void | setUseAccurateFacing (bool acc) | ||||||
| Sets whether or not billboards should use an 'accurate' facing model based on the vector from each billboard to the camera, rather than an optimised version using just the camera direction. | |||||||
| virtual bool | getUseAccurateFacing (void) const | ||||||
| Gets whether or not billboards use an 'accurate' facing model based on the vector from each billboard to the camera, rather than an optimised version using just the camera direction. | |||||||
| virtual const String & | getMovableType (void) const | ||||||
| Overridden from MovableObject. | |||||||
| Real | getSquaredViewDepth (const Camera *cam) const | ||||||
| Overridden, see Renderable. | |||||||
| virtual void | _updateBounds (void) | ||||||
| Update the bounds of the billboardset. | |||||||
| const LightList & | getLights (void) const | ||||||
| Gets a list of lights, ordered relative to how close they are to this renderable.
| |||||||
| void | visitRenderables (Renderable::Visitor *visitor, bool debugRenderables=false) | ||||||
| Method to allow a caller to abstractly iterate over the Renderable instances that this MovableObject will add to the render queue when asked, if any.
| |||||||
| virtual void | _sortBillboards (Camera *cam) | ||||||
| Sort the billboard set. | |||||||
| virtual SortMode | _getSortMode (void) const | ||||||
| Gets the sort mode of this billboard set. | |||||||
| virtual void | setBillboardsInWorldSpace (bool ws) | ||||||
| Sets whether billboards should be treated as being in world space. | |||||||
| virtual void | setTextureCoords (Ogre::FloatRect const *coords, uint16 numCoords) | ||||||
| BillboardSet can use custom texture coordinates for various billboards. | |||||||
| virtual void | setTextureStacksAndSlices (uchar stacks, uchar slices) | ||||||
| setTextureStacksAndSlices() will generate texture coordinate rects as if the texture for the billboard set contained 'stacks' rows of 'slices' images each, all equal size. | |||||||
| virtual Ogre::FloatRect const * | getTextureCoords (uint16 *oNumCoords) | ||||||
| getTextureCoords() returns the current texture coordinate rects in effect. | |||||||
| virtual void | setPointRenderingEnabled (bool enabled) | ||||||
| Set whether or not the BillboardSet will use point rendering rather than manually generated quads. | |||||||
| virtual bool | isPointRenderingEnabled (void) const | ||||||
| Returns whether point rendering is enabled. | |||||||
| uint32 | getTypeFlags (void) const | ||||||
| Override to return specific type flag. | |||||||
| virtual void | _notifyCreator (MovableObjectFactory *fact) | ||||||
| Notify the object of it's creator (internal use only). | |||||||
| virtual MovableObjectFactory * | _getCreator (void) const | ||||||
| Get the creator of this object, if any (internal use only). | |||||||
| virtual void | _notifyManager (SceneManager *man) | ||||||
| Notify the object of it's manager (internal use only). | |||||||
| virtual SceneManager * | _getManager (void) const | ||||||
| Get the manager of this object, if any (internal use only). | |||||||
| virtual const String & | getName (void) const | ||||||
| Returns the name of this object. | |||||||
| virtual Node * | getParentNode (void) const | ||||||
| Returns the node to which this object is attached. | |||||||
| virtual SceneNode * | getParentSceneNode (void) const | ||||||
| Returns the scene node to which this object is attached. | |||||||
| virtual void | _notifyAttached (Node *parent, bool isTagPoint=false) | ||||||
| Internal method called to notify the object that it has been attached to a node. | |||||||
| virtual bool | isAttached (void) const | ||||||
| Returns true if this object is attached to a SceneNode or TagPoint. | |||||||
| virtual void | detatchFromParent (void) | ||||||
| Detaches an object from a parent SceneNode or TagPoint, if attached. | |||||||
