#include <OgreBone.h>

Public Types | |
| enum | TransformSpace { TS_LOCAL, TS_PARENT, TS_WORLD } |
| Enumeration denoting the spaces which a transform can be relative to. More... | |
| typedef HashMap < String, Node * > | ChildNodeMap |
| typedef MapIterator < ChildNodeMap > | ChildNodeIterator |
| typedef ConstMapIterator < ChildNodeMap > | ConstChildNodeIterator |
Public Member Functions | |
| Bone (unsigned short handle, Skeleton *creator) | |
| Constructor, not to be used directly (use Bone::createChild or Skeleton::createBone). | |
| Bone (const String &name, unsigned short handle, Skeleton *creator) | |
| Constructor, not to be used directly (use Bone::createChild or Skeleton::createBone). | |
| ~Bone () | |
| Bone * | createChild (unsigned short handle, const Vector3 &translate=Vector3::ZERO, const Quaternion &rotate=Quaternion::IDENTITY) |
| Creates a new Bone as a child of this bone. | |
| unsigned short | getHandle (void) const |
| Gets the numeric handle for this bone (unique within the skeleton). | |
| void | setBindingPose (void) |
| Sets the current position / orientation to be the 'binding pose' ie the layout in which bones were originally bound to a mesh. | |
| void | reset (void) |
| Resets the position and orientation of this Bone to the original binding position. | |
| void | setManuallyControlled (bool manuallyControlled) |
| Sets whether or not this bone is manually controlled. | |
| bool | isManuallyControlled () const |
| Getter for mManuallyControlled Flag. | |
| void | _getOffsetTransform (Matrix4 &m) const |
| Gets the transform which takes bone space to current from the binding pose. | |
| const Vector3 & | _getBindingPoseInverseScale (void) const |
| Gets the inverted binding pose scale. | |
| const Vector3 & | _getBindingPoseInversePosition (void) const |
| Gets the inverted binding pose position. | |
| const Quaternion & | _getBindingPoseInverseOrientation (void) const |
| Gets the inverted binding pose orientation. | |
| void | needUpdate (bool forceParentUpdate=false) |
| |
| const String & | getName (void) const |
| Returns the name of the node. | |
| virtual Node * | getParent (void) const |
| Gets this node's parent (NULL if this is the root). | |
| virtual const Quaternion & | getOrientation () const |
| Returns a quaternion representing the nodes orientation. | |
| virtual void | setOrientation (const Quaternion &q) |
| Sets the orientation of this node via a quaternion. | |
| virtual void | setOrientation (Real w, Real x, Real y, Real z) |
| Sets the orientation of this node via quaternion parameters. | |
| virtual void | resetOrientation (void) |
| Resets the nodes orientation (local axes as world axes, no rotation). | |
| virtual void | setPosition (const Vector3 &pos) |
| Sets the position of the node relative to it's parent. | |
| virtual void | setPosition (Real x, Real y, Real z) |
| Sets the position of the node relative to it's parent. | |
| virtual const Vector3 & | getPosition (void) const |
| Gets the position of the node relative to it's parent. | |
| virtual void | setScale (const Vector3 &scale) |
| Sets the scaling factor applied to this node. | |
| virtual void | setScale (Real x, Real y, Real z) |
| Sets the scaling factor applied to this node. | |
| virtual const Vector3 & | getScale (void) const |
| Gets the scaling factor of this node. | |
| virtual void | setInheritOrientation (bool inherit) |
| Tells the node whether it should inherit orientation from it's parent node. | |
| virtual bool | getInheritOrientation (void) const |
| Returns true if this node is affected by orientation applied to the parent node. | |
| virtual void | setInheritScale (bool inherit) |
| Tells the node whether it should inherit scaling factors from it's parent node. | |
| virtual bool | getInheritScale (void) const |
| Returns true if this node is affected by scaling factors applied to the parent node. | |
| virtual void | scale (const Vector3 &scale) |
| Scales the node, combining it's current scale with the passed in scaling factor. | |
| virtual void | scale (Real x, Real y, Real z) |
| Scales the node, combining it's current scale with the passed in scaling factor. | |
| virtual void | translate (const Vector3 &d, TransformSpace relativeTo=TS_PARENT) |
| Moves the node along the Cartesian axes. | |
| virtual void | translate (Real x, Real y, Real z, TransformSpace relativeTo=TS_PARENT) |
| Moves the node along the Cartesian axes. | |
| virtual void | translate (const Matrix3 &axes, const Vector3 &move, TransformSpace relativeTo=TS_PARENT) |
| Moves the node along arbitrary axes. | |
| virtual void | translate (const Matrix3 &axes, Real x, Real y, Real z, TransformSpace relativeTo=TS_PARENT) |