| virtual bool | isInScene (void) const | ||||||
| Returns true if this object is attached to a SceneNode or TagPoint, and this SceneNode / TagPoint is currently in an active part of the scene graph. | |||||||
| virtual void | _notifyMoved (void) | ||||||
| Internal method called to notify the object that it has been moved. | |||||||
| virtual const AxisAlignedBox & | getWorldBoundingBox (bool derive=false) const | ||||||
| Retrieves the axis-aligned bounding box for this object in world coordinates. | |||||||
| virtual const Sphere & | getWorldBoundingSphere (bool derive=false) const | ||||||
| Retrieves the worldspace bounding sphere for this object. | |||||||
| virtual void | setVisible (bool visible) | ||||||
| Tells this object whether to be visible or not, if it has a renderable component. | |||||||
| virtual bool | getVisible (void) const | ||||||
| Gets this object whether to be visible or not, if it has a renderable component. | |||||||
| virtual bool | isVisible (void) const | ||||||
| Returns whether or not this object is supposed to be visible or not. | |||||||
| virtual void | setRenderingDistance (Real dist) | ||||||
| Sets the distance at which the object is no longer rendered. | |||||||
| virtual Real | getRenderingDistance (void) const | ||||||
| Gets the distance at which batches are no longer rendered. | |||||||
| virtual void | setUserObject (UserDefinedObject *obj) | ||||||
| Call this to associate your own custom user object instance with this MovableObject. | |||||||
| virtual UserDefinedObject * | getUserObject (void) | ||||||
| Retrieves a pointer to a custom application object associated with this movable by an earlier call to setUserObject. | |||||||
| virtual void | setUserAny (const Any &anything) | ||||||
| Sets any kind of user value on this object. | |||||||
| virtual const Any & | getUserAny (void) const | ||||||
| Retrieves the custom user value associated with this object. | |||||||
| virtual void | setRenderQueueGroup (uint8 queueID) | ||||||
| Sets the render queue group this entity will be rendered through. | |||||||
| virtual uint8 | getRenderQueueGroup (void) const | ||||||
| Gets the queue group for this entity, see setRenderQueueGroup for full details. | |||||||
| virtual const Matrix4 & | _getParentNodeFullTransform (void) const | ||||||
| return the full transformation of the parent sceneNode or the attachingPoint node | |||||||
| virtual void | setQueryFlags (uint32 flags) | ||||||
| Sets the query flags for this object. | |||||||
| virtual void | addQueryFlags (uint32 flags) | ||||||
| As setQueryFlags, except the flags passed as parameters are appended to the existing flags on this object. | |||||||
| virtual void | removeQueryFlags (unsigned long flags) | ||||||
| As setQueryFlags, except the flags passed as parameters are removed from the existing flags on this object. | |||||||
| virtual uint32 | getQueryFlags (void) const | ||||||
| Returns the query flags relevant for this object. | |||||||
| virtual void | setVisibilityFlags (uint32 flags) | ||||||
| Sets the visiblity flags for this object. | |||||||
| virtual void | addVisibilityFlags (uint32 flags) | ||||||
| As setVisibilityFlags, except the flags passed as parameters are appended to the existing flags on this object. | |||||||
| virtual void | removeVisibilityFlags (uint32 flags) | ||||||
| As setVisibilityFlags, except the flags passed as parameters are removed from the existing flags on this object. | |||||||
| virtual uint32 | getVisibilityFlags (void) const | ||||||
| Returns the visibility flags relevant for this object. | |||||||
| virtual void | setListener (Listener *listener) | ||||||
| Sets a listener for this object. | |||||||
| virtual Listener * | getListener (void) const | ||||||
| Gets the current listener for this object. | |||||||
| virtual const LightList & | queryLights (void) const | ||||||
| Gets a list of lights, ordered relative to how close they are to this movable object. | |||||||
| virtual LightList * | _getLightList () | ||||||
| Returns a pointer to the current list of lights for this object. | |||||||
| EdgeData * | getEdgeList (void) | ||||||
| Define a default implementation of method from ShadowCaster which implements no shadows. | |||||||
| bool | hasEdgeList (void) | ||||||
| Define a default implementation of method from ShadowCaster which implements no shadows. | |||||||
| ShadowRenderableListIterator | getShadowVolumeRenderableIterator (ShadowTechnique shadowTechnique, const Light *light, HardwareIndexBufferSharedPtr *indexBuffer, bool extrudeVertices, Real extrusionDist, unsigned long flags=0) | ||||||
| Define a default implementation of method from ShadowCaster which implements no shadows. | |||||||
| const AxisAlignedBox & | getLightCapBounds (void) const | ||||||
| Overridden member from ShadowCaster. | |||||||
| const AxisAlignedBox & | getDarkCapBounds (const Light &light, Real dirLightExtrusionDist) const | ||||||
| Overridden member from ShadowCaster. | |||||||
| void | setCastShadows (bool enabled) | ||||||
| Sets whether or not this object will cast shadows. | |||||||
| bool | getCastShadows (void) const | ||||||
| Returns whether shadow casting is enabled for this object. | |||||||
| Real | getPointExtrusionDistance (const Light *l) const | ||||||
| Get the distance to extrude for a point/spot light. | |||||||
| virtual void | setDebugDisplayEnabled (bool enabled) | ||||||
| Sets whether or not the debug display of this object is enabled. | |||||||
| virtual bool | isDebugDisplayEnabled (void) const | ||||||
| Gets whether debug display of this object is enabled. | |||||||
| const StringVector & | getAnimableValueNames (void) const | ||||||
| Gets a list of animable value names for this object. | |||||||
| virtual AnimableValuePtr | createAnimableValue (const String &valueName) | ||||||
| Create a reference-counted AnimableValuePtr for the named value. | |||||||
| void * | operator new (size_t sz, const char *file, int line, const char *func) | ||||||
| operator new, with debug line info | |||||||
| void * | operator new (size_t sz) | ||||||
| void * | operator new (size_t sz, void *ptr) | ||||||
| placement operator new | |||||||
| void * | operator new[] (size_t sz, const char *file, int line, const char *func) | ||||||
| array operator new, with debug line info | |||||||
| void * | operator new[] (size_t sz) | ||||||
| void | operator delete (void *ptr) | ||||||
| void | operator delete (void *ptr, const char *, int, const char *) | ||||||
| void | operator delete[] (void *ptr) | ||||||
| void | operator delete[] (void *ptr, const char *, int, const char *) | ||||||
| virtual Technique * | getTechnique (void) const | ||||||
| Retrieves a pointer to the Material Technique this renderable object uses. | |||||||
| virtual bool | preRender (SceneManager *sm, RenderSystem *rsys) | ||||||
| Called just prior to the Renderable being rendered. | |||||||
| virtual void | postRender (SceneManager *sm, RenderSystem *rsys) | ||||||
| Called immediately after the Renderable has been rendered. | |||||||
| virtual unsigned short | getNumWorldTransforms (void) const | ||||||
| Returns the number of world transform matrices this renderable requires. | |||||||
| void | setUseIdentityProjection (bool useIdentityProjection) | ||||||
| Sets whether or not to use an 'identity' projection. | |||||||
| bool | getUseIdentityProjection (void) const | ||||||
| Returns whether or not to use an 'identity' projection. | |||||||
| void | setUseIdentityView (bool useIdentityView) | ||||||
| Sets whether or not to use an 'identity' view. | |||||||
| bool | getUseIdentityView (void) const | ||||||
| Returns whether or not to use an 'identity' view. | |||||||
| virtual bool | getCastsShadows (void) const | ||||||
| Method which reports whether this renderable would normally cast a shadow. | |||||||