| Moves the node along arbitrary axes. | |
| virtual void | roll (const Radian &angle, TransformSpace relativeTo=TS_LOCAL) |
| Rotate the node around the Z-axis. | |
| virtual void | pitch (const Radian &angle, TransformSpace relativeTo=TS_LOCAL) |
| Rotate the node around the X-axis. | |
| virtual void | yaw (const Radian &angle, TransformSpace relativeTo=TS_LOCAL) |
| Rotate the node around the Y-axis. | |
| virtual void | rotate (const Vector3 &axis, const Radian &angle, TransformSpace relativeTo=TS_LOCAL) |
| Rotate the node around an arbitrary axis. | |
| virtual void | rotate (const Quaternion &q, TransformSpace relativeTo=TS_LOCAL) |
| Rotate the node around an aritrary axis using a Quarternion. | |
| virtual Matrix3 | getLocalAxes (void) const |
| Gets a matrix whose columns are the local axes based on the nodes orientation relative to it's parent. | |
| virtual Node * | createChild (const Vector3 &translate=Vector3::ZERO, const Quaternion &rotate=Quaternion::IDENTITY) |
| Creates an unnamed new Node as a child of this node. | |
| virtual Node * | createChild (const String &name, const Vector3 &translate=Vector3::ZERO, const Quaternion &rotate=Quaternion::IDENTITY) |
| Creates a new named Node as a child of this node. | |
| virtual void | addChild (Node *child) |
| Adds a (precreated) child scene node to this node. | |
| virtual unsigned short | numChildren (void) const |
| Reports the number of child nodes under this one. | |
| virtual Node * | getChild (unsigned short index) const |
| Gets a pointer to a child node. | |
| virtual Node * | getChild (const String &name) const |
| Gets a pointer to a named child node. | |
| virtual ChildNodeIterator | getChildIterator (void) |
| Retrieves an iterator for efficiently looping through all children of this node. | |
| virtual ConstChildNodeIterator | getChildIterator (void) const |
| Retrieves an iterator for efficiently looping through all children of this node. | |
| virtual Node * | removeChild (unsigned short index) |
| Drops the specified child from this node. | |
| virtual Node * | removeChild (Node *child) |
| Drops the specified child from this node. | |
| virtual Node * | removeChild (const String &name) |
| Drops the named child from this node. | |
| virtual void | removeAllChildren (void) |
| Removes all child Nodes attached to this node. | |
| virtual const Quaternion & | _getDerivedOrientation (void) const |
| Gets the orientation of the node as derived from all parents. | |
| virtual const Vector3 & | _getDerivedPosition (void) const |
| Gets the position of the node as derived from all parents. | |
| virtual const Vector3 & | _getDerivedScale (void) const |
| Gets the scaling factor of the node as derived from all parents. | |
| virtual const Matrix4 & | _getFullTransform (void) const |
| Gets the full transformation matrix for this node. | |
| virtual void | _update (bool updateChildren, bool parentHasChanged) |
| Internal method to update the Node. | |
| virtual void | setListener (Listener *listener) |
| Sets a listener for this Node. | |
| virtual Listener * | getListener (void) const |
| Gets the current listener for this Node. | |
| const MaterialPtr & | getMaterial (void) const |
| Overridden from Renderable. | |
| void | getRenderOperation (RenderOperation &op) |
| Overridden from Renderable. | |
| void | getWorldTransforms (Matrix4 *xform) const |
| Overridden from Renderable. | |
| virtual void | setInitialState (void) |
| Sets the current transform of this node to be the 'initial state' ie that position / orientation / scale to be used as a basis for delta values used in keyframe animation. | |
| virtual void | resetToInitialState (void) |
| Resets the position / orientation / scale of this node to it's initial state, see setInitialState for more info. | |
| virtual const Vector3 & | getInitialPosition (void) const |
| Gets the initial position of this node, see setInitialState for more info. | |
| virtual const Quaternion & | getInitialOrientation (void) const |
| Gets the initial orientation of this node, see setInitialState for more info. | |
| virtual const Vector3 & | getInitialScale (void) const |
| Gets the initial position of this node, see setInitialState for more info. | |
| Real | getSquaredViewDepth (const Camera *cam) const |
| Overridden, see Renderable. | |
| virtual void | requestUpdate (Node *child, bool forceParentUpdate=false) |
| Called by children to notify their parent that they need an update. | |
| virtual void | cancelUpdate (Node *child) |
| Called by children to notify their parent that they no longer need an update. | |
| const LightList & | getLights (void) const |
| Gets a list of lights, ordered relative to how close they are to this renderable.