| void | setCustomParameter (size_t index, const Vector4 &value) | ||||||
| Sets a custom parameter for this Renderable, which may be used to drive calculations for this specific Renderable, like GPU program parameters. | |||||||
| const Vector4 & | getCustomParameter (size_t index) const | ||||||
| Gets the custom value associated with this Renderable at the given index. | |||||||
| virtual void | _updateCustomGpuParameter (const GpuProgramParameters::AutoConstantEntry &constantEntry, GpuProgramParameters *params) const | ||||||
| Update a custom GpuProgramParameters constant which is derived from information only this Renderable knows. | |||||||
| virtual void | setPolygonModeOverrideable (bool override) | ||||||
| Sets whether this renderable's chosen detail level can be overridden (downgraded) by the camera setting. | |||||||
| virtual bool | getPolygonModeOverrideable (void) const | ||||||
| Gets whether this renderable's chosen detail level can be overridden (downgraded) by the camera setting. | |||||||
| virtual void | setUserAny (const Any &anything) | ||||||
| Sets any kind of user value on this object. | |||||||
| virtual const Any & | getUserAny (void) const | ||||||
| Retrieves the custom user value associated with this object. | |||||||
| virtual RenderSystemData * | getRenderSystemData () const | ||||||
| Sets render system private data. | |||||||
| virtual void | setRenderSystemData (RenderSystemData *val) const | ||||||
| gets render system private data | |||||||
Static Public Member Functions | |||||||
| static void | setDefaultQueryFlags (uint32 flags) | ||||||
| Set the default query flags for all future MovableObject instances. | |||||||
| static uint32 | getDefaultQueryFlags () | ||||||
| Get the default query flags for all future MovableObject instances. | |||||||
| static void | setDefaultVisibilityFlags (uint32 flags) | ||||||
| Set the default visibility flags for all future MovableObject instances. | |||||||
| static uint32 | getDefaultVisibilityFlags () | ||||||
| Get the default visibility flags for all future MovableObject instances. | |||||||
| static void | extrudeVertices (const HardwareVertexBufferSharedPtr &vertexBuffer, size_t originalVertexCount, const Vector4 &lightPos, Real extrudeDist) | ||||||
| Utility method for extruding vertices based on a light. | |||||||
Protected Types | |||||||
| typedef std::list < Billboard * > | ActiveBillboardList | ||||||
| typedef std::list < Billboard * > | FreeBillboardList | ||||||
| typedef std::vector < Billboard * > | BillboardPool | ||||||
| typedef std::vector < Ogre::FloatRect > | TextureCoordSets | ||||||
| typedef std::map < String, StringVector > | AnimableDictionaryMap | ||||||
| typedef std::map < size_t, Vector4 > | CustomParameterMap | ||||||
Protected Member Functions | |||||||
| BillboardSet () | |||||||
| Private constructor (instances cannot be created directly). | |||||||
| bool | billboardVisible (Camera *cam, const Billboard &bill) | ||||||
| Internal method for culling individual billboards. | |||||||
| virtual void | increasePool (size_t size) | ||||||
| Internal method for increasing pool size. | |||||||
| void | genBillboardAxes (Vector3 *pX, Vector3 *pY, const Billboard *pBill=0) | ||||||
| Internal method for generating billboard corners. | |||||||
| void | getParametricOffsets (Real &left, Real &right, Real &top, Real &bottom) | ||||||
| Internal method, generates parametric offsets based on origin. | |||||||
| void | genVertices (const Vector3 *const offsets, const Billboard &pBillboard) | ||||||
| Internal method for generating vertex data. | |||||||
| void | genVertOffsets (Real inleft, Real inright, Real intop, Real inbottom, Real width, Real height, const Vector3 &x, const Vector3 &y, Vector3 *pDestVec) | ||||||
| Internal method generates vertex offsets. | |||||||
| Real | getExtrusionDistance (const Vector3 &objectPos, const Light *light) const | ||||||