| |
| virtual Technique * | getTechnique (void) const |
| Retrieves a pointer to the Material Technique this renderable object uses. | |
| virtual bool | preRender (SceneManager *sm, RenderSystem *rsys) |
| Called just prior to the Renderable being rendered. | |
| virtual void | postRender (SceneManager *sm, RenderSystem *rsys) |
| Called immediately after the Renderable has been rendered. | |
| virtual unsigned short | getNumWorldTransforms (void) const |
| Returns the number of world transform matrices this renderable requires. | |
| void | setUseIdentityProjection (bool useIdentityProjection) |
| Sets whether or not to use an 'identity' projection. | |
| bool | getUseIdentityProjection (void) const |
| Returns whether or not to use an 'identity' projection. | |
| void | setUseIdentityView (bool useIdentityView) |
| Sets whether or not to use an 'identity' view. | |
| bool | getUseIdentityView (void) const |
| Returns whether or not to use an 'identity' view. | |
| virtual bool | getCastsShadows (void) const |
| Method which reports whether this renderable would normally cast a shadow. | |
| void | setCustomParameter (size_t index, const Vector4 &value) |
| Sets a custom parameter for this Renderable, which may be used to drive calculations for this specific Renderable, like GPU program parameters. | |
| const Vector4 & | getCustomParameter (size_t index) const |
| Gets the custom value associated with this Renderable at the given index. | |
| virtual void | _updateCustomGpuParameter (const GpuProgramParameters::AutoConstantEntry &constantEntry, GpuProgramParameters *params) const |
| Update a custom GpuProgramParameters constant which is derived from information only this Renderable knows. | |
| virtual void | setPolygonModeOverrideable (bool override) |
| Sets whether this renderable's chosen detail level can be overridden (downgraded) by the camera setting. | |
| virtual bool | getPolygonModeOverrideable (void) const |
| Gets whether this renderable's chosen detail level can be overridden (downgraded) by the camera setting. | |
| virtual void | setUserAny (const Any &anything) |
| Sets any kind of user value on this object. | |
| virtual const Any & | getUserAny (void) const |
| Retrieves the custom user value associated with this object. | |
| virtual RenderSystemData * | getRenderSystemData () const |
| Sets render system private data. | |
| virtual void | setRenderSystemData (RenderSystemData *val) const |
| gets render system private data | |
| void * | operator new (size_t sz, const char *file, int line, const char *func) |
| operator new, with debug line info | |
| void * | operator new (size_t sz) |
| void * | operator new (size_t sz, void *ptr) |
| placement operator new | |
| void * | operator new[] (size_t sz, const char *file, int line, const char *func) |
| array operator new, with debug line info | |
| void * | operator new[] (size_t sz) |
| void | operator delete (void *ptr) |
| void | operator delete (void *ptr, const char *, int, const char *) |
| void | operator delete[] (void *ptr) |
| void | operator delete[] (void *ptr, const char *, int, const char *) |
Static Public Member Functions | |
| static void | queueNeedUpdate (Node *n) |
| Queue a 'needUpdate' call to a node safely. | |
| static void | processQueuedUpdates (void) |
| Process queued 'needUpdate' calls. | |
Protected Types | |
| typedef std::set < Node * > | ChildUpdateSet |
| typedef std::vector < Node * > | QueuedUpdates |
| typedef std::map < size_t, Vector4 > | CustomParameterMap |
Protected Member Functions | |
| Node * | createChildImpl (void) |
| See Node. | |
| Node * | createChildImpl (const String &name) |
| See Node. | |
| virtual void | setParent (Node *parent) |
| Only available internally - notification of parent. | |
| virtual void | _updateFromParent (void) const |
| Triggers the node to update it's combined transforms. | |
| virtual void | updateFromParentImpl (void) const |
| Class-specific implementation of _updateFromParent. | |
Protected Attributes | |
| unsigned short | mHandle |
| The numeric handle of this bone. | |
| bool | mManuallyControlled |
| Bones set as manuallyControlled are not reseted in Skeleton::reset(). | |