| Helper method for calculating extrusion distance. | |||||||
| virtual void | updateEdgeListLightFacing (EdgeData *edgeData, const Vector4 &lightPos) | ||||||
| Tells the caster to perform the tasks necessary to update the edge data's light listing. | |||||||
| virtual void | generateShadowVolume (EdgeData *edgeData, const HardwareIndexBufferSharedPtr &indexBuffer, const Light *light, ShadowRenderableList &shadowRenderables, unsigned long flags) | ||||||
| Generates the indexes required to render a shadow volume into the index buffer which is passed in, and updates shadow renderables to use it. | |||||||
| virtual void | extrudeBounds (AxisAlignedBox &box, const Vector4 &lightPos, Real extrudeDist) const | ||||||
| Utility method for extruding a bounding box. | |||||||
| virtual const String & | getAnimableDictionaryName (void) const | ||||||
| Get the name of the animable dictionary for this class. | |||||||
| void | createAnimableDictionary (void) const | ||||||
| Internal method for creating a dictionary of animable value names for the class, if it does not already exist. | |||||||
| StringVector & | _getAnimableValueNames (void) | ||||||
| Get an updateable reference to animable value list. | |||||||
| virtual void | initialiseAnimableDictionary (StringVector &) const | ||||||
| Internal method for initialising dictionary; should be implemented by subclasses wanting to expose animable parameters. | |||||||
Protected Attributes | |||||||
| AxisAlignedBox | mAABB | ||||||
| Bounds of all billboards in this set. | |||||||
| Real | mBoundingRadius | ||||||
| Bounding radius. | |||||||
| BillboardOrigin | mOriginType | ||||||
| Origin of each billboard. | |||||||
| BillboardRotationType | mRotationType | ||||||
| Rotation type of each billboard. | |||||||
| Real | mDefaultWidth | ||||||
| Default width of each billboard. | |||||||
| Real | mDefaultHeight | ||||||
| Default height of each billboard. | |||||||
| String | mMaterialName | ||||||
| Name of the material to use. | |||||||
| MaterialPtr | mpMaterial | ||||||
| Pointer to the material to use. | |||||||
| bool | mAllDefaultSize | ||||||
| True if no billboards in this set have been resized - greater efficiency. | |||||||
| bool | mAutoExtendPool | ||||||
| Flag indicating whether to autoextend pool. | |||||||
| bool | mSortingEnabled | ||||||
| Flag indicating whether the billboards has to be sorted. | |||||||
| bool | mAccurateFacing | ||||||
| bool | mAllDefaultRotation | ||||||
| bool | mWorldSpace | ||||||
| ActiveBillboardList | mActiveBillboards | ||||||
| Active billboard list. | |||||||
| FreeBillboardList | mFreeBillboards | ||||||
| Free billboard queue. | |||||||
| BillboardPool | mBillboardPool | ||||||
| Pool of billboard instances for use and reuse in the active billboard list. | |||||||
| VertexData * | mVertexData | ||||||
| The vertex position data for all billboards in this set. | |||||||
| HardwareVertexBufferSharedPtr | mMainBuf | ||||||
| Shortcut to main buffer (positions, colours, texture coords). | |||||||
| float * | mLockPtr | ||||||
| Locked pointer to buffer. | |||||||
| Vector3 | mVOffset [4] | ||||||
| Boundary offsets based on origin and camera orientation Vector3 vLeftOff, vRightOff, vTopOff, vBottomOff; Final vertex offsets, used where sizes all default to save calcs. | |||||||
| Camera * | mCurrentCamera | ||||||
| Current camera. | |||||||
| Real | mLeftOff | ||||||
| Real | mRightOff | ||||||
| Real | mTopOff | ||||||
| Real | mBottomOff | ||||||
| Vector3 | mCamX | ||||||
| Vector3 | mCamY | ||||||
| Vector3 | mCamDir | ||||||
| Quaternion | mCamQ | ||||||
| Vector3 | mCamPos | ||||||
| IndexData * | mIndexData | ||||||
| The vertex index data for all billboards in this set (1 set only). | |||||||
| bool | mCullIndividual | ||||||
| Flag indicating whether each billboard should be culled separately (default: false). | |||||||