| Skeleton * | mCreator |
| Pointer back to creator, for child creation (not smart ptr so child does not preserve parent). | |
| Vector3 | mBindDerivedInverseScale |
| The inversed derived scale of the bone in the binding pose. | |
| Quaternion | mBindDerivedInverseOrientation |
| The inversed derived orientation of the bone in the binding pose. | |
| Vector3 | mBindDerivedInversePosition |
| The inversed derived position of the bone in the binding pose. | |
| Node * | mParent |
| Pointer to parent node. | |
| ChildNodeMap | mChildren |
| Collection of pointers to direct children; hashmap for efficiency. | |
| ChildUpdateSet | mChildrenToUpdate |
| List of children which need updating, used if self is not out of date but children are. | |
| bool | mNeedParentUpdate |
| Flag to indicate own transform from parent is out of date. | |
| bool | mNeedChildUpdate |
| Flag indicating that all children need to be updated. | |
| bool | mParentNotified |
| Flag indicating that parent has been notified about update request. | |
| bool | mQueuedForUpdate |
| Flag indicating that the node has been queued for update. | |
| String | mName |
| Friendly name of this node, can be automatically generated if you don't care. | |
| Quaternion | mOrientation |
| Stores the orientation of the node relative to it's parent. | |
| Vector3 | mPosition |
| Stores the position/translation of the node relative to its parent. | |
| Vector3 | mScale |
| Stores the scaling factor applied to this node. | |
| bool | mInheritOrientation |
| Stores whether this node inherits orientation from it's parent. | |
| bool | mInheritScale |
| Stores whether this node inherits scale from it's parent. | |
| MaterialPtr | mpMaterial |
| Material pointer should this node be rendered. | |
| Quaternion | mDerivedOrientation |
| Cached combined orientation. | |
| Vector3 | mDerivedPosition |
| Cached combined position. | |
| Vector3 | mDerivedScale |
| Cached combined scale. | |
| Vector3 | mInitialPosition |
| The position to use as a base for keyframe animation. | |
| Quaternion | mInitialOrientation |
| The orientation to use as a base for keyframe animation. | |
| Vector3 | mInitialScale |
| The scale to use as a base for keyframe animation. | |
| Matrix4 | mCachedTransform |
| Cached derived transform as a 4x4 matrix. | |
| bool | mCachedTransformOutOfDate |
| Listener * | mListener |
| Node listener - only one allowed (no list) for size & performance reasons. | |
| CustomParameterMap | mCustomParameters |
| bool | mPolygonModeOverrideable |
| bool | mUseIdentityProjection |
| bool | mUseIdentityView |
| Any | mUserAny |
| RenderSystemData * | mRenderSystemData |
Static Protected Attributes | |
| static unsigned long | msNextGeneratedNameExt |
| Incremented count for next name extension. | |
| static QueuedUpdates | msQueuedUpdates |
Definition at line 45 of file OgreBone.h.
typedef HashMap<String, Node*> Ogre::Node::ChildNodeMap [inherited] |
Definition at line 68 of file OgreNode.h.
typedef MapIterator<ChildNodeMap> Ogre::Node::ChildNodeIterator [inherited] |
Definition at line 69 of file OgreNode.h.
typedef ConstMapIterator<ChildNodeMap> Ogre::Node::ConstChildNodeIterator [inherited] |
Definition at line 70 of file OgreNode.h.
typedef std::set<Node*> Ogre::Node::ChildUpdateSet [protected, inherited] |
Definition at line 101 of file OgreNode.h.
typedef std::vector<Node*> Ogre::Node::QueuedUpdates [protected, inherited] |
Definition at line 204 of file OgreNode.h.
typedef std::map<size_t, Vector4> Ogre::Renderable::CustomParameterMap [protected, inherited] |
Definition at line 371 of file OgreRenderable.h.
enum Ogre::Node::TransformSpace [inherited] |
Enumeration denoting the spaces which a transform can be relative to.
| TS_LOCAL | Transform is relative to the local space. |
| TS_PARENT | Transform is relative to the space of the parent node. |
| TS_WORLD | Transform is relative to world space. |
Definition at line 59 of file OgreNode.h.
| Ogre::Bone::Bone | ( | unsigned short | handle, | |
| Skeleton * | creator | |||
| ) |
Constructor, not to be used directly (use Bone::createChild or Skeleton::createBone).
Constructor, not to be used directly (use Bone::createChild or Skeleton::createBone).
| Ogre::Bone::~Bone | ( | ) |
| Bone* Ogre::Bone::createChild | ( | unsigned short | handle, | |
| const Vector3 & | translate = Vector3::ZERO, |
|||
| const Quaternion & | rotate = Quaternion::IDENTITY | |||
| ) |
Creates a new Bone as a child of this bone.
| handle | The numeric handle to give the new bone; must be unique within the Skeleton. | |
| translate | Initial translation offset of child relative to parent | |
| rotate | Initial rotation relative to parent |
| unsigned short Ogre::Bone::getHandle | ( | void | ) | const |
Gets the numeric handle for this bone (unique within the skeleton).
| void Ogre::Bone::setBindingPose | ( | void | ) |
Sets the current position / orientation to be the 'binding pose' ie the layout in which bones were originally bound to a mesh.
| void Ogre::Bone::reset | ( | void | ) |
Resets the position and orientation of this Bone to the original binding position.
| void Ogre::Bone::setManuallyControlled | ( | bool | manuallyControlled | ) |
Sets whether or not this bone is manually controlled.
| bool Ogre::Bone::isManuallyControlled | ( | ) | const |
Getter for mManuallyControlled Flag.
| void Ogre::Bone::_getOffsetTransform | ( | Matrix4 & | m | ) | const |
Gets the transform which takes bone space to current from the binding pose.
| const Vector3& Ogre::Bone::_getBindingPoseInverseScale | ( | void | ) | const |
| const Vector3& Ogre::Bone::_getBindingPoseInversePosition | ( | void | ) | const |
| const Quaternion& Ogre::Bone::_getBindingPoseInverseOrientation | ( | void | ) | const |
| void Ogre::Bone::needUpdate | ( | bool | forceParentUpdate = false |
) | [virtual] |
| Node* Ogre::Bone::createChildImpl | ( | void | ) | [protected, virtual] |
| virtual void Ogre::Node::setParent | ( | Node * | parent | ) | [protected, virtual, inherited] |
| virtual void Ogre::Node::_updateFromParent | ( | void | ) | const [protected, virtual, inherited] |
Triggers the node to update it's combined transforms.
| virtual void Ogre::Node::updateFromParentImpl | ( | void | ) | const [protected, virtual, inherited] |
Class-specific implementation of _updateFromParent.
Reimplemented in Ogre::SceneNode, and Ogre::TagPoint.
| const String& Ogre::Node::getName | ( | void | ) | const [inherited] |
Returns the name of the node.
| virtual Node* Ogre::Node::getParent | ( | void | ) | const [virtual, inherited] |
Gets this node's parent (NULL if this is the root).
| virtual const Quaternion& Ogre::Node::getOrientation | ( | ) | const [virtual, inherited] |
Returns a quaternion representing the nodes orientation.
| virtual void Ogre::Node::setOrientation | ( | const Quaternion & | q | ) | [virtual, inherited] |
Sets the orientation of this node via a quaternion.
Sets the orientation of this node via quaternion parameters.
| virtual void Ogre::Node::resetOrientation | ( | void | ) | [virtual, inherited] |
Resets the nodes orientation (local axes as world axes, no rotation).
| virtual void Ogre::Node::setPosition | ( | const Vector3 & | pos | ) | [virtual, inherited] |
Sets the position of the node relative to it's parent.
Sets the position of the node relative to it's parent.
| virtual const Vector3& Ogre::Node::getPosition | ( | void | ) | const [virtual, inherited] |
Gets the position of the node relative to it's parent.
| virtual void Ogre::Node::setScale | ( | const Vector3 & | scale | ) | [virtual, inherited] |
Sets the scaling factor applied to this node.
Sets the scaling factor applied to this node.
| virtual const Vector3& Ogre::Node::getScale | ( | void | ) | const [virtual, inherited] |
Gets the scaling factor of this node.
| virtual void Ogre::Node::setInheritOrientation | ( | bool | inherit | ) | [virtual, inherited] |
Tells the node whether it should inherit orientation from it's parent node.
| inherit | If true, this node's orientation will be affected by its parent's orientation. If false, it will not be affected. |
| virtual bool Ogre::Node::getInheritOrientation | ( | void | ) | const [virtual, inherited] |
Returns true if this node is affected by orientation applied to the parent node.
See setInheritOrientation for more info.
| virtual void Ogre::Node::setInheritScale | ( | bool | inherit | ) | [virtual, inherited] |
Tells the node whether it should inherit scaling factors from it's parent node.
| inherit | If true, this node's scale will be affected by its parent's scale. If false, it will not be affected. |
| virtual bool Ogre::Node::getInheritScale | ( | void | ) | const [virtual, inherited] |
Returns true if this node is affected by scaling factors applied to the parent node.
| virtual void Ogre::Node::scale | ( | const Vector3 & | scale | ) | [virtual, inherited] |
Scales the node, combining it's current scale with the passed in scaling factor.
Scales the node, combining it's current scale with the passed in scaling factor.