| TextureCoordSets | mTextureCoords | ||||||
| BillboardType | mBillboardType | ||||||
| The type of billboard to render. | |||||||
| Vector3 | mCommonDirection | ||||||
| Common direction for billboards of type BBT_ORIENTED_COMMON and BBT_PERPENDICULAR_COMMON. | |||||||
| Vector3 | mCommonUpVector | ||||||
| Common up-vector for billboards of type BBT_PERPENDICULAR_SELF and BBT_PERPENDICULAR_COMMON. | |||||||
| unsigned short | mNumVisibleBillboards | ||||||
| bool | mPointRendering | ||||||
| Use point rendering? | |||||||
| String | mName | ||||||
| Name of this object. | |||||||
| MovableObjectFactory * | mCreator | ||||||
| Creator of this object (if created by a factory). | |||||||
| SceneManager * | mManager | ||||||
| SceneManager holding this object (if applicable). | |||||||
| Node * | mParentNode | ||||||
| node to which this object is attached | |||||||
| bool | mParentIsTagPoint | ||||||
| bool | mVisible | ||||||
| Is this object visible? | |||||||
| bool | mDebugDisplay | ||||||
| Is debug display enabled? | |||||||
| Real | mUpperDistance | ||||||
| Upper distance to still render. | |||||||
| Real | mSquaredUpperDistance | ||||||
| bool | mBeyondFarDistance | ||||||
| Hidden because of distance? | |||||||
| Any | mUserAny | ||||||
| User defined link to another object / value / whatever. | |||||||
| uint8 | mRenderQueueID | ||||||
| The render queue to use when rendering this object. | |||||||
| bool | mRenderQueueIDSet | ||||||
| Flags whether the RenderQueue's default should be used. | |||||||
| uint32 | mQueryFlags | ||||||
| Flags determining whether this object is included / excluded from scene queries. | |||||||
| uint32 | mVisibilityFlags | ||||||
| Flags determining whether this object is visible (compared to SceneManager mask). | |||||||
| AxisAlignedBox | mWorldAABB | ||||||
| Cached world AABB of this object. | |||||||
| Sphere | mWorldBoundingSphere | ||||||
| AxisAlignedBox | mWorldDarkCapBounds | ||||||
| World space AABB of this object's dark cap. | |||||||
| bool | mCastShadows | ||||||
| Does this object cast shadows? | |||||||
| bool | mRenderingDisabled | ||||||
| Does rendering this object disabled by listener? | |||||||
| Listener * | mListener | ||||||
| MovableObject listener - only one allowed (no list) for size & performance reasons. */. | |||||||
| LightList | mLightList | ||||||
| List of lights for this object. | |||||||
| ulong | mLightListUpdated | ||||||
| The last frame that this light list was updated in. | |||||||
| CustomParameterMap | mCustomParameters | ||||||
| bool | mPolygonModeOverrideable | ||||||
| bool | mUseIdentityProjection | ||||||
| bool | mUseIdentityView | ||||||
| Any | mUserAny | ||||||
| RenderSystemData * | mRenderSystemData | ||||||
Static Protected Attributes | |||||||
| static RadixSort < ActiveBillboardList, Billboard *, float > | mRadixSorter | ||||||
| static uint32 | msDefaultQueryFlags | ||||||
| Default query flags. | |||||||
| static uint32 | msDefaultVisibilityFlags | ||||||
| Default visibility flags. | |||||||
| static AnimableDictionaryMap | msAnimableDictionary | ||||||
| Static map of class name to list of animable value names. | |||||||
Private Member Functions | |||||||
| void | _createBuffers (void) | ||||||
| Internal method creates vertex and index buffers. | |||||||
| void | _destroyBuffers (void) | ||||||
| Internal method destroys vertex and index buffers. | |||||||
Private Attributes | |||||||
| bool | mBuffersCreated | ||||||
| Flag indicating whether the HW buffers have been created. | |||||||
| size_t | mPoolSize | ||||||
| The number of billboard in the pool. | |||||||
| bool | mExternalData | ||||||
| Is external billboard data in use? | |||||||
Classes | |||||||
| struct | SortByDirectionFunctor | ||||||
| Sort by direction functor. More... | |||||||
| struct | SortByDistanceFunctor | ||||||
| Sort by distance functor. More... | |||||||